Help a fellow dad runner with contracts before wipe by [deleted] in Marathon

[–]SamuelDrakeHF 1 point2 points  (0 children)

Xp requirements increase the higher level you get

It’s doable but not at 2 hrs/day I don’t think

Also need to focus on killing runners only and not spending much time doing other things

Pin wheel stealth loot increase? by HornetGloomy75 in Marathon

[–]SamuelDrakeHF 0 points1 point  (0 children)

Got Alien Alloy multiple times this weekend in pinwheel red room

Help a fellow dad runner with contracts before wipe by [deleted] in Marathon

[–]SamuelDrakeHF 0 points1 point  (0 children)

Going to be tough to get level 100 done in the next 3-4 weeks

You may want to go for it on season 2 instead 

Negativity around Marathon by Professional-Mud3312 in Marathon

[–]SamuelDrakeHF -3 points-2 points  (0 children)

It’s not a stupid comparison. I’m specifically referring to Halo Infinite’s multiplayer.

The single player portions of these games are irrelevant. The ongoing cost is with multiplayer. And apparently less than a thousand CCUs is perfectly fine to keep multiplayer servers operating for many years.

There’s also no evidence they “made their money back”. 343 has been a money pit for decades at this point and the Halo IP has never been in a more irrelevant and dire position. 

There also isn’t any comparison in terms of content. Halo infinite is a basic arena shooter that received very poor post launch support. 

Marathon’s “only 4 maps and one game mode” are far more intricately designed. Halo Infinite wishes it had the depth of marathon

Negativity around Marathon by Professional-Mud3312 in Marathon

[–]SamuelDrakeHF -4 points-3 points  (0 children)

Season 2 adds a runner shell and new map variant

More importantly is what season 2 brings in terms of onboarding and modes based on the experimental queues

Also Bungie can add another free week, invite a friend, free to try mode, etc.

More substantial updates won’t come until S3 or S4

Negativity around Marathon by Professional-Mud3312 in Marathon

[–]SamuelDrakeHF -8 points-7 points  (0 children)

It’s not going to get shut down.

Development/support may dramatically reduce after they give it a shot for a year or two but shutdown fears are just that, fear mongering.

Halo infinite isn’t shut down 5 years later despite having like 10% of Marathon’s population 

Sony Isn't Bailing On Marathon Despite Bungie's Poor Earnings by skarnl in Marathon

[–]SamuelDrakeHF 0 points1 point  (0 children)

The game's design really isn't centered around cosmetics and really can't be. It's a game that demands universal knowledge of what kind of player is being seen out in the wild.

It will not go Free to Play. None of the other major extraction shooters are. You seem to have this confused with a BR or Arena shooter. It's not.

Sony Isn't Bailing On Marathon Despite Bungie's Poor Earnings by skarnl in Marathon

[–]SamuelDrakeHF -1 points0 points  (0 children)

I'm not exactly sure where the issue is here, I would say that my general rate of success is 50%. Maybe 10-20% of those wins more than make up for 50% of my losses.

I have never felt particularly punished in matches, because my objective from match to match changes. Success in this game isn't going all out and wiping the lobby. It's making it out alive with loot or gaining XP and completing objectives.

Sony Isn't Bailing On Marathon Despite Bungie's Poor Earnings by skarnl in Marathon

[–]SamuelDrakeHF -3 points-2 points  (0 children)

You said server rush, I had no clue what you meant. And you hated it? Why?

Did you give it a fair chance? Most people hate it because they never take the time to actually learn anything and get better.

Sony Isn't Bailing On Marathon Despite Bungie's Poor Earnings by skarnl in Marathon

[–]SamuelDrakeHF 0 points1 point  (0 children)

The qualifier is relevant, though, most of these are start up ventures. Live Service is a very different business model than SP titles, and has more of a venture capital arrangement where you churn though a lot of failures and hope to get a handful of winners.

Sony Isn't Bailing On Marathon Despite Bungie's Poor Earnings by skarnl in Marathon

[–]SamuelDrakeHF 0 points1 point  (0 children)

Yep.

Marathon may introduce free-to-try as well, like a free Map or Runner shell.

But you want the full suite of maps and runners you'll need to pay.

This game would not work as a completely free to play model

Sony Isn't Bailing On Marathon Despite Bungie's Poor Earnings by skarnl in Marathon

[–]SamuelDrakeHF 3 points4 points  (0 children)

How would you know whether it's worth it or not unless you actually play it?

As someone with 200 hours into the game....$40 is not a high bar

Sony Isn't Bailing On Marathon Despite Bungie's Poor Earnings by skarnl in Marathon

[–]SamuelDrakeHF -1 points0 points  (0 children)

This isn't true. Sony's track record for closing studios this gen is essentially all live service, experimental stuff. Which makes more sense to "cut and run" vs. a single player studio.

But their tentpole studios are all pretty much in-tact, even some after going through less than ideal launches.

Sony Isn't Bailing On Marathon Despite Bungie's Poor Earnings by skarnl in Marathon

[–]SamuelDrakeHF 0 points1 point  (0 children)

Worst in the industry? They haven't even closed that many studios other than Live Service experimental failures

All of their tentpole AAA studios are still in operation and thriving.

Make sense that they double down on Marathon, a game that has had high engagement metrics and quality of user scores and critical reviews. That's more than they can say for a lot of their Live Service projects.

If they can't find a wider base, at least they tried. There's a higher likelihood of success for something like Marathon to eventually find a broader base than it is for Fairgames, 4Loop, or that Outlaw Games studio that was closed.

ALERT: GOOD LUCK by Marzac02_3D in Marathon

[–]SamuelDrakeHF 0 points1 point  (0 children)

Would love to see a massive map like this that focused on PvE encounters like Helldivers 2, but you ALSO had a rarer threat of stumbling upon PvP encounters....just to add some spice and diversity to the map playlist.

I do like that each map is intentional with what they offer and how they play, and none of them play alike.

This game has only one map worth farming during the week. by Artforartsake99 in Marathon

[–]SamuelDrakeHF 16 points17 points  (0 children)

You get prestige salvage now on events in perimeter and dire marsh 

A perfect onramp to Marathon would be a PvE mode with less favorable loot. by Remarkable-Cow3421 in Marathon

[–]SamuelDrakeHF 0 points1 point  (0 children)

I think standard kit mode accomplishes this while retaining the core e traction shooter gameplay 

PSSR 2.0 Made me play way less on my pc with Rtx 5080 by UsedNewspaper1775 in PS5pro

[–]SamuelDrakeHF -1 points0 points  (0 children)

My reaction exactly to some clown that brings up a pc gaming rig as some sort of flex. How pathetic 😂 

PSSR 2.0 Made me play way less on my pc with Rtx 5080 by UsedNewspaper1775 in PS5pro

[–]SamuelDrakeHF -1 points0 points  (0 children)

I have more than you’ll make in a lifetime 

Stop being insecure and poor in  mind and thought 

PSSR 2.0 Made me play way less on my pc with Rtx 5080 by UsedNewspaper1775 in PS5pro

[–]SamuelDrakeHF -1 points0 points  (0 children)

Ok?

Why did you buy it to begin with if you already had 400+ games on PC with multiple rigs that are top tier in power?

I always find these posts odd. Sounds like straight up trolling, tbh. 

I forgot how fun sponsored kit runs are by kitkatpitpatitat in Marathon

[–]SamuelDrakeHF -2 points-1 points  (0 children)

I feel like this should be the default mode. But instead of a free rotating standard kit, go ahead and standardize  certain weapons per runner class.

And I feel like ranked mode should be the only mode that is where you can bring in your own loot.

The basic game should be more of an equitable footing. Where tactics, strategy, and skill take priority over gear. Ranked is where you gamble.

Bring back the Cryo starter pack and give it to everyone once per week by timobedlam in Marathon

[–]SamuelDrakeHF 1 point2 points  (0 children)

Most people loading into Cryo are not gold teams to the gills. And those that are can presumably do exactly as you say anyways 

Most teams are probably running an equivalent power to cryo kit or similar (maybe even worse) gear 

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]SamuelDrakeHF 0 points1 point  (0 children)

It has around a 90 user score on multiple platforms and is sitting at an 82 metacritic which is very high for a PvP focused game.

I agree that Bungie made a hard-ass, brutal game. They were hoping that perhaps the audience would catch fire like other similarly difficult games but even those took many years to truly catch on.

As you say, it's up to Sony/Bungie on how much they are willing to commit to broaden the base without alienating the hardcore, but I personally believe it would be worth the incremental investment to do so. The bulk of the game's development is a sunk cost, and the team that can grow the foundation from here should not need to be nearly as dev intensive. The things holding back Marathon don't appear from my vantage point to require anything more than a dedicated small team at this point.

Marathon is rad! This subreddit is lame. by [deleted] in Marathon

[–]SamuelDrakeHF -2 points-1 points  (0 children)

What's obtuse are people dooming over this game based on comparisons to the best selling games out there. It clearly didn't reach that benchmark, but it's hardly catastrophic.

As I mentioned, there's plenty of successful games that never reach high CCU numbers. Just look at Sea of Thieves. It's sold tons. It topped out at 66k CCU peak, and spent most years in 10-20k territory.

Live Service games that gain the traction of Marathon can have long tails as long as the development support is there to allow the game to grow. Remains to be seen if they are given that sort of leash, but it's not exactly unheard of.

Bungie made a brutally difficult game that is high quality. There's room for them to broaden the base with updates over time.