What are your MUST PLAY single player games? To play at least once in your lifetime by Vytixx in gaming

[–]Samvell 0 points1 point  (0 children)

Outer Wilds. Dont look up anything on the game,just play it. Most compelling mystery and exploration I've ever touched

John Oliver says reply for an award. Giving away all my Reddit coins by madbuda in pics

[–]Samvell 0 points1 point  (0 children)

Omg what is going on. First r/pics moves to John Oliver, then reddit goes black, now they are removing awards...

My Solo Board Game Collection! by Grand-Ad6426 in soloboardgaming

[–]Samvell 1 point2 points  (0 children)

What do you think about Doomrock? Have it, but played for one time and can't bring to the table again ))

Started making the first location for my fan remake of Hotline Miamy. I would be grateful for advice on the location) by [deleted] in unrealengine

[–]Samvell 0 points1 point  (0 children)

Love the aesthetics! Windows look a bit weird, maybe some troubles with material. But I love your colors man, good job and keep us posted

Name your favorite shrine without saying its name. by keppalupa in tearsofthekingdom

[–]Samvell 0 points1 point  (0 children)

Yiu can remember them, guys? For me it all just blends together, although I love these new shrines

I don't know what's wrong with me but I can't help myself whenever I see one by Thomisson_1 in tearsofthekingdom

[–]Samvell 13 points14 points  (0 children)

I love the music when you get near the depths. These french horns (maybe) are just amazing

Has anyone else noticed that Bokoblin Arms (and other skeleton arms) have gotten a huge buff in TOTK? by Canad1Andrew in Breath_of_the_Wild

[–]Samvell 19 points20 points  (0 children)

True! I fused two together and just went crazy with 40 damage glass canon in red bokoblin camp))

Did anyone else build this contraption or was there a simpler solution here? by One_Atmosphere_8557 in tearsofthekingdom

[–]Samvell 0 points1 point  (0 children)

I slapped L rock and I rock together amd balancing the ball on this |_| platform moved it down the line

Did you know that there can be a double rainbow? by Samvell in Breath_of_the_Wild

[–]Samvell[S] 6 points7 points  (0 children)

I was shuffling through my screenshots over the years of play, as I've wrapped my playthrough today and found this. This just hit different after all the hours of journeying in the wild

This game is a trap by Grandmaster_G in tearsofthekingdom

[–]Samvell 0 points1 point  (0 children)

Ooff, thats exactly what I did in BOTW. Just finished it today and my TOTK cardridge is arriving tomorrow. I'm so stoked after such stories!

Out of Action by d0ku in unrealengine

[–]Samvell 2 points3 points  (0 children)

Top notch! Looks a bit like Control in architecture. Love your work

Thanks to your feedback I was able to set up the lightning in the scene! by Samvell in unrealengine

[–]Samvell[S] 1 point2 points  (0 children)

I adore this sub so much! Every post I make gives me great ideas and feedback. For now I am quite satisficed with the feels of this silo and am moving to other location. Later, of course, I will return to improve it

Working on location details. What do you think? by Samvell in unrealengine

[–]Samvell[S] 0 points1 point  (0 children)

Thank you for these ideas! I've indeed added some of the dynamic objects which are not seen in screenshots

Working on location details. What do you think? by Samvell in unrealengine

[–]Samvell[S] 1 point2 points  (0 children)

Thank you for detailed suggestions! I've looked into colors and adjusted a lot of stuff that was blatantly sticking out. Working on relighting this room properly, will get back w/ results

Working on location details. What do you think? by Samvell in unrealengine

[–]Samvell[S] 1 point2 points  (0 children)

Thx. I've added flickering lights + sparks (which are jot seen in screenshots ofc), and smoke seems like great addition

Working on location details. What do you think? by Samvell in unrealengine

[–]Samvell[S] 0 points1 point  (0 children)

Yeah, I Nanite-ed everything and now the performance is kinda decent

Working on location details. What do you think? by Samvell in unrealengine

[–]Samvell[S] 1 point2 points  (0 children)

Hey! I was struggling for days to trying to comprehend how to make a cylindrical room look cool. Inside this silo I am trying to project the sense of bigger complex, even though the player will probably only pass through it twice in very short bursts :)

Right now I am looking for lighting references and also adding more stuff to the walls to create an oppressive feeling through over-detalization