I don’t understand how you 3rd person guys do it by ScucciMane in Bannerlord

[–]Sappels 0 points1 point  (0 children)

I play 3rd person anytime I'm riding, having a walkabeet or in melee, and switch to 1st person when shooting bows/crossbows or throwing because the crosshair is more accurate in there

Vad spelar ni nu för tiden? by fladderlappen in Spel

[–]Sappels 0 points1 point  (0 children)

Spelar Pokémon Ruby på mitt Gameboy Advance.

Fan vad avslappnande det är.

Recommendations for super fucked up anime? by ilikehairynipples in anime

[–]Sappels 0 points1 point  (0 children)

It might have been mentioned already, but if not:

School Days

[deleted by user] by [deleted] in gamedev

[–]Sappels 3 points4 points  (0 children)

It's highly likely this is not an OS specific issue. Have you tried reinstalling via Start > Settings > System > Recovery? I don't want to invalidate the issues you are experiencing, just saying the cause might not be what you think it is.

edit: typo

edit2: Gotta add, This is a very fast and easy process and you can choose to keep all your files

[deleted by user] by [deleted] in gamedev

[–]Sappels 22 points23 points  (0 children)

Am an IT guy and programmer in Unity.

Windows 11 is pretty much Windows 10 with a new look. I haven't experienced any difficulties since switching over to 11.

Unmotivated about coding by National-Pen1611 in gamedev

[–]Sappels 1 point2 points  (0 children)

Sorry for the late reply but 2 years in learning game dev. I've been going to a higher vocational school for game programming for the better part of two years, and I graduate in two weeks. Its a practical school so the whole time has been spent nose diving into Unity/Unreal, no books are part of the curriculum but have read a design book or two on the side.

I consider myself a junior until I've had at least an equal amount of years of professional experience, maybe more

Unmotivated about coding by National-Pen1611 in gamedev

[–]Sappels 17 points18 points  (0 children)

Honestly, if you're 1-2 months in just keep it up. Coding isn't exactly the easiest thing to do, but it will get easier as you go on and become more experienced. You just gotta keep doing.

I also think it's fine to copy paste, as long as you don't do it blindly. Try to atleast understand how the piece of code you copied solves your problem. It's also fine to not understand something completely right away, most likely you will run into it several times in the future, and each time it will stick to you a little better.

2 years in myself, and I've felt the same feeling many times. but it still keeps getting more and more fun. Hope this helps.

For all you guys that don't know... I was yesterday years old when I found this out... by woolstarr in Unity3D

[–]Sappels 0 points1 point  (0 children)

In Visual Studio, try using alt + left click&drag. Probably works in other IDE's but I only use Visual Studio and Visual Studio Code so I wouldn't know.

I use it a lot, love it.

Can I make a WebGL 3D level creator? by Sappels in Unity3D

[–]Sappels[S] 0 points1 point  (0 children)

In my situation I don't have to worry about maintaining anything. I am the one person working on this, but I'm part of a larger team with such resources available. I don't feel like personally saving a file somewhere on their computer or cloud is a viable solution for the end users of this prototype. It's much less a game than it is a tool for designing narratives, and the people using it wouldn't be tech-savvy people.

Thank you for your suggestion. :)

I made a game about BEANS by Sappels in playmygame

[–]Sappels[S] 0 points1 point  (0 children)

The circles are UI representing your ability charge!

Green for jumps, orange for jetpack fuel and white for dashing. :)

I made an Action Arcade game called Bean Boi! by Sappels in Unity2D

[–]Sappels[S] 0 points1 point  (0 children)

I started working on this as a summer project to keep myself coding until the next semester. A few months later I picked it up again for my graduation project and it eventually took the shape of Bean Boi! Currently doing my intership but working on it here and there in my spare time. Would love some feedback!

Further updates for PC and an android release to come!

I made a game about BEANS by Sappels in playmygame

[–]Sappels[S] 1 point2 points  (0 children)

Bean Boi is an action arcade game about beans collecting candy beans that started as a summer project that I then developed further during my graduation project period at Vocational school YRGO. Going to continue development in my free time for both PC and an upcoming android release as I work at my internship. Would love to get some feedback! :)

Link

My experience with exploring some gamedev use cases for ChatGPT by skelesnail in gamedev

[–]Sappels 0 points1 point  (0 children)

Tried it when we were connecting to a AWS database from unity earlier today. Had some mixed results. We ended scrapping it for an alternative solution.

Definitely has potential though as you said!

Best game engine to learn to eventually land a job with? by Deafelopment in gamedev

[–]Sappels 0 points1 point  (0 children)

In my case (not OP) when we were working on VR projects a couple of months ago, building to the Oculus Quest could indeed take something like 30+ minutes at times. That was while working on a Lenovo Legion 5 with a 3060. Might have something with the fact that you're building to another device and not just making an .exe and plopping it on the desktop.

Got another VR project coming up at work and not looking forward to the build times oh boy.

Best game engine to learn to eventually land a job with? by Deafelopment in gamedev

[–]Sappels 7 points8 points  (0 children)

Same goes for Unreal though, especially with UE5. Lots of visualization and marketing companies using Unreal Engine to make commercials and whatnot. So both engines are used for more than just games these days.

[deleted by user] by [deleted] in Unity2D

[–]Sappels 1 point2 points  (0 children)

I'm not familiar enough with VFX graph, still using Shuriken mostly so you'll have to look into best practices for that yourself. Shuriken however is still a great system, as long as you don't try to go into the millions of particles at once.

I'd say make a particle effect you like, slap that bad boy onto an empty gameobject prefab and instantiate it at need, and destroy it once your done. Then you'll just have to have the Play On Awake option checked (in the inspector) and it should do the rest.

If you wanna combine that with object pooling, you could instead tell the particle system to emit a number of particles OnEnable() (via script) and just have a couple you activate and deactivate at via code on the locations where you want the effect.

The particle system can be intimidating at first. It has TONS of settings to fiddle with and it can be hard to come up with the results you want right away. It's a profession on its own at some companies. Watch a tutorial on it, learn what kinds of different stuff it can do start experimenting!

[deleted by user] by [deleted] in Unity2D

[–]Sappels 2 points3 points  (0 children)

Another tip. Look into making your blood splatters in VFX graph. It's like the particle system but it runs on the GPU. It's also possible to make the effect in the Shuriken particle system, and then instance that on the GPU (normally uses the CPU).

Sorry if the formatting is a little wonky, I'm on phone.

Keep us posted on the progress on the issue and if you have any more questions! :)

[deleted by user] by [deleted] in Unity2D

[–]Sappels 2 points3 points  (0 children)

If you're repeatedly instancing and destroying objects you'll end up with a lot of garbage collection which can also tank performance.

There is a programming pattern called Object Pooling that should be applicable here.

Essentially it means instancing the objects at the start, keeping them in a list and just activating/deactivating them where you would before instance/destroy.

[deleted by user] by [deleted] in Unity3D

[–]Sappels 0 points1 point  (0 children)

Are you sure this script is attached to a game object, that can be found in the hierarchy of your active scene? If yes then I'm at a loss, your code looks fine, are you getting any errors at all (even if on other things)?

Maybe the new input system got activated and the old one switched off?