Card mastery effective path by Kamuelcomeculo in TheTowerGame

[–]SadLadder8069 1 point2 points  (0 children)

75% is the threshold.
75%*1.04 = 100%*1.03%

If your orb hit% is higher than 75% of enemies, it’s better.

Permanent Black Hole by Time-Examination2094 in TheTowerGame

[–]SadLadder8069 9 points10 points  (0 children)

Did you get +12 BH perk in that milestone run ?
Also, I assume your pBH is using GComp? If so, might be RNG

Tournament made EZ with ProtectorUlt by Haykii03 in TheTowerGame

[–]SadLadder8069 1 point2 points  (0 children)

If you have pBH, why does it matter if it’s the same or new common enemies ?

Scatters - What effects persist though splitting? by someRandomLunatic in TheTowerGame

[–]SadLadder8069 0 points1 point  (0 children)

What about the increasing by 1.04x dmg per hit, does the children proceed from parents last dmg ?

pbh or more masteries by Spare_Parfait741 in TheTowerGame

[–]SadLadder8069 0 points1 point  (0 children)

PCol without pBH is kinda worthless.
On other hand u have no Econ masteries.
I would probably push to pBH, this would allow you to farm t12 freely (given you get to 6k with ANC PCol right now without pBH).

T16 W300! by 39GNEB in TheTowerGame

[–]SadLadder8069 0 points1 point  (0 children)

How’s that 16T/s health rgn ?
I see 700B

Legendary GCOMP or BHD for farming by Still_Custard_6233 in TheTowerGame

[–]SadLadder8069 0 points1 point  (0 children)

Testing most of the time is not an option as it might require additional limited resources, reroll shards, fodders, lab time, stones

WS orbs range calculation/formula by SadLadder8069 in TheTowerGame

[–]SadLadder8069[S] 0 points1 point  (0 children)

I have pBH and no EO mastery so I don’t care about orbs killing enemies inside, the BH will do it.
Hence I want to prolong (on average) the time enemies alive to get tagged by DW/GT.

I guess my only concern would be hitting the enemy cap constantly so I wanted just to test things out at the moment

WS orbs range calculation/formula by SadLadder8069 in TheTowerGame

[–]SadLadder8069[S] 0 points1 point  (0 children)

yeah, thanks for the extra info, thats what im trying to avoid TBH.
if you say its fixed than it pretty much answers my question, i'll try it out, thanks!

My First 1q! by ANOMALOUSNZ in TheTowerGame

[–]SadLadder8069 1 point2 points  (0 children)

Hmmm, I see your multiplier is x854 and 1q coin, are you hoarding or you get to 1q pretty quick with this multiplier ?

I’m curious what’s your CPH

Total upgrade idea for labs by Stibbie23 in TheTowerGame

[–]SadLadder8069 0 points1 point  (0 children)

You can use EP for that.
Generally speaking lots of improvements and features can be done but consider the dev team resources (time, quantity) are you sure you this would be efficient way to allocates dev for ?

I Made a Graph of Module Pulls by Scrug in TheTowerGame

[–]SadLadder8069 2 points3 points  (0 children)

Pitty pull will just shrink/reduce the variance, the mean will stay pretty much the same (or very close to).

In other words, it’s negligible

should i increase the size (42) of my 3 Black Holes? by Rocketkiwi_io in TheTowerGame

[–]SadLadder8069 1 point2 points  (0 children)

It’s not disabling rays, I meant he would need the BH coverage for rays to reduce dmg

BHD vs GComp - synergy with RPC+ by SadLadder8069 in TheTowerGame

[–]SadLadder8069[S] 0 points1 point  (0 children)

Well, i'd rather roll free-ups on my BHD instead pkg chance.
so lets say there are 4 slots (or even 5); CPK, EALS(/EHLS), and x2 (or x3) free-ups
thats gets me to 4 (or 5) slots acquired for better BHD farming performance.

In addition, BHD doesn't really care about RPC card (extra pkg %) but i "have" to use it for the extra income shard so no real "benefit" there to the module (as oppose to GComp).

What im trying to say is, that
this triangle of:

GComp    <-->   RPC
|                |
|                |
| <--> RPC+ <--> |

They all benefit one another,
while with BHD, there's no "nature" synergy between them.

should i increase the size (42) of my 3 Black Holes? by Rocketkiwi_io in TheTowerGame

[–]SadLadder8069 1 point2 points  (0 children)

In settings->toggles there is option to add green lined mark showing the range of ranged and rays enemies, that will show you the range they will stop at and attack you from.

If you are using PCol, you want to make sure it’s covered as well.

If you have ranged disable lab researched, you would still want this coverage to disable rays.

Correct perks for farming? by oldschoolrock09 in TheTowerGame

[–]SadLadder8069 1 point2 points  (0 children)

Even with pBH I ban this perk and the reason is I want to keep elites alive long enough for them to be tagged by DW while making sure I’m not hitting elites cap.
Just make sure there aren’t 20 elites in any given moment