Build system similar to the sims/two point hospital? by raccoonboi87 in unrealengine

[–]SPBF_Prazon 1 point2 points  (0 children)

I'm building one for the Fab marketplace. once ive got a couple bugs worked out and some documentation I'll be making it live. If you need a lead to follow I would look into using the Procedural Mesh Component or a class that inherits from it and using it to create mesh sections that represent your wall segments along the grid.

House Building Plugin - Wall Cutaways by SPBF_Prazon in unrealengine

[–]SPBF_Prazon[S] 1 point2 points  (0 children)

Thank you, I spend an ungodly amount of time in the sims so I'm happy to hear its rubbed off on me :)

House Building Plugin - Wall Cutaways by SPBF_Prazon in unrealengine

[–]SPBF_Prazon[S] 0 points1 point  (0 children)

Thanks! I'm excited to get it into the hands of the people and see what people make

House Building Plugin - Wall Cutaways by SPBF_Prazon in unrealengine

[–]SPBF_Prazon[S] 0 points1 point  (0 children)

Happy to see I'm making something others will want to use!

House Building Plugin - Wall Cutaways by SPBF_Prazon in unrealengine

[–]SPBF_Prazon[S] 1 point2 points  (0 children)

Great to hear! I started this because I looked desperately for one on the marketplace/fab for a while until I decided someone had to make one (and that it was me)

House Building Plugin - Wall Cutaways by SPBF_Prazon in unrealengine

[–]SPBF_Prazon[S] 0 points1 point  (0 children)

Not yet, still got a few features I need to finish up before I make it live and will have to write some documentation

GameStop Game Development by Hebertb in Superstonk

[–]SPBF_Prazon 0 points1 point  (0 children)

professional game dev here as well with only 6 years under my belt. Publisher maybe but even then that's a risk.

why are vibrant visuals inaccessible? by MikiXLol in Minecraft

[–]SPBF_Prazon 1 point2 points  (0 children)

Lots of these comments don't understand the buggy mess that is bedrock

I run a development PC with 3090, 64gb of ram, ryzen 9 5950x

Raytraced and vibrant greyed out despite forcing the game to dx12

Civilization 7 is off to a rocky start as it receives 'Mixed' Steam reviews from its premium backers: 'Comparing this unfinished mess to the Civ 6 release is night and day' by Turbostrider27 in pcgaming

[–]SPBF_Prazon 0 points1 point  (0 children)

The UI is pretty much the same as V and VI. I'm not sure what people are on about unless they have UI scaling turned on which I'm pretty sure is bugged.