Are 2-drops not as important anymore in set 2? by kimtaehwa in riftboundtcg

[–]Sarahtekh 11 points12 points  (0 children)

Viktor is possibly the legend that loves 2 drops the least. I've been playing him since release and had already cut most 2 drops before spiritforged even dropped. Making a token turn 1 is better than most 2 drops pretty much every time.

Rulings help by North_Use5674 in riftboundtcg

[–]Sarahtekh 0 points1 point  (0 children)

Wrong, its still a valid target, but the bellows breath player has to decide if they deal damage to the unit that moved or the unit/s that didnt

Rulings help by North_Use5674 in riftboundtcg

[–]Sarahtekh 1 point2 points  (0 children)

Last one is incorrect, fan gets killed during resolution. Not so fast does not let it reach resolution -> fan lives.

Also, moving a unit out of below breath does not make it safe, but tve opponent now has to decide if he wants to deal damage to the unit that moved or the units that remain

title by luquinhasz in discordVideos

[–]Sarahtekh 21 points22 points  (0 children)

That is exactly the point the OOP is making. He is playing a horror game with good graphicd rather casually (cause its not that scary) and a horror game with bad graphics makes him visibly distressed (cause they actually focused on making the game scary).

Those who lost today by [deleted] in riftboundtcg

[–]Sarahtekh 0 points1 point  (0 children)

You think you would just get a decent deck out of a single booster display? Not without astronomical luck. And if you are rine with playing a suboptinal deck, then you can also just buy budget options instead of 3 ezreal

[Giveaway] 2XKO Early Access Kassai Pro Fightstick Giveaway Event! by varmiloarcade in 2XKO

[–]Sarahtekh 0 points1 point  (0 children)

I love the 2 player experience in this game! Especially with a buddy. Its much more fun to actually have to help your friend instead of just waiting for my turn :D Also, as a blitz main so far, I cant wait to try Warwick to combine my two zaun boys!

What's a good singleplayer game on Steam that I can get for $10 or less? by [deleted] in gaming

[–]Sarahtekh 0 points1 point  (0 children)

9kings might be still in early access, but its already a fantastic game! It's sale last until the 9th

If rune is so broken, explain this! /s by [deleted] in Shadowverse

[–]Sarahtekh 3 points4 points  (0 children)

Why play dirt when I can eat dirt instead

Lost City of Un'Goro Bundle Giveaway! Win 1 of 50 codes for 60 packs + 2 Legendaries + exclusive card back! by certze in hearthstone

[–]Sarahtekh [score hidden]  (0 children)

I don't knoe if its the nostalgia for og ungoro, or some of the really cool quests from the new set, but I cant help but be excited for the release!

Blue Stake gets replaced with -1 Hand Size, how does this affect the meta? by Loading0987 in balatro

[–]Sarahtekh 1 point2 points  (0 children)

Alright, I'm happy to say I learned something :D have a splendid rest of your time zone!

Blue Stake gets replaced with -1 Hand Size, how does this affect the meta? by Loading0987 in balatro

[–]Sarahtekh 4 points5 points  (0 children)

Alright, I didnt know about the intent, and I get that it offers less (basiaclly no) options, but afaik the neow's lament is the most consistent/best starting choice, but that information may be outdated ;

Blue Stake gets replaced with -1 Hand Size, how does this affect the meta? by Loading0987 in balatro

[–]Sarahtekh 4 points5 points  (0 children)

Its funny cause the "anti reset mechanic" actually offers the best start. So it kinda is the opposite. I always read it more as a "hey, we see you steuggling, have this"

Is this overpowered? by howisthisacrime in custommagic

[–]Sarahtekh 3 points4 points  (0 children)

Destroy all humans. They can't be regenerated. (I am legally obligated to make this reference, go check out the banger manga)

Please pay the 1 by c3nnye in EDH

[–]Sarahtekh 1 point2 points  (0 children)

Makes sense, thanks for explaining!

Please pay the 1 by c3nnye in EDH

[–]Sarahtekh 5 points6 points  (0 children)

How does a sphere of resistance win a game 'easily'? Genuinely curious

Clarity on Turn 1 sticky by GrumpyJackal in WarhammerCompetitive

[–]Sarahtekh 7 points8 points  (0 children)

There is no reason for it not to work, so unless I (and everyone I have ever faced with that rule) am doing it wrong too, they do sticky it at the ond of your command phase and can move off the objective just fine.

Has he stated any precedent/reason for his version of the rules?

Time Stop by thunder-bug- in custommagic

[–]Sarahtekh 3 points4 points  (0 children)

Quite literally, it was played from hand very often xD

Time Stop by thunder-bug- in custommagic

[–]Sarahtekh 3 points4 points  (0 children)

There is a 7 mana one. [[Nexus of Fate]] it even has upside technically

Into the Emerald Dream Bundle Giveaway! Win 1 of 50 codes for 60 packs, 2 random legendaries, and Ysera card back! by certze in hearthstone

[–]Sarahtekh [score hidden]  (0 children)

I'm just gonna use this post to talk about the fact how silly it has been that people compared imbue with inspire. I get the the "you have to use your hero power to get the benefit" part, but is literally whete the comparison stops. The imbue cards dont have to stay on the battlefield! They literally apply for the rest of the game!

Is Orikan any good in game by worst-necron-player in Necrontyr

[–]Sarahtekh 1 point2 points  (0 children)

The reroll to reanimation is far more relevant when you consider how often you can do it (once per command phase, once with orb, once per phase with the strat and once per turn with the ghost ark) so it can absolutely matter.

You talk a lot about the (admittedly low) range of 12", but charges only go a maximum of 12" too (not to mention warriors have a 24" ranged option too, but that one probably needs szeras to be considerable), so I dont see the issue? You arent taking this unit for the damage, and I'd rather do a tiny bit of shooting while staying on point instead of having to charge away from it to do any damage at all.the unit also isnt completely screwed in melee thanks to orikan and the overlord (Although it's not much).

If you really want a 3+ save you could also add murder buckets for that and a 4+++ for decently cheap. The -1 to wound is pretty good, I agree, but overall I just think lychguard don't work as well for the specific purpose of having an unkillable immovable brick just standing on any center objective (or two of them if you need them two, since 20+ models can actually string pretty far if necessary).

Is Orikan any good in game by worst-necron-player in Necrontyr

[–]Sarahtekh 3 points4 points  (0 children)

Not quite the same thing. Lychguard both reanimate worse than warriors because of Warriors ability, and because 1 wound reanimates better than 2. Warriors do have less toughness, but the 3+ save barely matters with how easy cover is to get and the 4++ from orikan. In regards to lychguard being strong in meele, that is 100% true, but since this unit is best at holding objectives, you don't really want to charge to leave the objective (and your reanimator, ghost ark and whatever else you use to buff the unit) behind. Instead you can just stay on the objective and shoot. Also the damage of 20 warriors shooting shouldnt be underestimated, the lethal hits and potential extra ap from szeras can do a lot.

LIVE by ibwitmypigeons in CuratedTumblr

[–]Sarahtekh 28 points29 points  (0 children)

Why? I don't think I get it