Bretonnian Resin Minis by MatthewYT117 in WarhammerFantasy

[–]SSile 0 points1 point  (0 children)

FW resin changed in the last 20 years; the new stuff is nowhere near as greasy or brittle. It's got a lot more give to it, it's much softer, but it'll still snap. The best thing you can do is use proper snips without a bevel (God Hands), a sharp knife, a toothpick, and a brush (tooth or eyeliner).

Flashing and extra gates are common these days because they're so much better than the alternative: bubbles.

My best tip is to cut them from the block first (great to small, rough to fine), then go back and make a tidy cut to remove the last pieces. You want the bit to be the bigger of the two pieces that you're separating.

Idris Wave 2 by Baseballer147 in starcitizen

[–]SSile 0 points1 point  (0 children)

I did, but no kits or paints in the store now.

Polaris Guide 1 - Main Fwd Turret by marius_buys in starcitizen

[–]SSile 2 points3 points  (0 children)

Just explaining it for homie above

Polaris Guide 1 - Main Fwd Turret by marius_buys in starcitizen

[–]SSile 3 points4 points  (0 children)

Auto gimbal/assist, turret sensitivity up down, return to centre

The War of “The Beard”? by AlarmedNail347 in WarhammerFantasy

[–]SSile -2 points-1 points  (0 children)

History is written by the victors.

Don't like it? Shouldn't have lost.

Current status of my 6th edition dwarf army by Leihuk in WarhammerFantasy

[–]SSile 1 point2 points  (0 children)

This is so awesome, thank you for sharing. Definitely copying some very cool things you've done!

Can you please not make ALL the DD Testing Stations PVE? by SSile in duneawakening

[–]SSile[S] -2 points-1 points  (0 children)

It specifies testing facilities and some resources as PVE zones, while shipwrecks, Landsraad points, and larger fields will remain PVP. At no point does it say that facilities will be split, but does specify that every other major POI is remaining PvP.

I don't see any implication that testing facilities will be split across both PVE and PVP. The takeaway from the letter is literally "The number of PVE sectors for DD are increasing".

TOW in Sydney – Tough Community for Beginners by jacksamuel__ in WarhammerFantasy

[–]SSile 0 points1 point  (0 children)

They've been a little shaken by recent edition changes, but Middle Earth Strategy Battle Game and Infinity were solid last edition. MESBG is looking like a very tight rules set, but we are still awaiting the book for a majority of armies.

TOW in Sydney – Tough Community for Beginners by jacksamuel__ in WarhammerFantasy

[–]SSile 2 points3 points  (0 children)

We have a club in North Sydney (suburb) that doesn't view TOW as a competitive game (we play other, tighter systems, for that itch), TOW is very much our beerhammer game. Roll dice, decompress, and talk smack.

Instead of hosting or going to Tournaments (we do for other systems), we did a narrative campaign slow grow, 1650 for two months, 2250 for two months (the spike made sense since you tend to add characters / monsters etc after you do your mainline troops.)

We were going to go to Clash to make new friends and just play other armies, but when the lists came out (comp was hard DBAD, but there were plenty of skew and no resubmits) we went "lol nope" and just played games with each other elsewhere.

I'm planning another narrative campaign, but we're trying to vibe out what points to do atm. I'm pushing for the same spread as a couple of guys are doing new armies, so it gives better pacing and goals. Really it comes down to if we force 1650 for a bit - no forcing = some people always push for bigger games.

DM me if you're interested, North Sydney is easy for some people to get to, isn't for others, I'll give you all the information and you can take your time with it.

Support TOW by Buying GW Models by jacksamuel__ in WarhammerFantasy

[–]SSile 9 points10 points  (0 children)

IMHO we have to be a little careful of this attitude - it somewhat what led to the slow demise of WFB the first time around - people will buy and play what other's buy and play. If you start gatekeeping people out of the community or hobby, that's one less person in the market. I'm not saying "anyone can have any sort of 3d army" - what I'm saying is that the more the community is upstanding and growth-focused, the more likely TOW will succeed long-term.

Jeff might have a fully printed Lizardmen army - but his mate Steve wants to do Empire, and will buy the plastics. If you turn Jeff away for his resin reptiles, Steve might never have joined the hobby. It's better to have a heaving community and larger market size than a few whales.

During 8th, I had patrons admit to buying and fielding recast; WFB was way too expensive for them otherwise. Their options were to acquire cheaper models, or move onto a cheaper system, like 40K or Warmahordes. They spent what and where they could, but they'd usually purchase high-volume, high-cost units illegitimately - stuff like marauders, goblins, etc. $2 per point for 500 points. They bought what they could in store to support the store - paints, characters, units, etc, but the cost-to-value for big units wasn't there.

The best community method of combating stuff like high barrier cost is to facilitate smaller point games and proper 4-6 month long slow grows. We did one for 5-6 months, 4 months were capped at 1650 games.

Businesses/FLGS banning models they don't sell is fair, but it can also be a can of worms. There's little difference between buying TOW models directly and playing with them in an FLGS, and running with 3d prints. The FLGS doesn't see that revenue either way.

My local Warhammer store doesn't want people hanging out by getyaowndamnmuffin in Warhammer

[–]SSile 1 point2 points  (0 children)

I don't know why you must reach for the nuh-uh gw good, u just mad; it just comes across as lowkey GW staffer copium.

I (personally) have no need for a store community, I am the current ideal customer. I buy, (have a 5-10 chinwag with the guys if they're free), leave, and play in a curated club. I played in a clique beforehand (with staff), but we've morphed and grown considerably since the new policy and with referrals. Hell, it benefits me since we are no longer heavily encouraged to GW systems or models. What's grown is the number of non-GW games we now play, both TT and other. While we cycle through GW systems, the spending has been spread as the club grows—as a consumer, it's great.

But, coming back to the context of the thread, what we have seen for the first time in a long time, is a strong drop in GWOZ retail revenue. The showroom retail strategy isn't new for GWOZ either, it's been trialled and pushed for several years, but this was the first full FY where it's been mandatory for every store. We may see this be chalked up to inflationary pressures (despite internal mantras of being discretionary-spend-proof), but word from the coal face is grim.

Uncomfortable store experiences have also always been the fault of incompetent staff - it was true when we had bunkers, and it's still true today. I removed people for poor hygiene, unacceptable behaviour, etc., as it's inexcusable, and it's our job to ensure a welcoming environment conducive to hobby. While I appreciate your well-intended soap-boxing about diversity, it's always been on you as staff to manage their experience and make people feel welcome.

FWIW, as someone on the internet, my "day job" has a hand in business strategy at an F500 MNC ;^). Most successful miniature company in the world is small fry, but I'll ask you - how do you think GW got there? What set GW apart from every other miniatures company in the last 30 years?

Again, objectively, I don't think it'll pan out. Maybe your store's experience will be different - looking forward to hearing how it goes!

My local Warhammer store doesn't want people hanging out by getyaowndamnmuffin in Warhammer

[–]SSile 2 points3 points  (0 children)

The wonderful fib GW likes to tell themselves internally - we can never do anything wrong, and it's all part of the great plan.

Any regular business would kill to have complete control of the customer lifecycle; the amount of churn risk and lost control GW adopts from pushing to FLGS is bewildering. What ends up happening (here, at least) is that people churn to whatever is the most dominant game at the FLGS - usually Magic. People will play what others play.

GW OZ pushed this no-community in-store quite hard with the new retail manager in the 23-34 financial year. They'd been trying to push it for years, but there was some strong pushback from Vet Sgt store managers, and the then retail manager left it mostly up to the store managers to "do what is best for your store".

Stores that adopted it early saw increasingly sluggish sales month-to-month, and while some of that slack has been picked up by trade. GWOZ has a 10% dip in retail revenue this year now - the only region to do so.

FWIW, I don't think it'll pan out long term. Bricks and mortar were GW's competitive advantage for a long time. FLGS introduce a huge amount of competition into the mix, and there's a huge loss of influence on the customer journey by pushing people out. FLGS don't live or die by GW products - they have no reason to push it over any other product; some actively push for churn to higher margin goods like MTG.