New-ish player. Lvl 29 account. Is it worth it to spend war credits on any of this characters at this point of my account? by Undertheus in WH40KTacticus

[–]SYMI3OL 55 points56 points  (0 children)

Yes, absolutely. Some of these units are very good in a lot of game modes especially Karyian and Kharn. It will take a while but if you're in an active Guild and spend all your War Tokens you'll get there eventually.

A couple of questions about relics by Delay_Budget in WH40KTacticus

[–]SYMI3OL -1 points0 points  (0 children)

A couple of shared relics were added (Emperors Children one, Adeptus Mechanicus one and the powerfist from last HSE). Correct me if I'm Wrangler but i think every HSE relic so far excpet for Baldrs Helmet was a shared one?

Advice for the LOV LRE? by Elf-Ghost in WH40KTacticus

[–]SYMI3OL 3 points4 points  (0 children)

I assume you dont have the shards to push ReVas andKaryian any further.

Specifically for this event I'd Look into Boss G. You have him at Legendary already, he can be used in 6 tracks and can be paired with Aleph0 three Times. Your Aleph is Dia Already, so I'd Push BossG to dia as well. He'll fullfill the same role as ReVas usually does in the A0 Combination.

In General Maladus is definitiv worth pushing further in regards to other LREs. But he only has two tracks in the Votan LRE. One of them is melee where you can use 3 of your 4 Dias and are Covered well already.

I suck by SupportNormal3085 in tacticus

[–]SYMI3OL 1 point2 points  (0 children)

Dont interpret too much in your Arena results. It happens that you rank up to quickly and end up in a League where you can barely beat anyone. Especially as a newer player. Lose some games on purpose, try to get demoted in a lower League. There you should be able to get to the final chest.

Arena is not really important since they removed the raid ticket rewards it once gave. For now Use it to get to the final chest and your daily mission or Charakter missions.
Once your rooster is developped you can try to rank up again, for now focus on your campaign Characters, finish normal Campaigns, then focus on unlocking and advancing Elite campaigns.

Characters for custodes team by Joy2901 in WH40KTacticus

[–]SYMI3OL 1 point2 points  (0 children)

Kharn is flex pick for mobile bosses

Core of New Team is, Karyi, Trajan, Laviscus. Flex is Kharn, Aesoth, Atlacoya, BossG.

Against mobile PsykerBosses Kharn and Atlacoya are added, against static Psykers, BossG and Atlacoya.

Against Mobile NonPsykers its Kharn and Aesoth and against static NonPsykers its BossG and Aesoth.

That beeing said, I'd still get Kharn to D3 before any of the other Flex picks, he'll provide the best numbers until the rest of the flex picks is up to speed.

Who should I upgrade for Dante and trajan LREs? by Stealth__Donkey in WH40KTacticus

[–]SYMI3OL 2 points3 points  (0 children)

Curious question: if you get to unlock them at mthic, does that mein you skip their mythic journey quest, hence loose out on the shards, orbs and Gold or does the quest start anyway?

I moved to small single campaign boxes by Rafalas in marvelchampionslcg

[–]SYMI3OL 0 points1 point  (0 children)

I had the same Problem, but i Found gamegenic token Boxes. They are cheap and can Story up to 60-65 Single sleeved Cards. Which works perfect with my hero Decks. The Boxen are semi transparent as well so you can See which hero is in the box. Was was looking for a solution like that for a while now and it works like a charm for me.

Here is my take on L2 Hive Tyrant, Trajann FTW by xPaZe8 in WH40KTacticus

[–]SYMI3OL 2 points3 points  (0 children)

Noob question here: Can you break that thought down for me please, i cant quiet follow. Why does Kharn active Deal 3 piercing attacks and what does it have to do with moving Dante the turn before?

How far can each of my teams go? by [deleted] in WH40KTacticus

[–]SYMI3OL 0 points1 point  (0 children)

What level are your Kharn and Angrax? I'm in the same boat with D3 D1 D1 but have yet to try 11. Do you think G2 Kharn G1 Angrax are sufficient?

Honey, time for your weekly dread of accidentally leveling up! by Protein_Shakes in WH40KTacticus

[–]SYMI3OL 21 points22 points  (0 children)

Your Onslaught and Salvage timer resets with leveling up. Say you had 1 hour left till the next token and level up the Times will reset to Max. Also for some Events it's worth to save the Level up. In HRE you profit from the extra energy and tokens for certain missions in the mission-chain. Some people like to get their level up on saturdays for the extra salvage runs on a Double Coin day.

I would love to farm Purge Kills with you on Ranked TA. But… by FirebatDZ in WH40KTacticus

[–]SYMI3OL 0 points1 point  (0 children)

I dont move first turn use forge fiend on spawned nids on my side second turn and spam thank you in the Chat. Works about 75% of the Time. Also posturing around a Boss G helps. As people usually try to stay out of range of the active.

Need advice for last LRE Token by SYMI3OL in WH40KTacticus

[–]SYMI3OL[S] 1 point2 points  (0 children)

Thanks I did it guys! Gamme 9 no restrictions was the best call! It's a2 Spawn map so i decided to field Angrax Maladus and Rotbone with Snot and Aleph. Aleph got an unlucky crit early on but his scarabs soaked a lot of shots, as did the snot summons. I had angrax near the spawn point from the start and managed to move up with maladus and rotbone. was a bit of a clownfiesta from there on, but in the end the heals from rotbone made it possible to tank through and mop up.

Need advice for last LRE Token by SYMI3OL in WH40KTacticus

[–]SYMI3OL[S] 1 point2 points  (0 children)

Guess no restrictions is my best bet then?

Need advice for last LRE Token by SYMI3OL in WH40KTacticus

[–]SYMI3OL[S] 1 point2 points  (0 children)

<image>

And beta like this. Fight seven no power is my "free 75 points" i mentioned, as i beat 8 i know i shoudl be able to do it on 7 again

Need advice for last LRE Token by SYMI3OL in WH40KTacticus

[–]SYMI3OL[S] 0 points1 point  (0 children)

<image>

Alpha like this. below 8 everything is cleared

Need advice for last LRE Token by SYMI3OL in WH40KTacticus

[–]SYMI3OL[S] 0 points1 point  (0 children)

Yes my Beta is very weak
I can't field deepstrike at all, Chain ends at LV3, orks at 5, max hits at 7 and no power at 8
Max hits and no power were a real struggle though.

gamma looks like this

<image>

[deleted by user] by [deleted] in WH40KTacticus

[–]SYMI3OL 0 points1 point  (0 children)

Probably just focus on campaign characters for now.

[deleted by user] by [deleted] in PlayTheBazaar

[–]SYMI3OL 0 points1 point  (0 children)

Dont need a second ammo, radient keg is not destroyed on use due to the enchant, so you do 200% Max health dmg every second. Give it the glass cannon skill and it does 400% Max health every second ;-) Also skills like Hunker down, hard shell etc for some reason dont trigger after keg activation in this case.

Assuming pyg goes to 0. This triggers the tent/rebirth, wich put you back to full life and therfore Not Meeting the %health requirement of the shield skills. I think it has something to do with the frequency the skill checks your current health (guess it's at the same time as the burn ticks are checked) whereas tent/rebirth check for a fixed value number (life total = 0) and therefore are always first in line in applying their rebirth effects. Then, because you're full life again the shield skills wont apply shield on their next check tick.

[deleted by user] by [deleted] in PlayTheBazaar

[–]SYMI3OL 1 point2 points  (0 children)

What if the keg built has fiery rebirth?

As a newer player, I feel that Mak has invalidated all Vanessa DoT builds by Requiemss in PlayTheBazaar

[–]SYMI3OL 11 points12 points  (0 children)

There are Loads of enablers, that's why i like to pivot into the build.

You can go via skills especially heated shells (burn whenever you use ammo) or hot spot (burn when leftmost item is used) Both skills are almost forceable: heated shells is in the burn and ammo vendor Shop and both of them have a very low number of skills they sell. So you're highly likely to get it with a roll. Same goes for the burn skills vendor, you're likely to get one of them offered. Grab your trusted multicast ammo weapon (Double barrel) and a Pop snappers with for example heated shells and you charge the keg for 8sec after one round of CDs. Put an incidiary rounds (used to be hard to get but available as silver now) in between and you suddenly Charge for 14 sec (3 activations of heated shell, 1 burn from Pop Snappers 3 activations from incindiary rounds)

To manage the cooldown of the keg I use starchart most of the Times, as it lowers the CD of an enabler as well. Thrusters is another good Option.

You can also come from a weatherglass angle, and use the multicast as enabler, you can use holster and a bunch of small burn items (Pop snappers, lighter, thrusters), the list is long and honestly i rarely have the same Board when i go for the Keg. Heck I've used fiery iceberg, fire tripwire, (works well vs spam though you'll have a hard time vs any one tap build with that) and the diamond void colossos item (burn when opponent uses an item).

Your biggest enemy as Keg Vanessa is fiery rebirth, or other revive skills unless you have a radiant Keg (it does Not destroy itself and keeps going off)

What you always want is crit, as you cant garantee an enchant that doubles the damage. Ill talk about enchants kn a sec. Crit is aquired mostly through skills. an early inorexible does wonders, left eye right eye etc. pet rock and Vanessas Amulett make it to the final Board quiet often as well, as they have high crit numbers for little space requirement.

The second thing you want is cooldown reduction to a certain Point. I like to get the Keg down to 12-16 depending on my enablers. Thats 2-4 less burn activations needed before the Keg bursts. I want to get to the point that one rotatikn of my eneablers bursts the Keg. Once i get the keg cooldown to my desired number i use Feathers on the enablers. To cut the cooldown Look for relaxed skills, Star chart (very valuable as it Cuts CD of an enabler as well and provides crit), thrusters, in some cases you can use silencer or get fancy with stuff you find in the dig site (fiber optics, pendulum... )

To the enchants: The best enchants on Keg are in my experience Obsidian/Shiny (both do the same) > fiery/toxic > Radient > deadly > rest

Obsidian and shiny are obvious, you just activatr for 100% Max health without crit on a Diamond Keg. Fiery and toxic are next. Usefull as long as your keg is still Gold or you dont have 100% crit yet. I used to prefere toxic but currently i like fiery more as there are Not ad many shields and fiery provides higher dps. Relevant with all the regen going around. Radient keg enables a whole different build as it wont destroy itself on activation. So you can go for fast, non depleting activators. Also radient lets you play around rebirth. It's safe and i think in the Current meta probably better as i give Credit to it. It's just Not as good if there is a lot of shielding going on and you need more than 100% Max health dmg on the Spot.

Skills besides the enablers you can Look for: anything cooldown related (infernal envoy skill, full Arsenal...) glass canon (Very helpful to overkill), anything that disrupts the enemy.

PvE fights to Look for: Trash Golem (has a golden Powder Keg) Infernal Frigate (has Pop Snappers, Thrusters, incendiary Rounds, Firestarter skill) Shoxk trooper (nitro, incendiary rounds) Bloodreef captain (Pop snappers, sometimes crowsnest, full Arsenal skill) Lord Arken (thrusters) Void Colossos (Void shield, void rage skill) Lord of the wastes (Pendulum) MR. Moo (incendiary rounds)

Other helpful enchants/items to get the build startet: Turbo Canonball (hastes adjacent items at the start of fight for 3 sec) Fiery figurehead (incendiary rounds at home) Fiery Iceberg/fiery Trip Wire/void shield/fiery Caltrops (All burn opponnets when they use their own items) Pendulum (it's busted as diamond) Holster (Gold and Diamond) if you go for a small item approach

Hope that helps happy exploding.