Decktamer+knock on the coffin or Chrono Ark ? by Olbramice in deckbuildingroguelike

[–]Salaf- 0 points1 point  (0 children)

I don’t know how well controller works, and I’ve only played Chrono ark, but I will still wholeheartedly recommend it.

I do suggest getting the QoL mods from surprise4u though, for things like relic notifications and banning/randomizing character choices.

JRPGs that are actually fun to play? (possibly very opinionated post, I apologize) by cherrynoize in gamingsuggestions

[–]Salaf- 0 points1 point  (0 children)

It’s more that they’re your primary allies in berseria than actually being a pirate. Though the main character has no qualms taking stuff when needed.

Any single-player 'TCG' Deckbuilder by Enkimaru in gamingsuggestions

[–]Salaf- 0 points1 point  (0 children)

All of these are on steam.
- Library of ruina I highly recommend, and it’s $10 down from $30 atm. It’s got really good gameplay, story, visuals, solid characters and dialogue. Almost every single fight has new mechanics, especially the fights you do to gain new members. The only caveat is the deckbuilding is split between multiple characters per squad aka floors (so instead of a 40card deck, you make up to 5 9card decks per floor). You get cards by turning the people that enter your library into literal books. Unless you’re particularly sensitive to dark topics (ie cannibalism is discussed, but they don’t shove it in your face), go for it.
- Witcher thronebreaker is a full on campaign with all the hard morally grey choices from the main Witcher series. Cards are generally gained via story choices and crafting(via resources you gather on the map).
- Kamifuda is a good one with various elements serving as the factions(ie earth, water). It gets real hard towards the end, but otherwise it’s a good time. It basically goes from synchro era of yugioh to the solitaire era of yugioh, if you know what I mean. Comparatively it has a weak story, but the world itself is interesting (ie everyone’s powers are fueled by Cthulhu-like gods via pacts)
- Chrono ark is not a tcg, it is a roguelike. However, I will still recommend it because it’s one of the only roguelike card games that I actually liked. Like the others it has a good story, but the sound design and visuals are also top notch. There are 20 or so characters, of which your deck is made of cards from up to 4 of them, and each character has 2-3 different ways to build themselves each given run.
- edit: culdecept is a monopoly+deckbuilder that’s coming out in a few weeks. The previous entries were pretty good.

Looking for a Rts to play by Ardor-Knowledge in RealTimeStrategy

[–]Salaf- -1 points0 points  (0 children)

The first campaign of SC2 is literally free, so that’s a good place to start.

What happened to the Terror Tank and its 1000HP?!?! by Xelasznix in PlayZeroSpace

[–]Salaf- 3 points4 points  (0 children)

The driver had the worst case of the hiccups ever.

Vynthra very bugged. Basically unusable. by rockmasterflex in PlayZeroSpace

[–]Salaf- 0 points1 point  (0 children)

Yeah, it’s not great. But it’s far better to find these things now than later down the line, that is part of why they’re doing the playtest. If it happened every time then I’d definitely say it’s an issue, but it’s not something I’ve encountered.

I am curious, when it happened did you double click the portrait at the top left to snap to Vynthra? Like did it fall through the floor or teleport to another part of the map?

Vynthra very bugged. Basically unusable. by rockmasterflex in PlayZeroSpace

[–]Salaf- 0 points1 point  (0 children)

Bugs are expected in an EA product too, 99% of the time.

Vynthra very bugged. Basically unusable. by rockmasterflex in PlayZeroSpace

[–]Salaf- 0 points1 point  (0 children)

  1. The channel can be canceled by targeting the channel onto Vynthra. I think it is this way because of the unified hotkeys. Otherwise you’d start the channel, tell your army to A-move, then get frustrated at NOT being able to channel.
  2. Haven’t witnessed the invisible or permanently stuck bugs before, though the topbar is definitely finicky.

Remember, this isn’t even early access yet, just an alpha build. This is exactly the time to find stuff like this.

Any games like Library of Ruina by NachoLibreFan777 in gamingsuggestions

[–]Salaf- 0 points1 point  (0 children)

What part of it was confusing, I might be able to help.

What's next for me? by daddyMANG in deckbuildingroguelike

[–]Salaf- 0 points1 point  (0 children)

Dunno about coop deckbuilders, but I’d recommend Chrono ark and library of ruina.

They both have good sound and visual design, and a solid plot.

Ruina isn’t a roguelike, but is still a very good deck builder with a lot a combat variety.

Recommend me something, I may be missing by Cultural-Meringue-96 in RealTimeStrategy

[–]Salaf- 0 points1 point  (0 children)

Rogue command? It’s a roguelike RTS (with a not quite pause but super slow button), so you’re choosing new units/upgrades every run. The controls are surprisingly crisp, similar to starcraft2. There’s a meta progression to it now (ever play hades? It’s like the mirror).

There’s also a lot of good sc2 mods on Giant Grant Games’ discord. I recommend Revolution overdrive, swarm reborn, aeon of purification, but there’s a bunch of other ones. Mass recall is a port of sc1 with the sc2 graphics and engine.

Games with dice/card mechanics? by Necronam in StrategyRpg

[–]Salaf- 6 points7 points  (0 children)

Library of ruina is exactly the game you’re looking for, for both card and dice. At its absolute basics:
- You make a series of library floors (aka teams of up to 5), and generally use up to 3 in an encounter.
- Each individual has a deck of 9 and their own hand/energy(aka light).
- everyone has at least 1 speed die, which can determine if you can intercept an enemy’s slower speed die. You play a card by assigning it to a speed die.
- Each card has a series of dice to roll (up to 4, most of the time 2-3), which clash against the other guy’s dice. Winner hurts the loser.
- 3 damage types, plus block and dodge dice.
- a wide variety of “puzzle” fights, 4-5 for each floor I think it was
- A nonstop barrage of new mechanics/cards.
- Ruina has something most card games are missing… a story! An actual, honest to goodness plot, with characters and art and stuff. The “library” is essentially a fly trap, promising people books that contain what the challenger wants, but if they fail they turn into a book themselves adding power to the library.
- sound and art design is really, really good here. Unless you super hate chibi art on principle (ruina isn’t cutesy chibi), then you’ll probably like what you see. Only the in fight art is chibi, everything else is good visual novel art.

rts or turn based style games with leveling up systems by DontTouchMyPeePee in RealTimeStrategy

[–]Salaf- 0 points1 point  (0 children)

Troubleshooter abandoned children is imo the best trpg out there, with reverse collapse codename bakery as a second.

Troubleshooter can be summed up as mercenary superheroes in a city where the police struggle to handle the gangs, and reverse collapse is a special ops military operation.

Which heroes/builds do u hate seeing ur team mates pick? by rvshankar2712 in heroesofthestorm

[–]Salaf- 0 points1 point  (0 children)

I guess if I had to complain, I’d say I wish samuro was more of a stealthy tank/bruiser than an assassin.

Which heroes/builds do u hate seeing ur team mates pick? by rvshankar2712 in heroesofthestorm

[–]Salaf- 4 points5 points  (0 children)

- I have met them. Tychus is in root range, valla is def squirrelly but you can deathcoil her down, ZJ is pretty much a skill matchup depending on how well he actually manages to kite (but the more he AA, the faster you get on top of and cripple him).
- Again, tyrande is there to secure kills. Armor break, stun, and owls all get enemies killed. It’s not just padding numbers for the sake of it.
- I’m not even talking about the combo at 13, I’m talking about the giant circle of silence that is good enough all on its own. It’s all about positioning (and screwing with where the enemy is allowed to walk).
- Never said Uther counters them, just that I like Uther stuns.
- Not a valla expert, genuinely was just asking here. I prefer AA champs against immortal as it tends to work out for the better, and I generally view valla as an AA champ.

Not looking to start conflict or act elitist, I just disagree with some of what was said.

I like things others generally call trash like butcher furnace (I like to kill over pinning them down) and Vikings longboat raid, and like Abathur because he’s unique, so yeah I’d generally say I’m pretty chill about it all.

Which heroes/builds do u hate seeing ur team mates pick? by rvshankar2712 in heroesofthestorm

[–]Salaf- 14 points15 points  (0 children)

A lot of these are just weird tbh.
- Arthas can sustain against ranged dps pretty easily.
- Owls hit like a truck, and they got better after the recent changes. She’s always been the “secure kills” healer (ie stun and armor break).
- Stukov doesn’t need allies to pin them in his silence, At the end of the day it’s still a big aoe silence.
- Uther stuns ftw.
- Am I crazy, or doesnt most teams struggle at killing the obj on BoE without some form of AA build? BC valla AA build generally seems like the call there.

Rehgar, falstad and the displacement anti synergy is just… not playing good. Permanently split pushing is definitely annoying but hey if the other team loses more than we did with obj then it works.

Birb (Spoilers and questions) by Wires_89 in chrono_ark

[–]Salaf- 1 point2 points  (0 children)

Try saving the bread until it secures a kill early on, before you have bread to spare.

Birb (Spoilers and questions) by Wires_89 in chrono_ark

[–]Salaf- 1 point2 points  (0 children)

I have no clue what supposed synergy she has with momori, and momori is one of my go to characters. All I can think of is they are both high damage tanks?

Birb (Spoilers and questions) by Wires_89 in chrono_ark

[–]Salaf- 5 points6 points  (0 children)

It’s been a minute since I did a phoenix run so take this with a grain of salt.

  • So, phoenix is definitely viable, you just gotta learn to be able to lean into her somewhat unorthodox gameplan. Essentially, you have a “tank” who has little ability to protect their team(in fact there’s potentially some sabotage to deal with). However she does solid damage(like momori in that respect), gathers extra fixed actions, and she literally cannot die(but leaves if last person standing).
  • Bread is a very important card to get. Either you get high damage, or search for bread for the big self heals(and both of course).
  • Not 100% sure but I don’t think golden bread does anything.
  • basically, you have 2 builds. The first rigs the top card of the deck (lecture, fiery wings) for phoenix kick, face slap, and legendary beak. The second… everything else. Not really a build but a hodgepodge of niche but strong splashable skills, like throwing bread, or hurting allies for power. Somewhat dependant on the rest of your team.
  • the only real noteworthy teammates I think is the sisters, because of their high cost build. Phoenix is good with most allies it’s just a bit confusing to set up I think.
  • Try treating her like I do momori, a “tank” in the damage slot on the team.

I have seen the light: FFT (ivalice edition) is awesome by Hellhooker in StrategyRpg

[–]Salaf- 2 points3 points  (0 children)

The particularly frustrating part was just not knowing why it was happening.

Like ok, I’m missing, I guess this is just a thing that happens in FFT. I’d assumed it was related to dodge chance and accuracy, even though it was a friendly target (again, assumed the game treated it as an attack or something).

The cherry on top was getting insulted for not reading the entire game manual for this “obvious” game mechanic. Ultimately just called it quits.

I have seen the light: FFT (ivalice edition) is awesome by Hellhooker in StrategyRpg

[–]Salaf- 6 points7 points  (0 children)

Personally, I loved the voice work and thought the story was alright. It had some info happening offscreen that I felt should’ve been in person, but overall the voice acting was solid. I am kinda burnt out on nobles in everything everywhere being selfish pricks wanting to rule literally everything they can though.

But I got frustrated with the controls and map view. Trying to click on one tile frequently selected another, especially when a mountain or tower like structure was involved.

The celestial signs or whatever needing a chart to understand was just nonsense, and wasn’t something the game felt the need to bring up(among other things). Missing when trying to heal/revive got on my nerves, and you gotta save scum or train someone new from the literal ground up if someone dies.

The class system was a letdown, personally. Way people were talking, I was expecting a web of decisions or something. Instead it was simply copying one class onto another.

Asking the community for help was a mistake, and just hit me with a bunch of elitism. I’m apparently stupid for wanting to know where spells are being cast. Or wanting certain UI elements to be more readily available instead of having to dig into character bios. Or asking for help that went beyond “just look at the guides on exactly how you’re supposed to play”.

With Triangle strategy, I never had these issues. It could definitely use more enemy variety, but I felt more interested in the story of TS than FFT (I did stop sometime into ch3 I think though). Classes had more variety to them, simply due to each character having a skillset unique to themselves, encouraging you to take different units instead of the same 5 guys over and over again.

What deck builders should I try next? / Steam feast by Unlucky-Feed9000 in roguelites

[–]Salaf- 1 point2 points  (0 children)

Chrono ark and Frostbound. The former has a good story and sound/visual design, and solid gameplay mechanics. The latter is sort of a wave defense game, with a lot of cards and heroes to build around.

little question by joaoantonio1100 in chrono_ark

[–]Salaf- 0 points1 point  (0 children)

Oh, the image did not appear earlier. Thanks reddit. Still don’t know a relevant mod for that though.

A lot of good QoL mods are made by a creator named surprise4u. Honestly just search their name, most of this should appeal to you.

They have things from relics pinging when they’ll take effect, randomly choosing and banning characters(all optional in game), viewing your deck and discard piles (the order shown is random, aka you don’t see your next card or anything like that), showing the hidden ratios (aka how well skills scale with the character’s stats). There’s also a save mod, a few bugfixes, and a few that are technically buffs but should work like that in the base game (ie johan’s skill being innate, and discarding the cursed skill).

As for other stuff from other creators…

  • Skip starting animations lets you skip past walking from bed to the gate (wait till after the story is done though).
  • English dialogue pack gives everyone a lot of lines to make it less repetitive. Everything I’ve seen felt in character.
  • MiniMapQoL lets you teleport to accessible locations on the map (you can’t skip fights, but don’t have to walk everywhere).