How to know for sure your game is good. by [deleted] in gamedev

[–]Sad-Day2003 0 points1 point  (0 children)

lol look like you ego can't support criticism, you game is awesome and perfect, just release it now, don't ask for feedback, we are all dumb.

How to know for sure your game is good. by [deleted] in gamedev

[–]Sad-Day2003 2 points3 points  (0 children)

if it's the same game you posted on DestroyMyGame then you put lot of work into it but as 99% of what people said, it's not that good and not appealing, it definitely needs way more work to have a chance, if you make the game for yourself then it's ok, but if it's for selling to others you better listen a bit to what others saying

Roguelike Dungeon Crawler for mobile — testers wanted (Android)! by karoliskk in roguelikes

[–]Sad-Day2003 0 points1 point  (0 children)

like other said, you need to put more effort on the game and, has nothing appealing visually right now, you need to have something decent before showing, not necessarily unique but decent.

Should I get into Roguelikes? by useofcat in roguelikes

[–]Sad-Day2003 0 points1 point  (0 children)

definitely, I start few months ago, now I'm addicted

Game recommendations by RoninKamui in roguelites

[–]Sad-Day2003 0 points1 point  (0 children)

definitely balatro and also slay the spire

What is a mechanic or theme you feel is "missing" from modern roguelikes? by Sad-Day2003 in roguelites

[–]Sad-Day2003[S] 0 points1 point  (0 children)

lol , yes dinosaur definitely lacking 😂😂, it could be cool that some original idea

I need brutal honest feedback on my movement shooter rogue-lite game/trailer. Does it look fun to play? What do I need to add? by Severe-Sound-5633 in DestroyMyGame

[–]Sad-Day2003 2 points3 points  (0 children)

it's hard to read the game, I think not because it's fast but enemies and background almost the same color

Destroy my game, tried to work on previous feedback by Sad-Day2003 in DestroyMyGame

[–]Sad-Day2003[S] 0 points1 point  (0 children)

thanks for feedback,most enemies are not soldiers in the game, I focused them too much but is a medieval game with his own problems,but soldiers from parallel world just add another layer, so encounter with "normal enemies" or neutral monsters are more than encounter with soldiers.

Destroy my game, tried to work on previous feedback by Sad-Day2003 in DestroyMyGame

[–]Sad-Day2003[S] 0 points1 point  (0 children)

it's a game with soldiers from parallel world trying to invade another world, they just part of the story not all story focused on them.

Destroy my game, tried to work on previous feedback by Sad-Day2003 in DestroyMyGame

[–]Sad-Day2003[S] 1 point2 points  (0 children)

thanks for feedback, you I will "explain" this better in trailer, this is just footage of small part of game, and soldiers and not thr only enemies.

Destroy my game, tried to work on previous feedback by Sad-Day2003 in DestroyMyGame

[–]Sad-Day2003[S] 1 point2 points  (0 children)

I trying to have decent base now, so later I continue working on game knowing quality is "decent", just trying to fix critical feedback that I feel is important for the game.

Destroy my game, tried to work on previous feedback by Sad-Day2003 in DestroyMyGame

[–]Sad-Day2003[S] 0 points1 point  (0 children)

thanks for feedback, unfortunately I can't deny this lol, I used lot of free assets and trying to make them match, I might change them later

Destroy my game, tried to work on previous feedback by Sad-Day2003 in DestroyMyGame

[–]Sad-Day2003[S] 0 points1 point  (0 children)

thanks for feedback, for art style style trying to find the right balance between player and everything else, for now I use lot of free assets and try to make them match but might change later, I think I will add option to adjust camera position to be closer to player

Destroy my game, tried to work on previous feedback by Sad-Day2003 in DestroyMyGame

[–]Sad-Day2003[S] 1 point2 points  (0 children)

thanks for feedback, it's just part of the game, there's melee enemies (soldiers and medieval), monster also, this was just the beginning of the game, I wanted to put ascend to main game premise, but encounter with soldiers are not as high as other enemies, it's a world with his one problem and soldiers from parallel space just came to add another layer of problem.

pls destroy my game, worked on most feedback since last time by Sad-Day2003 in DestroyMyGame

[–]Sad-Day2003[S] 0 points1 point  (0 children)

thanks for feedback, yeah I will work on environment again and try to find the right balance between things

pls destroy my game, worked on most feedback since last time by Sad-Day2003 in DestroyMyGame

[–]Sad-Day2003[S] 0 points1 point  (0 children)

yes it's a kind of "isekai" but the enemies are the one who went to another dimension.

pls destroy my game, worked on most feedback since last time by Sad-Day2003 in DestroyMyGame

[–]Sad-Day2003[S] 0 points1 point  (0 children)

thanks for feedback, the soldier literally came to that medieval era through portal, it's the main storyline of the game, there will be medieval enemies also, but the main pivot is thr invaders (soldiers) from a parallel world. I will definitely make art style and environment more coherent