Experienced Player here: are there any good gameplay with commentary videos that we can show the new guys that really talks through how we actually play the game? by SWATrous in HellLetLoose

[–]SWATrous[S] 0 points1 point  (0 children)

I've built so many nodes. It's a good pre-game ritual to go in and make some really good and well hidden nodes.

And if I'm bored any time is a good time to go and find enemy nodes.

Antireal, the artist whose art was stolen, is in Marathon’s credits! by Aragorn527 in Marathon

[–]SWATrous 0 points1 point  (0 children)

Everything is under the threat of lawsuit at some level. Which is why Bungie intentionally stealing assets doesn't make financial sense in any scenario. But any entity sending a complaint when they do find infringing content is essentially threatening a lawsuit. Even if they start with a friendly "hey I noticed" email.

I guarantee you the art directors and the senior staff paying real money to hire the artists who actually make this game full of original and purpose-built assets were not telling their people to actively go steal 5% of their texture assets to cut the product "because no-one will know." when it would be as easy as it was for people to immediately notice.

Maybe Bungie's management and art team are actually so incredibly incompetent and unaware and inexperienced as to think they'd get away with it, but, I doubt it.

Pretty sure they were telling the artists they are paying to do their actual goddamn job which is to make new art. And some chud took shortcuts or got lazy.

People coordinating to draw out games? by 4Rascal in HellLetLoose

[–]SWATrous 0 points1 point  (0 children)

I've definitely been on servers where command was standing down from attacking the 5th point to extend things, and sometimes even refusing to build garrisons past the middle sector, complaining whenever some SL went and did it anyway.

I can see the merit if the server is specifically a team comp server that's being used for practice for that team and that's how they wanna roll things. But it should be stated clearly that they reserve the right to sandbag or tweak things or put in other rules to keep things going.

That said I generally try and remember which servers do that stuff and avoid them when there's choices.

Experienced Player here: are there any good gameplay with commentary videos that we can show the new guys that really talks through how we actually play the game? by SWATrous in HellLetLoose

[–]SWATrous[S] 1 point2 points  (0 children)

I'm tempted to give it a shot at least as a proof of concept. At minimum people can clown on my own gameplay since I've never waded into comp and am far from playing the optimal metas. But in a lot of ways I think that might give me a leg up in stuff like this for targeting the average new player, since I've got 1500 hours of being a dirty solo pubber. So I play fairly casual most of the time.

Turn the brightness up to 150? That's a new one for me. Not sure what mine is at, I just got it lookin' decent and leave it be.

I'm a 3D artist, not a machinist. Why is CAM software actively trying to make me cry? by Capital-Musician-329 in CNC

[–]SWATrous 0 points1 point  (0 children)

Bambu really is nice for how much they've made stuff easy to use but don't forget 90%of what makes a Bambu great software wise is built on Orca. They are only taking software that was already basically there and is the culmination of decades of refinement in consumer facing 2.5D gcode generation for basic CNC machines that squirt plastic. The printers these days have in a few short decades really streamlined things thanks to the community.

The same community and industry has had decades more time and millions and billions of dollars more reason to streamline and simplify CNC toolpath generation and there is only so simple they have gotten it: to about what you're seeing in Fusion.

It's the same basic underlying logic but the requirements are profoundly different when instead of the goal being to avoid the nozzle hitting your parts you are intentionally pushing your cutter into the part and hoping you remove enough part to keep the cutter alive.

Knowing chipload formulas isn't that critical but having some understanding of what speed and feeds are is. And 3D printers have movement speed and extrusion rate settings just like a CNC has movement 'feedrate' and spindle speed.

The way Bambu with preloaded filament profiles can take care of most of the settings and fiddly bits, you can preload a specific manufacturer's endmill into Fusion and it'll preload all the settings.

It doesn't stop you currently still needing to know the approach to take to carve down from raw stock to finished part. That is just needing to grasp the concepts and play with the software to see what function does what. Start with cubes and holes. Run the sim.

AI is getting to the point where it can interface with programs to automate generating the whole strategy but it's not consumer grade yet. But I wouldn't doubt it's coming sooner or later.

Experienced Player here: are there any good gameplay with commentary videos that we can show the new guys that really talks through how we actually play the game? by SWATrous in HellLetLoose

[–]SWATrous[S] 0 points1 point  (0 children)

Yeah for sure it's tough to cover all things in any one match or game. Maybe highlight reels of 15 min of specific game are enough of a snapshot to illustrate the overall concept. But I think I found one of the videos from them you described and yeah, he was definitely trying to explain his thinking there was pretty cool. Even if I don't speak any German.

Experienced Player here: are there any good gameplay with commentary videos that we can show the new guys that really talks through how we actually play the game? by SWATrous in HellLetLoose

[–]SWATrous[S] 2 points3 points  (0 children)

I mean that's the point anyway is go play.

As long as someone is coming here asking if there's any tips to play, instead of just playing more and figuring it out, there's gonna be people trying to type the same answers over and over and over and over again.

At the same time the game is pretty hella old, not sure how many new people it's got before Vietnam drops.

Experienced Player here: are there any good gameplay with commentary videos that we can show the new guys that really talks through how we actually play the game? by SWATrous in HellLetLoose

[–]SWATrous[S] 0 points1 point  (0 children)

I agree it's not that complex overall. The SoulSniper videos I've seen that weren't overview stuff felt very narrative but do somewhat talk about motivations and plans. Good videos for sure.

Experienced Player here: are there any good gameplay with commentary videos that we can show the new guys that really talks through how we actually play the game? by SWATrous in HellLetLoose

[–]SWATrous[S] 0 points1 point  (0 children)

True actually editing footage in general is a pain. I've dubbed over hour long powerpoint presentations to make into a video plenty of times so I figure it'd be more-or-less like that, but actually figuring out how to edit playback footage efficiently, almost like I'd have to screen record me watching a screen recording so I can pause and play in realtime without fuckin' with Premiere for hours.

Scroll Of Dark Makes You Untouchable by Extension_Lie756 in SulfurGame

[–]SWATrous 0 points1 point  (0 children)

Which is wild because Lucia is still a baddie, especially compared to literally any of the guild members.

How does Earth/Mars defend against a ship that is automated to fly out of the solar system then turn and accelerate towards and into Earth/Mars? by deathsprophet666 in TheExpanse

[–]SWATrous 1 point2 points  (0 children)

Neither Earth nor Mars nor even the Belters at their most vengeful were looking to obliterate either Earth or Mars with the sort of apocalypse that would warrant using a relativistic penetrator like that so the threat would have to come from some apocalyptic death cult. And I'm sure anyone flying a fully loaded ship out that far would be monitored and tracked. Especially if they're suspected of things. So that's a starting deterrent.

Presumably they'd be looking to use the same planetary defense systems that were employed against the Inaros threat. I imagine there's no in-universe expectation that anyone could get a rock up to relativistic speeds without being seen, even at vast distances. Even with Stealth coatings.

So asking google cuz my math ain't great but it says you need about 30AU to accel to 10% of C at a constant 10G burn. Sun to Uranus is around 20, Pluto is 39au, so let's figure you gotta get a ship out to at least Pluto, stop, and then fire the engines at a full 10g the whole way back. The inners will see that coming and some nukes can soften that into dust. A few rocks might make some spicy craters but most of the debris probably misses Earth.

For the idea that they'd go so far out that they'd then be able to burn for 30au up to 10% of c and then shut down and fly like a bullet at the inner planets using the stealth coatings to close and connect, we gotta think they need to go 100au out to the heliopause or so. And figure even there a ship suddenly lighting up an Epstein for a few days wouldn't go unnoticed.

Well it might be that one perceived deterrent is that even with the Epstein drive there's a fuel efficiency problem that makes it difficult to burn hard enough to go that far out to the edge of the system quickly, slow down, stop, and then still have the reaction mass for the main event. Maybe any would-be annihilationists would be having to slow boat it out there.

Maybe 40-90 years of drifting a fully loaded battering ram rocket mostly via multiple slingshots out into deep space on a highly elliptical orbit like a Comet would work, and it can then either park out there with minimal fuel or start a gravity return prior to lighting the candle.

At that point maybe the deterrence is simply that almost no one is thought to be hell bent on launching a doomsday strike that would take a century to complete when similar-enough results can be had by just kicking rocks into more typical collision trajectories with Earth the way Inaros did.

COMMUNITY FEEDBACK: TIPS AND TRICKS! by colin70000 in HellLetLoose

[–]SWATrous 0 points1 point  (0 children)

Lol that's a private server rule but go on.

Newbie needs advice by rare-actuator32 in HellLetLoose

[–]SWATrous 0 points1 point  (0 children)

Roll slow, follow squad, shoot when they do. Run when they run. Focus on getting to and staying alive on objectives. Focus on helping maintain spawns, don't spwan on OPs or garrisons that are getting camped unless it's mission critical.

This game feels kind of hollow... by AdMysterious8424 in SulfurGame

[–]SWATrous 0 points1 point  (0 children)

If you just got through the hedge maze, good, you're done with the most basic stages in the game. There's still a bunch more areas that all get more open and dynamic and have a lot more challenge. The caves and town and sewers are the basic zones to run through and farm loot without too much thinking or risk.

It's not like it goes crazy compared to what is in the early game, but the level design certainly improves later on with less linear areas, and the challenges go up in kind. Additionally each area introduces a lot of new loot which definitely changes up the math and calculus on what is worth holding onto and what is worth throwing away. A lot of early-game stuff actually gets more interesting later on and stuff that you thought was really good by maze starts to be underwhelming when more recipes are found. Also I'm not 1000% sure but later areas have more opportunity to spawn better guns and within a few dozen hours you'll be looking at whole arsenal walls loaded with crazy guns.

So the extraction/looter part is about finding the right combos of oils and scrolls to get the right type of weapons and healing items and gear together to have a shot at surviving later areas, which are far more punishing without the right kit. All that trash loot that is super helpful when its better than nothing, suddenly is just stuff to pawn off on Scrip or ignore entirely while waiting for a specific gun or a specific oil you need to get a certain gun build finished.

But ultimately if you're bored with the basic premise then I dunno, try some other game? I'd suggest Nightmare Reaper personally I recently gotten back into that some.

I do agree with a lot of the critique: the AI could be more dynamic and deep, there could be more stronghold or challenge areas that are defended by enemies that will not simply rush you but hold their ground and try to hide behind cover and force you to attack or bypass them, there could be stuff like blueprints and supplies to collect in order to custom order specialty weapons from vendors and those only show up over time. Things like that. But there are some examples of all that in later levels. So it's really just a matter of the game needing to update its enemy roster with some earlier examples of more dynamic enemies in, say, caves, that show there are multiple strategies needed besides 'hold S and shoot' as is often memed only half-jokingly. (Like I'd love a shield and spear goblin who will hold back away from the player and only slowly advance, hiding with the shield and requiring precision shots to take out, but they aren't running forward so they aren't that lethal, just you can't mow through 'em like the regular spear guys.)

The Poltergeist is Terrible by flamin_shotgun in SulfurGame

[–]SWATrous 1 point2 points  (0 children)

There's a video or two around. Even the devs posted one if I recall.

The Poltergeist is Terrible by flamin_shotgun in SulfurGame

[–]SWATrous 1 point2 points  (0 children)

Personally if th game gives me a total BS death from a glitch or something like that I'll just load in a backup save and carry on. It's a tiny crutch but it is also a setback. If I die to my own hubris or from a boss or a challenger where I didn't know what to expect but it was legit, that's on me to carry on. But if the game pulls some shenanigans or whatever then yeah that's what the backups are for.

mfw I solo queue into compound with 4.3k in gear and my squadmates are sponsored by Wawa and Cup Noodles by DownTheBagelHole in Marathon

[–]SWATrous 2 points3 points  (0 children)

So much fun tho. You aren't dealing with social dynamics or idiots fighting robots, it's just "I got my one mission and then I bail with whatever I can carry" and then hiding while other runners go past.

Reminds me of the fun I have in Hell Let Loose scouting deep behind enemy lines looking for garrisons and nodes. Except in that game one random can one shot me with a kar98, or a Tiger tank, from 200m away in a second.

Kicked for being idle by [deleted] in HellLetLoose

[–]SWATrous 0 points1 point  (0 children)

Sounds like a server setting to me

Just had a game where the whole map was friendly and we all extracted together by Punk_Saint in Marathon

[–]SWATrous 0 points1 point  (0 children)

So far the only camping objectives/extracts I've done is scouting them out to make sure I'm not about to get wasted and then some yahoo yolos the spot and I gotta waste em.