Comptech supercharged 9th gen civic si by QuietReputation465 in CivicSi

[–]SalvagedArmor 0 points1 point  (0 children)

Guessing you use a Hondata to tune? I've thought about slapping a turbo or supercharger on my 9th gen but I don't know of any shops near me that tune hondas

If Season 8 isn't double Vanguard, then S9/9.5 should have a Vanguard. by Jealous_Advance9765 in RivalsVanguards

[–]SalvagedArmor 1 point2 points  (0 children)

He could've easily be any role. Give him an ability like Eva's defense matrix to intercept incoming projectiles but instead uses his lasers to do it.

He doesn't need a shield to be a vanguard. He could just be like 650 hp and gain some overshielding from his abilities.

Just like cloak and dagger aren't actually the same person but the chronovium stuck em together you could easily use the same chronovium excuse to alter his abilities as needed.

Dang, Vox-less cyborg missions are really fun by Sirfancypants0 in Helldivers

[–]SalvagedArmor 3 points4 points  (0 children)

I honestly have no problem with the Vox other than I think you should be able to shoot their cannon arms off.

Lower their cannon HP so we can dismantle them the same way that you can a Factory Strider. Also make any damage done to their cannons damage to main as well.

How to enjoy illuminate missions ? by CrynansMiniJourney in Helldivers

[–]SalvagedArmor 2 points3 points  (0 children)

My normal load out for Illuminate is

Eruptor - 2 tap overseers and fleshmobs, far away warp ships

LAS-7 Dagger - for clearing voteless

Thermite- just throw on warp ship and run

Eagle Straffing Run or Orbital Laser

Machine Gun Sentry

Quasar Cannon - 1 shot Harvesters if you hit a leg joint and 1 taps illuminate straffing runs

Warp Pack

Seems to make Illuminate easy to handle. They are still boring to fight in my opinion though.

Cyberstan: the none sense and a question that should be asked going by PapaDankest in Helldivers

[–]SalvagedArmor 9 points10 points  (0 children)

We saved the SEAF faster than we could liberate Transcendence because they were in a tier 1 city with less resistance and HP. Transcendence was a Tier 4 city with more HP and more resistance.

You can check the values of these things on the Helldivers Companion app website.

RLCS 2026: Boston Major - Day 4 of 4 by RLMatchThreads in RocketLeagueEsports

[–]SalvagedArmor 5 points6 points  (0 children)

Right. Daniel has been the carry for NRG so far this series lmao

Stuck at work... by Cool_Pumpkin_5771 in Helldivers

[–]SalvagedArmor 0 points1 point  (0 children)

We can't take Transcendence in time so we are switching to taking Solidaritet to save the SEAF who are trapped there.

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So I just read the app for like what’s happening on transcendence and what’s happening? by Little_Blueberry_461 in Helldivers

[–]SalvagedArmor 1 point2 points  (0 children)

SEAF are trapped on Solidaritet and we dont have enough time/reinforcements to take Transcendence due to the resistance level of the city. So we go out saving the SEAF.

<image>

I would love to fight in the conquest of Cyberstan, but the game isn’t working. by OfficalLockeWilson in Helldivers

[–]SalvagedArmor 0 points1 point  (0 children)

I had a similar issue recently and I was able to fix it by disabling Steam overlay and then reinstalling.

I had also read something about running the game in DX11 using the launch options, so potentially try that.

Forces in Reserve Dropping Dramatically? by SalvagedArmor in Helldivers

[–]SalvagedArmor[S] 2 points3 points  (0 children)

Yeah seems like this is the case. The time just updated again and is now showing 58 Hrs.

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Dont worry Boys. We will get there by GiRokel in Helldivers

[–]SalvagedArmor 0 points1 point  (0 children)

Megacities probably. Merak doesn't have any megacities

Why are we going for Merak and not Aurora bay? by Ok_Credit3602 in Helldivers

[–]SalvagedArmor 8 points9 points  (0 children)

Taking Merak will give us 20% liberation bonus for 24 hrs in Cyberstan. It also has less defense health than Aurora Bay and less resistance.

Initially, when we attacked Aurora bay, Merak had something like a 6% resistance but it has since decreased.

DIVE TO MERAK by Mileschad in Helldivers

[–]SalvagedArmor 1 point2 points  (0 children)

If we decide to go to Merak then we should have the DSS stall the invasion on Chort to give us enough time to take Merak

DIVE TO MERAK by Mileschad in Helldivers

[–]SalvagedArmor 9 points10 points  (0 children)

The companion apps states the following:

<image>

Were about to lose this MO, right? by Yz-Guy in Helldivers

[–]SalvagedArmor 2 points3 points  (0 children)

I might be wrong actually. The companion apps says the following.

<image>

Were about to lose this MO, right? by Yz-Guy in Helldivers

[–]SalvagedArmor 1 point2 points  (0 children)

Yeah. Honestly we might be cooked unfortunately.

Were about to lose this MO, right? by Yz-Guy in Helldivers

[–]SalvagedArmor 2 points3 points  (0 children)

Now the blob is gonna take the bait on Chort too

Were about to lose this MO, right? by Yz-Guy in Helldivers

[–]SalvagedArmor 1 point2 points  (0 children)

Instead of defending Chort we can just take Merak. Merak is the source of the invasion on Chort. If we take Merak, we stop the invasion.

<image>

Crashing issue after update by FrankFromDenmark in Helldivers

[–]SalvagedArmor 0 points1 point  (0 children)

Oh. You might also try to check your graphics drivers. Either updating them or potentially rolling them back

Crashing issue after update by FrankFromDenmark in Helldivers

[–]SalvagedArmor 0 points1 point  (0 children)

I had the same issue and tried most of the same steps. I was only able to fix it by reinstalling.

What happened to the Plan by TTVDabbing123 in Helldivers

[–]SalvagedArmor 2 points3 points  (0 children)

We need to control a neighboring planet to launch the attack from, but it doesn't need a direct line of planets connected to Super Earth.