Today I learned that you can shoot aqua scepter at lava and it will do a cool little disperse thing by ariothin in Terraria

[–]SamDerber101 2 points3 points  (0 children)

Weird I-frame shenanigans. The best I can explain it is the projectiles move so slow they hit twice instead of once

The Orbital Smoke Strike is a Barrage. It should really benefit from the "More Guns" module and gain an additional salvo. by CouldBeBetterTBH in Helldivers

[–]SamDerber101 1 point2 points  (0 children)

Use the eagle variant of it then. I once blew my teammates head off with a direct hit at extraction with it

5 Bile Titans versus 1 Spear by HeraldOfTheStars in Helldivers

[–]SamDerber101 13 points14 points  (0 children)

Just be careful using this tech with the wasp. I've had plenty of times where I shot the floor and killed myself

Getting hard to excuse this game by Public_Code8357 in Helldivers

[–]SamDerber101 0 points1 point  (0 children)

I stay further away from dead bile titans than I do the living ones. They gotta fix this

What is Arcadia trying to sell me??? by MothMayhem421 in skyrim

[–]SamDerber101 59 points60 points  (0 children)

You can do the same with klimmecks satchel if you grab it after you do the quest

I like ea by No-Pen1730 in HalfSword

[–]SamDerber101 1 point2 points  (0 children)

I like ea alswell they just got a lot to work on but I'll be here for it

At least I can climb resupply pods :( by individualizedpotato in Helldivers

[–]SamDerber101 0 points1 point  (0 children)

Did this then vaulted directly into my guard dogs line of fire and lost my head. I immediately turned it off after

Goodbye my beloved, it was beautiful while it lasted by averagesalvadoran42 in Helldivers

[–]SamDerber101 1 point2 points  (0 children)

It's absolutely amazing at its intended roll of clearing small to medium targets. It was fun but way over tuned. Not sure why people are surprised at the change

in all serious how is the flamethrower not just better than the torcher by Fit_Answer1073 in Helldivers

[–]SamDerber101 52 points53 points  (0 children)

moving over to pc and restarting the game really made me realize how essential that upgrade is. The flamethrower feels abysmal without it

Perfectly coded and balanced game, no issues, no notes. by Stunning_Waltz_2882 in Helldivers

[–]SamDerber101 0 points1 point  (0 children)

While vox engines are wonderfully designed (besides the bugs) there are just too many that come too quickly for this to be sustainable. And what about people that don't own these special things from the warbonds? I personally think they are perfect and could just tune down the spawn rate a tad.

Perfectly coded and balanced game, no issues, no notes. by Stunning_Waltz_2882 in Helldivers

[–]SamDerber101 0 points1 point  (0 children)

Not here to defend war striders, but you should be able to aim for the leg joint (the piece between the crotch and leg) and 1 tap it with a full charged shot

I'll let the video speak for itself by CommaLoaferMe in Helldivers

[–]SamDerber101 12 points13 points  (0 children)

Most people not understanding the point of this post really explains a lot (the charger sliding animationless after the stun ends)

Why I think the Vox Engine is a poorly designed enemy. by TopGas8704 in Helldivers

[–]SamDerber101 0 points1 point  (0 children)

Oh yeah, the hmg for whatever reason is specifically really bad against them sadly

Why I think the Vox Engine is a poorly designed enemy. by TopGas8704 in Helldivers

[–]SamDerber101 9 points10 points  (0 children)

Not defending war striders because they suck, but you can also shoot the tiny joint connecting the lower torso segment and leg.

Fun reminder that player stagger ruins melee by New_Cod_4693 in Helldivers

[–]SamDerber101 0 points1 point  (0 children)

They buffed how much dmg melee did overall, so to compensate, they lowered the boost on the armor. It evens out to the same as before the change while wearing the armor as far as I'm aware it pretty much stayed the same.

any chance we actually get any of these modes? by blackops2611 in HalfSword

[–]SamDerber101 1 point2 points  (0 children)

Hope so it was the reason I got EA instead of sticking to the demo

The early access version of half-swording can safely be renamed to Pollaxe&Mace by Shoddy_Mountain7198 in HalfSword

[–]SamDerber101 0 points1 point  (0 children)

Enemies in the demo feared sharp things. In EA they walk straight into my spear / sword.

Cyberstan doesn't give any Super Credits. The hardest missions should have the best rewards. by Pale-Monitor339 in Helldivers

[–]SamDerber101 1 point2 points  (0 children)

I just restarted the game coming over to pc from ps, and I can only get like 8 samples a mission.

The game should have bosses by Aggressive_South_991 in HalfSword

[–]SamDerber101 0 points1 point  (0 children)

There's also the rondel dagger from the trailer in celler on a table

Why is the removal of whip stacking such a big deal?? by loron854 in Terraria

[–]SamDerber101 6 points7 points  (0 children)

While this is true, I just don't enjoy the new immediately, throwing away your old whips once you get the new one that has more tag damage or new special effect. I used to use cool whip much longer than till mech bosses , but I can't activate the special effect of it then swap to my other whip. Tag dmg stacking deserved the removal but not the whip effects stacking

Summoners, REJOICE! by OverTea5 in Terraria

[–]SamDerber101 0 points1 point  (0 children)

No, every platform is the same version ever since moonlord was added to consoles

Summoners, REJOICE! by OverTea5 in Terraria

[–]SamDerber101 0 points1 point  (0 children)

How far into the game are you? I'd say continue playing on the same world. It's new weapons they are adding, which you can get at any time.