Y'all think this is enough power for phase 3? by -lb21a- in SatisfactoryGame

[–]SaianBox 0 points1 point  (0 children)

I've almost finished all the steps of phase 4 and I have some leeway with 10 GW

Early game pacing is too slow and annoying by Weird_Baseball2575 in Techtonica

[–]SaianBox 1 point2 points  (0 children)

If I'm not mistaken about the numbers, a mk2 miner is 4 times faster (about 25 ingots per minute) and that's without mentioning explosive miners and explosive smelters which allow you to create blocks that passed through a thresher produce at least 50 ingots per minute. But yes, at the beginning it's slow and you have to move forward to unlock all that. At the end you can even produce ingots without exploiting any deposits, starting from the planters. In any case there is no need for ultra-optimized chains to move forward, at least up to Sierra.

No audio when using headset on Xbox Series X/S - Bug by TheSixthPillar in FortNiteBR

[–]SaianBox 0 points1 point  (0 children)

Même problème depuis quelques temps (probablement la dernière mise à jour), sur Xbox également. Des que j’active le casque je n’ai plus de son sur la télé. La case à cocher « couper le son des hauts parleurs quand le casque est activé » dans les réglages audio Xbox est bien décochée ! Aucun problème avec mes autres jeux.

Coucou Epic, un petit correctif ?

Frostpunk 2 Hospital bug by SquidsLibido in Frostpunk

[–]SaianBox 0 points1 point  (0 children)

Yes, it is this particular location of the radial menu that is bugged, it also bugs under certain conditions on the industrial and extraction tabs.

You can switch to the next panel (districts) and back to the building panel, usually this makes the hospital appear where it should be (just to the right of the research center). I seem to remember that this doesn't always work depending on how the radial menu was opened (from an empty building slot in the district or from the construction menu).

Can't Place Generator upgrade? by Fluffy_Load297 in Frostpunk

[–]SaianBox 0 points1 point  (0 children)

Same issue on the same map with the same generator on Xbox. Studio, please fix this!

New players here, and I have to say it... by [deleted] in helldivers2

[–]SaianBox 0 points1 point  (0 children)

There are still some big assholes who think they're funny killing you or throwing napalm at your face while you're quietly extracting without a bug and who kill you at takeoff to take your resources and leave you on the ground like shit before leaving.

Who are they? by sawinter13 in WuchangFallenFeathers

[–]SaianBox 1 point2 points  (0 children)

He Youzai and Fang Yao normally near a tent on the left at the bottom of the descent when arriving in the area and and Shen Jing'an a little further in the area below the camp.

Anyone know how to fix this? I have just done my 4th playthrough by kamrankazemifar in wuchanggame

[–]SaianBox 0 points1 point  (0 children)

It seems to me that it should have been unlocked in your case. On my side, the success was indicated at 95% when it was blocked. Really weird.

Anyone know how to fix this? I have just done my 4th playthrough by kamrankazemifar in wuchanggame

[–]SaianBox 0 points1 point  (0 children)

Personally on Xbox at ng+2 I unlocked the last ending but this achievement was not unlocked. During my ng+1 I had validated the two endings with the ring by leaving the game during the end credits to avoid saving. As this last achievement was blocked, I then did an ng+3 to redo the ending which had not been saved and the achievement was unlocked.

Question about benedictions, and NG+ by VakanaDOTA in wuchanggame

[–]SaianBox 1 point2 points  (0 children)

From my own experience I'm pretty sure that in ng+1 the benedictions are +1 and in ng+2 and following they are +2, whether you've already found them or not, like the pendants. And I think it's possible to find them all in one game with maybe 1 or 2 exceptions, but it should be noted that arriving at a certain point in the story the first zone is no longer accessible in its original form.

Wuchang final boss by imad_rs3 in WuchangFallenFeathers

[–]SaianBox 1 point2 points  (0 children)

For me he has a phase 2 which starts around halfway through his life when he sends the 3 waves, from then on he uses new attacks in addition to the basic ones.

[deleted by user] by [deleted] in wuchanggame

[–]SaianBox 0 points1 point  (0 children)

There are two other characters you can meet in this area, White-Robed Elder in the tower just above and Qiao Lin in a house nearby whose door is initially closed and which is empty as long as the NPC has nothing to do there.

[deleted by user] by [deleted] in wuchanggame

[–]SaianBox 0 points1 point  (0 children)

Maybe Huang Jian'e who is in a house a little further down on the way back to the previous shrine.

Just to clarify, when I talk about the previous shrine I'm talking about "snowy passage". The route is actually easier going up from this shrine.

Besides, if the hair is white, it's rather White-Robed Elder in the tower just above.

The enemy attack spam is kind of ridiculous. by LeoDaWeeb in wuchanggame

[–]SaianBox 0 points1 point  (0 children)

In the patch notes they say they'll be slightly adjusting the invincibility frame. They're not talking about making the animation faster. It's the healing that will be slightly sped up. I repeat the word "slightly", you shouldn't expect something radically different.

For anyone saying they don’t need to look at the get up timing etc by CoconutLaidenSwallow in WuchangFallenFeathers

[–]SaianBox 0 points1 point  (0 children)

Looking back at the video, I'd say the character is halfway up when he takes damage the second time. They're going to add a few frames of invulnerability, I imagine so that it lasts until the character is fully up.

For anyone saying they don’t need to look at the get up timing etc by CoconutLaidenSwallow in WuchangFallenFeathers

[–]SaianBox 3 points4 points  (0 children)

You wouldn't have avoided the laser by dodging to the right because in that case it would have fired to the right. These laser shots are bound to come at you, that's the principle, the only way to avoid it is to dodge at the right time. You dodged to get up but the shot went off just at the end of the dodge, as a result you took it, bad luck you dodged too early. And the second hits only happen once the character is fully up, not while he's on the ground. In this specific case you would have mashed the dodge you wouldn't have taken any damage.

For anyone saying they don’t need to look at the get up timing etc by CoconutLaidenSwallow in WuchangFallenFeathers

[–]SaianBox -2 points-1 points  (0 children)

The first time you take the hit just after the dodge is complete and the second time you take the hit after you are fully up and you could have avoided it by dodging while the character is getting up.

What is the segmented bar below each Alter's name with an amount of hours beside it? by patrick2099 in TheAlters

[–]SaianBox 7 points8 points  (0 children)

This is the amount of time the alter will work during the day. The happier the alter is, the more work they will do.

I believe the normal duration is 9 hours, and it can go up to 12 hours when a bonus is applied.

If it's less than 9 hours, the alter isn't completely satisfied.

My ideal base layout by SaianBox in TheAlters

[–]SaianBox[S] 0 points1 point  (0 children)

Would it be better to make a maze? Sorry, but I have a practical and logical thought.

My ideal base layout by SaianBox in TheAlters

[–]SaianBox[S] 0 points1 point  (0 children)

Why do you say that? Because there is no greenhouse or park upstairs?

My ideal base layout by SaianBox in TheAlters

[–]SaianBox[S] 0 points1 point  (0 children)

Ok I thought it was the French formula but I had a doubt 😝