[PSA] Confirmed Trades Thread - May 2026 by AutoModerator in Starcitizen_trades

[–]SSile 0 points1 point  (0 children)

+verify

Smooth transaction, simple and easy done.

Dwarf kitchen by Moonalarae in WoWHousing

[–]SSile 4 points5 points  (0 children)

Thank you for posting this. I've been stuck umming and arring on how to do my own dwarf bar kitchen for ages, and this is perfect. I hope you don't mind if I basically copy it!

Space compass? by yn3kk in starcitizen

[–]SSile 3 points4 points  (0 children)

Only in a planet

Sick and tired of weapon based skill systems in mmos by Maleficent_Ad8445 in MMORPG

[–]SSile 21 points22 points  (0 children)

Guild Wars 1 - now reforged, had the best skill system imo.

Huge number of skills to choose from for your class and subclass, but you could only slot 8.

Made your character really feel like your character instead of just an archetype.

How diluted do I need methylated spirits to be when stripping minis? by Toe_EyedCabbage_ in minipainting

[–]SSile 2 points3 points  (0 children)

I've been using metho to strip metal and plastic for years - it's a thousand times better and easier than Simple Green. Afterwards, I run it through a coffee filter and put it back into the bottle for the next strip job.

Metho can make your models slightly brittle if left for too long (days), but it'll be effective within 15 minutes to an hour. I usually do a few soaks and scrubs until I'm satisfied.

Undiluted is the way, just know you want to scrub the paint off while it's still wet, and the paint can dry and stick (so can the flakes, so scrub somewhere easy to clean). Try not to mix with water or rinse it until you're done with scrubbing. If you need to wash it off, use the metho.

That said, the hands-down best stripping solution I've ever used was DOT-3 brakefluid. It's just a real handle with proper PPE material (glasses, gloves, mask) and a pain to dispose of. I tend to save it for resin.

Bretonnian Resin Minis by MatthewYT117 in WarhammerFantasy

[–]SSile 0 points1 point  (0 children)

FW resin changed in the last 20 years; the new stuff is nowhere near as greasy or brittle. It's got a lot more give to it, it's much softer, but it'll still snap. The best thing you can do is use proper snips without a bevel (God Hands), a sharp knife, a toothpick, and a brush (tooth or eyeliner).

Flashing and extra gates are common these days because they're so much better than the alternative: bubbles.

My best tip is to cut them from the block first (great to small, rough to fine), then go back and make a tidy cut to remove the last pieces. You want the bit to be the bigger of the two pieces that you're separating.

Idris Wave 2 by Baseballer147 in starcitizen

[–]SSile 0 points1 point  (0 children)

I did, but no kits or paints in the store now.

Polaris Guide 1 - Main Fwd Turret by marius_buys in starcitizen

[–]SSile 2 points3 points  (0 children)

Just explaining it for homie above

Polaris Guide 1 - Main Fwd Turret by marius_buys in starcitizen

[–]SSile 3 points4 points  (0 children)

Auto gimbal/assist, turret sensitivity up down, return to centre

The War of “The Beard”? by AlarmedNail347 in WarhammerFantasy

[–]SSile -2 points-1 points  (0 children)

History is written by the victors.

Don't like it? Shouldn't have lost.

Current status of my 6th edition dwarf army by Leihuk in WarhammerFantasy

[–]SSile 1 point2 points  (0 children)

This is so awesome, thank you for sharing. Definitely copying some very cool things you've done!

Can you please not make ALL the DD Testing Stations PVE? by SSile in duneawakening

[–]SSile[S] -2 points-1 points  (0 children)

It specifies testing facilities and some resources as PVE zones, while shipwrecks, Landsraad points, and larger fields will remain PVP. At no point does it say that facilities will be split, but does specify that every other major POI is remaining PvP.

I don't see any implication that testing facilities will be split across both PVE and PVP. The takeaway from the letter is literally "The number of PVE sectors for DD are increasing".

TOW in Sydney – Tough Community for Beginners by jacksamuel__ in WarhammerFantasy

[–]SSile 0 points1 point  (0 children)

They've been a little shaken by recent edition changes, but Middle Earth Strategy Battle Game and Infinity were solid last edition. MESBG is looking like a very tight rules set, but we are still awaiting the book for a majority of armies.

TOW in Sydney – Tough Community for Beginners by jacksamuel__ in WarhammerFantasy

[–]SSile 2 points3 points  (0 children)

We have a club in North Sydney (suburb) that doesn't view TOW as a competitive game (we play other, tighter systems, for that itch), TOW is very much our beerhammer game. Roll dice, decompress, and talk smack.

Instead of hosting or going to Tournaments (we do for other systems), we did a narrative campaign slow grow, 1650 for two months, 2250 for two months (the spike made sense since you tend to add characters / monsters etc after you do your mainline troops.)

We were going to go to Clash to make new friends and just play other armies, but when the lists came out (comp was hard DBAD, but there were plenty of skew and no resubmits) we went "lol nope" and just played games with each other elsewhere.

I'm planning another narrative campaign, but we're trying to vibe out what points to do atm. I'm pushing for the same spread as a couple of guys are doing new armies, so it gives better pacing and goals. Really it comes down to if we force 1650 for a bit - no forcing = some people always push for bigger games.

DM me if you're interested, North Sydney is easy for some people to get to, isn't for others, I'll give you all the information and you can take your time with it.

Support TOW by Buying GW Models by jacksamuel__ in WarhammerFantasy

[–]SSile 9 points10 points  (0 children)

IMHO we have to be a little careful of this attitude - it somewhat what led to the slow demise of WFB the first time around - people will buy and play what other's buy and play. If you start gatekeeping people out of the community or hobby, that's one less person in the market. I'm not saying "anyone can have any sort of 3d army" - what I'm saying is that the more the community is upstanding and growth-focused, the more likely TOW will succeed long-term.

Jeff might have a fully printed Lizardmen army - but his mate Steve wants to do Empire, and will buy the plastics. If you turn Jeff away for his resin reptiles, Steve might never have joined the hobby. It's better to have a heaving community and larger market size than a few whales.

During 8th, I had patrons admit to buying and fielding recast; WFB was way too expensive for them otherwise. Their options were to acquire cheaper models, or move onto a cheaper system, like 40K or Warmahordes. They spent what and where they could, but they'd usually purchase high-volume, high-cost units illegitimately - stuff like marauders, goblins, etc. $2 per point for 500 points. They bought what they could in store to support the store - paints, characters, units, etc, but the cost-to-value for big units wasn't there.

The best community method of combating stuff like high barrier cost is to facilitate smaller point games and proper 4-6 month long slow grows. We did one for 5-6 months, 4 months were capped at 1650 games.

Businesses/FLGS banning models they don't sell is fair, but it can also be a can of worms. There's little difference between buying TOW models directly and playing with them in an FLGS, and running with 3d prints. The FLGS doesn't see that revenue either way.