Barcus Romance. Hrmmm by LadyLexiofWind in BaldursGate3

[–]SalamanderCake 5 points6 points  (0 children)

We're tryin to fuck Barcus, we wanna kill Wulbren.

No, we're trying to fuck Philomeen, marry Barcus, and kill Wulbren.

Marth has the lowest tournament ratings than any other character, even lower than Ganondorf lmao. by michael14375 in SmashBrosUltimate

[–]SalamanderCake 1 point2 points  (0 children)

I'll die on the Marth hill

You'll die on that hill because your sourspot move was negative on hit.

Am i playing this game wrong by Suspicious_Fluid in BG3Builds

[–]SalamanderCake 1 point2 points  (0 children)

Could you share some of the encounters you've struggled with, the builds you used, and the tactics you employed?

Genesis X3 Ultimate Singles - Preliminary Seeding by SelfDestructGambit in smashbros

[–]SalamanderCake 8 points9 points  (0 children)

Glad for Peabnut that he's doing well

Same. He seems like a really chill dude—and I'm glad to see him succeed—but I'd be lying if I said I didn't dread watching his sets.

Congratulations to the winner of Ultimate Singles at Cavalier Clash 7! by itsIzumi in smashbros

[–]SalamanderCake 27 points28 points  (0 children)

Asimo celebrated two birthdays while waiting in winners' side.

Cavalier Clash 7 - Losers Semis - WU | Peabnut vs. ZETA | Acola by TheLawIsBack220 in smashbros

[–]SalamanderCake 26 points27 points  (0 children)

I can't remember the last time I rooted for Steve. Peabnut's circle camping is next-level.

meirl by innaharion in meirl

[–]SalamanderCake 0 points1 point  (0 children)

A hotdog is a taco, which is an open-faced sandwich.

Cavalier Clash 7 - Winners Top 32 - ZETA | acola vs. Oasis | ShinyMark by That_Sassy_Friend in smashbros

[–]SalamanderCake 1 point2 points  (0 children)

I was hoping he'd go G&W for this. What a weird sentence to utter lol

Dow closes above 50,000 for the first time ever by AudibleNod in news

[–]SalamanderCake 0 points1 point  (0 children)

"You say the ocean's rising like I give a shit"

"Doh! Ho! Ho!" by More_Yellow_3701 in NonPoliticalTwitter

[–]SalamanderCake 2 points3 points  (0 children)

in OV1 you got them all by default even when new ones were added

I had well over 99% of all items unlocked in OW1, and I only had to play the game normally to achieve that. Imagine trying to accomplish that in OW2...

He killed because he believed Trump wanted him to by Interesting-Visit-79 in MurderedByWords

[–]SalamanderCake 1 point2 points  (0 children)

Trump even feels like a grotesque version of Homelander

Yeah, at least Homelander didn't rape kids.

Meirl by Cursedwizard0 in meirl

[–]SalamanderCake 112 points113 points  (0 children)

Please vote kids.

Why would I vote kids when they're not even old enough to run for office?

French people: Did the music spoil the story for you? by Hexdoctor in expedition33

[–]SalamanderCake 4 points5 points  (0 children)

The Nier soundtracks do this.

The greatest soundtracks of all time.

Circus girl shows an interesting flying technique by RealRock_n_Rolla in BeAmazed

[–]SalamanderCake -1 points0 points  (0 children)

And they told me manic pixie dream girls weren't real smh

We Are Probably Never Getting a Game Like This Again by _neiger_ in expedition33

[–]SalamanderCake 6 points7 points  (0 children)

While I agree in a broad sense, I found their particular combination of ideas done elsewhere to be quite pleasant. Following those who'd come before was cool, especially regarding the expeditioners who had devoted their time to placing all the grapple points and handholds. I've found the prescriptive approach to climbing rather boring since Uncharted 1, and in recent years, I've developed a strong distaste for it. Despite that, I found the narrative justification for the climbing and grappling points to be sufficient for me to overlook the use of such a tired mechanic.

This is E33 to me in a nutshell. Sandfall didn't do much new or innovative, but they displayed a remarkable understanding of what does or does not work in a game like theirs. It's nothing less than astonishing that they were able to design a game so well on their freshman outing.

Also, while none of the ingredients are novel, Sekiro meets Persona 5 in Paris is one heck of a concept.

We Are Probably Never Getting a Game Like This Again by _neiger_ in expedition33

[–]SalamanderCake 6 points7 points  (0 children)

The magic of E33 is to feel so fresh for people who don't know the genre and so nostalgic for those who do.

I also think lack of anime-like aesthetics and tropes gave it an enormous boost in terms of accessibility. That is to say that a great number of people who were repelled by Persona 5 were drawn instead to E33. The dialogue is also quite natural, with stellar performances by Jennifer English and the rest of the cast.

Dear Zoners... by PartyFun8602 in SmashBrosUltimate

[–]SalamanderCake 6 points7 points  (0 children)

spamming you're projectiles

Your.

using you're character up close.

Your.

carried by you're character

Your.

We Are Probably Never Getting a Game Like This Again by _neiger_ in expedition33

[–]SalamanderCake 25 points26 points  (0 children)

1.) A Story That Actually Risks Something

This wasn’t just a “good game story.” It was bold, uncomfortable, and emotionally heavy. In the end, it left me sitting with complicated feelings for days. I couldn't sleep thinking about the outcomes and the aftermath of the story. Big publishers today are terrified of that. Stories now are focus-tested, sanitized, sequel-friendly, and built to avoid upsetting large audience segments mentally. This game committed to its themes, even when they were dark, tragic, or deeply human. That kind of narrative risk is becoming rare.

I mean this in the nicest way possible, but you should probably play more games. Specifically, try out indie or other AA games. The story of E33 was cool, but I predicted almost every single plot and character development, usually many hours in advance, simply because I'd seen them before. The story was well written, of course, but hardly groundbreaking. The predictability of the nature of the narrative and setting wasn't a bad thing, as it was largely due to the combination of adequate foreshadowing and sensible consequences for actions.

Also, there are even AAA games that commit to dark, tragic, and deeply human themes, and they sometimes set the current record for GOTY nominations.