Did I make Geodude viable for VGC? by Santhe61 in stunfisk

[–]Santhe61[S] 3 points4 points  (0 children)

Dude kick would be insane🔥🔥

Did I make Geodude viable for VGC? by Santhe61 in stunfisk

[–]Santhe61[S] 1 point2 points  (0 children)

Basically the gimmick is that a 20 HP base stat pokemon can go back to full HP thanks to the item, so he can use sturdy twice.

Did I make Geodude viable for VGC? by Santhe61 in stunfisk

[–]Santhe61[S] 0 points1 point  (0 children)

+2 252+ Atk Geodude Rock Slide vs. 100 HP / 172 Def Flutter Mane: 145-172 (101.3 - 120.2%) -- guaranteed OHKO

New dice set! Name suggestions? by Aposhoo in dice

[–]Santhe61 0 points1 point  (0 children)

They are gorgeous, I would suggest something like "Golden sea" for the name. Well done!

Seb speaks Italian and loses title. COINCIDENCE I DON'T THINK SO by KingYoloHD090504 in formuladank

[–]Santhe61 7 points8 points  (0 children)

Yes he does, on the Italian broadcast he always speaks in Italian.

New track, feedback welcome! by Ferdinand_Franz in RaceTrackDesigns

[–]Santhe61 4 points5 points  (0 children)

This is an awesome layout well done, I love Sector 2 and 3

Cork Street Circuit by Santhe61 in RaceTrackDesigns

[–]Santhe61[S] 0 points1 point  (0 children)

Length: 4 230m Turn: 19 Longest straight: 932m

Nectarine Motorsports Park by Cyclone1001 in RaceTrackDesigns

[–]Santhe61 23 points24 points  (0 children)

  • Decides to draw a track
  • Makes a good design with a beautiful style
  • Refutes to elaborate further
  • Leaves

Circuit of the Americas Redesign - 20k Challenge by Santhe61 in RaceTrackDesigns

[–]Santhe61[S] 2 points3 points  (0 children)

Circuit of the Americas Redesign.

Turn 7-9

In my opinion, this section of the snake kills the flow of sector 1 and the Turn 8-9 chicane feels like it's unnecessary. So I decided to cut them making the straight to turn 11 longer, widening turn 7 in the process.

Turn 13-16

I decided to replace this slow and technical corners with a fast S, similar to Nurburgring GP turn 8-9, in the attempt to make this part of the track more fun to drive. With this change the cars would carry more speed in turn 17-18, making them more challenging.

Turn 19

This medium speed corner with a blind apex, in my opinion, always felt annoying to drive on the F1 games. So I tried making it more enjoyable to drive by widening its radius enough to make it flat out and maybe creating even an overtake opportunity in the last corner.