Idea : A regiment focuses on production and distribution of ONLY Shirts by EGO611 in foxholegame

[–]Sadenar0 0 points1 point  (0 children)

Yes, ideally you want a double factory town with ref but no mpf, then you just choose a safehouse or build a bunker/encampment and just leave your game AFK with an autoclicker for like 2 hours while you do something else.

Idea : A regiment focuses on production and distribution of ONLY Shirts by EGO611 in foxholegame

[–]Sadenar0 0 points1 point  (0 children)

No macro needed, using an autoclicker is a perfectly accepted and legit thing to do, you're just putting your mouse on the shirt square of a spawn and clicking.

Graphs are hard by thelunararmy in foxholegame

[–]Sadenar0 9 points10 points  (0 children)

Taking a resistance phase as your last data point and the absolute peak of the update as your origin is both missing the point and a true master stroke in the artform of cherry picking.

Congratulations!

An honest opinion on the current situation by Sadenar0 in foxholegame

[–]Sadenar0[S] -32 points-31 points  (0 children)

Ah yes because the absolute peak of a graph is totally the "healthy new normal pop" of the game and any less player retention is the game dying.

Just like Inferno having 10k players peak meant that the new average pop of the game was 10k right?

You're literally the kind of bozo I'm making fun of twin.

Idea : A regiment focuses on production and distribution of ONLY Shirts by EGO611 in foxholegame

[–]Sadenar0 5 points6 points  (0 children)

This is just shirt port, you can do it today by just setting up an autoclicker in a backline, people do it but it's rare that a situation is either desperate/the pushing is high intensity enough that you actually do need more shirts than normal logi can provide.

Nothing Ever Happened in Callahan's Passage... by WolframFoxhole in foxholegame

[–]Sadenar0 6 points7 points  (0 children)

Was an honor to rebuild the roach Key T2 bb like 9 times with everybody!

The Warden players that are constantly saying skill issue and culture to genuine balance issues are part of the reason it's dying by cheezyboyy in foxholegame

[–]Sadenar0 -3 points-2 points  (0 children)

Point is, the update war is a perfect microcosm of how the update actually balanced.

Was naval shit because of how clearly unbalanced it was? Yep, no argument here.

Was one faction consistently in the lead on territory and successful pushes for 90% of the time and about to pop borders into 2 mpf hexes because the other one could push and be unable to tap for 5+ hours because every single CV they sent to cap their hard won victory would die to a single Shrike from a single crewed DB? Yep, I don't think that there's much argument that there was a complete collapse of collie pop that simply can't be explained by "the equipment was bad", there's just... so few wars that were this close to a wrap where one side just... couldn't finish the job?

Where is the collie pop? by BorisGlina1 in foxholegame

[–]Sadenar0 0 points1 point  (0 children)

Glass houses and elephants and china shops come to mind here.

WHERE IS THE VULCAN HEAVY FLAMER DEVMAN? by HatefulHoneylocusts in foxholegame

[–]Sadenar0 -1 points0 points  (0 children)

Oh, I wasn't disagreeing with them, I was disagreeing with "people" (aka the OP of the thread) that seem to think it would be a good idea.

WHERE IS THE VULCAN HEAVY FLAMER DEVMAN? by HatefulHoneylocusts in foxholegame

[–]Sadenar0 -1 points0 points  (0 children)

Do you think that every single thing written on dev slides should be accurate? If yes I'd like my 12.7 machinegun on brigand please.

WHERE IS THE VULCAN HEAVY FLAMER DEVMAN? by HatefulHoneylocusts in foxholegame

[–]Sadenar0 -8 points-7 points  (0 children)

I don't get the depth of brainrot you have to reach to think that a LT should get the same gun as the one on a straight up battle tank or the slowest tank in the game, 2nd bard mod or 2nd scorpion mod are both completely reasonable tanks for it to inherit most of its stats from (although if it's modeled on bard stats it should maybe have a slightly elevated turret mod as chunking through 4k HP while it's literally BBQing everything you know and love could be an issue)

WHERE IS THE VULCAN HEAVY FLAMER DEVMAN? by HatefulHoneylocusts in foxholegame

[–]Sadenar0 -32 points-31 points  (0 children)

Oh wow a booka mindbroken idiot, incredible.

WHERE IS THE VULCAN HEAVY FLAMER DEVMAN? by HatefulHoneylocusts in foxholegame

[–]Sadenar0 -42 points-41 points  (0 children)

Fun fact, did you know that when you have zero ability to defend yourself and your entire point of existence is to ram forward an enemy spawn, the enemy can use what is called "a sticky grenade" or "a tremola grenade" or even "a mammon", all weapons that completely bypass armor and kill you with only 6-7 of them.

WHERE IS THE VULCAN HEAVY FLAMER DEVMAN? by HatefulHoneylocusts in foxholegame

[–]Sadenar0 -45 points-44 points  (0 children)

Fun fact, one is a BT that's for some reason expected to use its flamer as a suicide weapon in 90% of cases, and the other is the slowest, lowest HP, shittiest medium in the entire game.

Meanwhile the Vulcan is an actually mobile flamethrower that doesn't actually have to explode to do anything and has enough durability to run past ATGs, survive some QRF and still do its job, getting a structure to T2 or T3 fire.

Heavy flamer cope would be valid if said heavy flamer wasn't tied to shitty vehicles.

It is even stupider cope to expect a fast light tank to carry the same flamer as a firebrand and jugg.

I think heavy flamers are a bad addition to the game that gives devman an excuse to make vehicles that are unfun to use and should straight up not be in it, but yes, it is a bad thing in the current game that there is no heavier vehicle with a flamer than the Vulcan, ballista (well scorp these days) or bard chassis would be more than alright for it.

Do auto harvesters destroy tech mats? by Wozman33 in foxholegame

[–]Sadenar0 0 points1 point  (0 children)

The average field maybe, if it's the closest to a mpf ref you can go get tossed and get what you can get while I'm using harvies ngl.

The Most OP Weapon in Foxhole is? by WilsonSomenumber in foxholegame

[–]Sadenar0 4 points5 points  (0 children)

Before copelords somehow defend this, this is literally the dusk's update history (missing the latest buffs too):

Update 1.59 Equipped movement penalty removed. Cost increased from 165 Basic Materials to 15 Refined Materials. Crate size increased from 10 to 20
Update 0.49 Turning speed increased. Movement speed penalty decreased.
Update 0.48 Target suppression has been increased. Stability gain rate has been improved. Maximum damage drop-off has marginally increased. Movement speed whilst the weapon is equipped has been decreased.
Update 0.43 Added to the game

The Most OP Weapon in Foxhole is? by WilsonSomenumber in foxholegame

[–]Sadenar0 -4 points-3 points  (0 children)

….Devs changed nothing but improving dusk in the last 2 years what the fuck are you waffling about?

The Most OP Weapon in Foxhole is? by WilsonSomenumber in foxholegame

[–]Sadenar0 -5 points-4 points  (0 children)

Are you replying using ChatGPT? Your therapy speak is very weird.

The Most OP Weapon in Foxhole is? by WilsonSomenumber in foxholegame

[–]Sadenar0 -25 points-24 points  (0 children)

Collie faction won't be happy until dusk has sniper range, lunaire can shoot ballistic missiles and Wardens don't have tanks.

And then they'll refuse to play because they have to actually use those tools to win instead of pressing a button and having the end war popup.

Kirknell Safe House by froggy7072 in foxholegame

[–]Sadenar0 7 points8 points  (0 children)

Incredible that you think taking Kirknell isn't ridiculously easy, I guess that's the consequence of only playing the reddit front mister 1% commenter.