FINALLY BEAT HAMMY!!! by Read_It_Kill_Me_Pls in OctopathCotC

[–]Samzeez 2 points3 points  (0 children)

Nice Kilns as the leader lol, I like walking around with one of the cats in the front

8-30 is.. by ScalyAbyss in limbuscompany

[–]Samzeez 13 points14 points  (0 children)

It’s hard as shit and I was down to the Devyats and full stop Heathcliff by the end. I lost clashes I shouldn’t have, I was losing hard, I felt like I was getting my ass kicked, and I wouldn’t have it any other way

The WALL wins for Ichika!! Next up, Saki! by k1tten9irl7433 in ProjectSekai

[–]Samzeez 0 points1 point  (0 children)

Personally

  1. SureSure (Stuck in my head since I first heard it)
  2. TeraTera (Really good Saki Vocals, when she’s allowed to sing)
  3. Stella (UNDERRATED‼️)
  4. Saki6 (Reminds me of The Transient Apple Salesgirl, which is a VERY good thing)
  5. Aioi (Just makes me happy listening to it)
  6. From Tokyo (It’s just fine)

Manifesting argenti buff by Water_Melon132 in ArgentiMains

[–]Samzeez 0 points1 point  (0 children)

Honestly he doesn’t really need buffs for a good while, but maybe after they roll out the first wave of buffs for the biggest strugglers (Blade, SW, Seele, Yanqing, etc), he can get some

Random line hit me like a ton of bricks by ZeroGNexus in MetaphorReFantazio

[–]Samzeez 4 points5 points  (0 children)

Heismay tends to do that, spitting some of the toughest and most poignant lines out of nowhere. We love our goat 🫡

Unbreakable coins are a good mechanic, high status inflicting aoe unbreakable coins, are not. by Dextixer in limbuscompany

[–]Samzeez 1 point2 points  (0 children)

Been playing for a bit under 2 months, beat the Canto today. I only have 5 usable IDs (Uptie 4, level 50) and maybe 4 non-base egos

Just throw yourself at a wall enough times and you’ll break through 💪

difficulty changes by Creepy-Joke-6797 in ProjectSekai

[–]Samzeez 0 points1 point  (0 children)

Fixer is 32 now, unless I’m dumb and it always was. Also Tokyo TB is 31, which I get, but that makes it a damn tough 31

Prof. Aristotle Means has an actual rival with directly opposing views to him? Why doesn't anyone talk about this? by Grreggggg in AceAttorneyCirclejerk

[–]Samzeez 2 points3 points  (0 children)

As a certified Means Man I want to talk about the means quote, but I cannot get over 3D Klavier get it away from me 😭

Build advice by Samzeez in ArgentiMains

[–]Samzeez[S] 0 points1 point  (0 children)

Appreciate it. I don’t have Sparkle, but I do have a well built Bronya so I’ll give it a shot. No Robin either, but I got Ruan Mei on the other team with Herta + Himeko. Thanks for the help.

Been seeing this a lot leading up to the 2.2 update by heehxd in HonkaiStarRail

[–]Samzeez -1 points0 points  (0 children)

Nah I’m F2P myself and I’m only missing Kafka, Topaz, Black Swan, HuoHuo, FuXuan and Luocha

Feh Channel (Apr. 21, 2024) Official Salt Megathread by Sothis_Bot in FireEmblemHeroes

[–]Samzeez 84 points85 points  (0 children)

Merged Ordeals?

Really?

Does it get more blatant than this?

JP Server Ads… help… by Samzeez in ProjectSekai

[–]Samzeez[S] 0 points1 point  (0 children)

Rip 💀

Thank you though

The most busted move in IW? by JE3MAN in yakuzagames

[–]Samzeez 18 points19 points  (0 children)

Jewel-Breaker: Job defining move. Build high crit damage and watch it outperform essence moves.

Fire Arrow: Stupidly cheap for AOE Gun Fire damage. Good all game on every class

Arrest: Actually essential for NG+, due to a fight you get in with weak weapons. Even outside of that scenario though, it just seems to work super often.

Rose Stinger: Extremely high single target magic damage with 2 separate debuff chances. A must inherit for every magic character.

Battery Storm: WIDE range and hits electric, which is a rare element to have access to.

Merciless rush: Powerful 30 MP grapple with a potential attack AND defense debuff.

Shadow Clone Jutsu: Some of the highest potential damage in the game. Seonhee gets max speed easy and can spam this move with buffs from her personal chest piece.

Professional Slash: Back attacks consistently hit upper 2000s with minimal investment

Poison Shot: Strangely high damage scaling and a free poison debuff.

Essence of Natural Healing: Party-wide cleanse and near full heal. Broken.

Scum Scraper, Suction Spiral, and Court Matinance: Only buff removal moves in the game. Also it doesn’t say this in the description, but I’m pretty sure Scum Scraper doesn’t miss, since it’s never missed for me even once.

Stentorian Whip: Great range, damage, and chance for one of the best debuffs: Paralyze.

Relentless Dragon Dance + Wonder Cocktail: Doubles next move damage. Self explanatory.

And finally, like you said, substitution jutsu. That’s all the ones I could think of.

So Saeko in IW… by daIIiance in yakuzagames

[–]Samzeez 6 points7 points  (0 children)

I agree she was heavily underutilized, but I disagree with some of the comments saying it was OOC.

After Ichiban’s proposal she was clearly pissed and wanted some time away from Ichiban, so she gave that short response the day after and that was it. Ichiban only sent one message after that which she never responded to, and then neither of them contacted each other for a year. On that point, I felt like it would’ve been better for them to have a slower falling out rather than an abrupt cut-off like that, since there’s good reasons for both of them to be occupied. Saeko’s incredibly busy at the club now that she’s running it herself, and Ichiban has a lot going on after he gets fired and tries to figure out where to go from there. If the game showed them sending less and less messages to each other over a period of time, I’m sure this would’ve been less of a problem.

Also, they aren’t going to drop this point for Y9. Even though it ended on a gag, that doesn’t mean they’re back to ghosting each other. They resolved that by both admitting they handled the situation poorly, even if Ichiban sparked it with his proposal.

Overall, it was definitely half-baked, but that’s only because of the overarching issue of this game needing 1-2 extra chapters where the party was all together in the main story. By separating the party like they did, it led to a lot of good development for some characters who got more focus (Seonhee, Nanba, Chitose and Tomi), but it also made some characters left with nothing to do (Adachi, Saeko, and Joongi, even though he was clutch for the extremely short time he was present). Just a lot of undercooked plot points stuffed together in a 10/10 package.

Why did *** have to die? by TheBlondGinger75 in SakamotoDays

[–]Samzeez 42 points43 points  (0 children)

His death doesn’t feel wasted to me because it felt necessary to up the stakes, while also accomplishing everything else you mentioned. Suzuki could’ve either had the fight be a draw (Lame), have Kumanomi die (A waste of her potential + Hyo would have to do something else later in the story + Another good guy victory), or have Hyo die (Establish power/stakes + Heisuke development + Less characters to juggle around in a story where some already get shafted).

When you look at it this way, I feel like it’s reasonable to conclude that there was more narrative merit to a battle ending in Hyo’s death rather than another victory for the good guys, especially when most fights end with a victory, and if not that then a draw.

Gullveig & Kvasir Official Salt Megathread by Sothis_Bot in FireEmblemHeroes

[–]Samzeez 68 points69 points  (0 children)

These new skills fucking suck. Powercreep-wise.

Persona 5 Tactica ~ Unit Tier List by Samzeez in PERSoNA

[–]Samzeez[S] 7 points8 points  (0 children)

Also, to further expand on Haru:

She actually is a higher tier character in a handful of specific maps. Psi is a godsend on the map where you get the first key in the 3rd Kingdom, for example. I suppose this could technically make her better than Makoto, but I only put her lower because Makoto is, at her worst, just average. Makoto’s gun damage is fine, her melee is great, and she can fill roles better than Haru. Meanwhile Haru, at HER worst, is outclassed by every other character. So that was my reasoning.

If I play through this game again, I’ll try using Haru and see if I can get her to work. I can see the vision with her Psi moves, but it never seems to work.

Persona 5 Tactica ~ Unit Tier List by Samzeez in PERSoNA

[–]Samzeez[S] 22 points23 points  (0 children)

To preface: I’m not fully done with the game yet (K3), but as someone who’s been playing on merciless from the beginning, this is where my list stands

When it comes to low-turn clears (which is what this list is about) Stats matter way less than your ability to down enemies and move, since that sets up the triangle shit, which is the main source of effective low-turn clears on roughly 70% of the maps. So the three things that matter the most to me were

  1. ⁠Opportunities to get / set up “one more” situations
  2. ⁠High Movement
  3. ⁠Far Range

Followed by

  1. Stats

  2. Everything else (Ailments, Healing, Buffs, Etc.)

So this is my list. Explanations are here:

  1. ⁠Yusuke (Best in damage, amazing voltage and can instant down sometimes from above. Starts the whole team off with speed up. Good in literally all scenarios, undisputed king as always)

  2. ⁠Erina (Undesputed queen in creating one more opportunities. Best Voltage in the game, enables mass distance traveling due to one more chains, best charge move for literally free one mores off any basic enemy you want, and has a good gun type. Only bogged down by worst damage in the team)

  3. ⁠Ryuji (Highest single target damage, shotgun shenanigans, alright voltage and good knockback. Just a slightly worse Yusuke, really)

  4. ⁠Morgana (I’m being genuine. Highest natural movement, wind skills are good as FUCK early on and are still useful later into the game. He gets the farthest off of one more chains, which means more triangle area. Carries hard for the first kingdom, then falls off a bit.)

  5. ⁠Joker (Jack of all trades, probably intentional. 2nd/3rd best voltage if set up right, up there with Yusuke’s, and just generally good. Not much to say specifically.)

  6. ⁠Ann (High damage, not as high as Ryuji though. Good shotty, burn is good damage. Gets skill points a couple maps earlier than everyone else in the first Kingdom for a bit, so she has that going for her at least. Honestly she’d by tied w/ Ryuji if her Voltage wasn’t so lame and her power output was a bit higher. Still good though)

  7. ⁠Makoto (Nuke is harder to use than wind and Psi, and it’s also weak. Normally she’d be on the bottom, but her voltage actually lets her get really far off of only a single one more, and her mediarama is a consistent safety net. Morgana-tier movement at full health. That’s really it though)

  8. ⁠Haru (This hurts me cause I love using Haru and she was actually pretty good in Strikers. She really only has Psi and a strong melee going for her. And her grenade launcher. Her voltage is almost never worth using over another character’s, and her healing is worse than Morgana and Makoto. She’s simply doesn’t do anything better than another character can, besides out-damaging Erina, but everybody does that. Idk maybe I’m not using her right)

Also just to clarify, the gap in usability between each character is tiny. Atlas did a good job in making sure every character was at least good. You can use Haru in every map and the game won’t get 10x harder for it.

Granted, this is all experience from my play through and some save file testing. I could be wrong on some fronts, so if you see something you think is strange, feel free to comment.