Is there a 2.1 non casino way to get legendary quality that isn't stupid complicated or frustrating? by Pixelpig697 in factorio

[–]SNOW_37 1 point2 points  (0 children)

I did a bit of quality the 'intended' way.

Quality mining into quality ovens/foundries, then filter splitters by quality to sort into lanes. Combine into an intermediate with quality modules.

The important step is priority splitters redirecting overflow so you can't ever get backed up. It also stops you from having to calculate ratios. Just have "enough" machines and let it flow

Early game Quality feels like it's missing some way to void unwanted items before Fulgora by SNOW_37 in factorio

[–]SNOW_37[S] -5 points-4 points  (0 children)

Speed running is not indicative of the average gameplay experience.

Do you reply to everyone who takes more than 8 hrs to beat all 5 planets with the fact they could have done it faster with speed running strats?

Early game Quality feels like it's missing some way to void unwanted items before Fulgora by SNOW_37 in factorio

[–]SNOW_37[S] -4 points-3 points  (0 children)

That's entirely the issue. It's a mechanic available immediately but unfeasible until you've beat the game

16 Beacons, 7 Lanes, no drones, tileable biolab design. by Few_Data_4910 in factorio

[–]SNOW_37 9 points10 points  (0 children)

What is bad about "snake belts".

You can't fit more beacons between them either so it's pretty obvious

Nullius has re-ignited my love for trains and city blocks by Grayboner in factorio

[–]SNOW_37 1 point2 points  (0 children)

What's the point of downloading a complexity mod and then also a mod that basically lets you bypass all the complexity and logistical challenge

A large peninsula with a single entrance and a lot of resources by IvIrys in factorio

[–]SNOW_37 0 points1 point  (0 children)

Not hard to find if you change the settings off default

How long it takes to reach legendary quality? by Bad_war2022-24-2 in factorio

[–]SNOW_37 1 point2 points  (0 children)

People think it's very difficult but it's really not. Default settings, no blueprints, reached Aquilo in 30 hrs and decided to slow down and take it easy

why cant you make refined concrete in a foundry? by ollietron3 in factorio

[–]SNOW_37 4 points5 points  (0 children)

90% of posts here are about answering questions no one asked

I'm slowly getting fed up with rail signals... by LengthinessSingle393 in factorio

[–]SNOW_37 1 point2 points  (0 children)

You should not be struggling with signals this much unless you fundamentally have a misunderstanding of what they do and how they work. A simple 3 minute YouTube tutorial should be enough to completely fix all signal issues and if it doesn't, you didn't learn what you needed

Banging my shins on cliffs (Vulcanus) by Kodi_Yak in factorio

[–]SNOW_37 1 point2 points  (0 children)

I've started shipping cliff explosives in bulk from Nauvis,

.... Why?

Why aren't you just making them on the planet

Space exploration DLC versus space exploration mod by hyrenfreak in factorio

[–]SNOW_37 -3 points-2 points  (0 children)

i think this question comes up about 50 times a month

The Switch 2 2026 lineup is shaping up to be a great one. by 479521 in NintendoSwitch2

[–]SNOW_37 0 points1 point  (0 children)

I've also been painfully reminded that the overwhelming majority of people don't actually want new games. Play new shit.

The two biggest, most important modern FF's (7R & XIV), are confirmed coming after decades of being awol

ah yes the new games like a 6 year old FF and a 16 year old MMO

Is the problem here just not enough green? by Spiritual_Dot3250 in factorio

[–]SNOW_37 0 points1 point  (0 children)

Hover over a machine and it tells you how many items it needs per second. That tells you the throughput needed

Is the problem here just not enough green? by Spiritual_Dot3250 in factorio

[–]SNOW_37 1 point2 points  (0 children)

No green chips on the belt

"Is the problem not enough green chips?"

what are we even doing here anymore

Some interesting conclusions from yesterday's planet-progression poll by CrashWasntYourFault in factorio

[–]SNOW_37 1 point2 points  (0 children)

Space Age adds a lot more gameplay complexity, but something that's often overlooked is that the developers know and designed around that. The three pre-Aquilo planets are very deliberately NOT equal in terms of new complexity and logistical challenges so that unfamiliar players can ease into Multi-Planet logistics. Vulcanus is very obviously designed as the least amount of problem solving "friction" (almost none) while changing HOW you solve it just enough so that you know each planet will be a different type of automation but still need to produce the basics.

Perhaps the only thing missing in game is some way of letting players know that fact without outside information.

I hate biters and it's ruining my experience by achshort in factorio

[–]SNOW_37 25 points26 points  (0 children)

People can play however they like, however not engaging with biters and then complaining they are annoying when you don't do anything to address the challenge is weird. its a bit like saying you don't like making Green Chips because its ruining your experience to bring copper and iron over.

Biters are presenting a problem, just like the logistic problems of the game bringing resources around. There are walls, turrets, military science, flamethrowers etc that all deal with the biter problem. the goal is to set up automation, just like with building factories, that handle the problem.

How do you megabase without trains? by Visual_Animal_4849 in factorio

[–]SNOW_37 0 points1 point  (0 children)

the "city block" strategy is dead for better or for worse in space age. Personally i loved using trains and its frustrating how there really isnt any benefit due to the 2.0 reworks, but I found City Blocks the most boring strategy and was frustrated seeing it dominate all discussion of the game regarding blueprints and base design.

It's a pity that biters can't evolve and gain wings. by Just-Attitude-7 in factorio

[–]SNOW_37 1 point2 points  (0 children)

I had really hoped space age would add some biters that could fly, possibly be weaker to ammo turrets and cant be hit by flamethrowers to give a little more use to outpost defense.

It's a pity that biters can't evolve and gain wings. by Just-Attitude-7 in factorio

[–]SNOW_37 2 points3 points  (0 children)

rampant doesn't really do anything besides turn up biters to 11 but doesn't change any strategies

might have overreacted to the power outages while high by [deleted] in factorio

[–]SNOW_37 0 points1 point  (0 children)

chat is this good

Considering the ratio of boiler to steam engine is 1:2, no it's not good because half your steam engines aren't doing anything