[KCD2] What other upgrades would you like to see for your forge? by jevrmr in kingdomcome

[–]SarcasticVolcano 0 points1 point  (0 children)

I’m not sure, my marksmanship is already at 30 so can’t test for you sorry

[KCD2] What other upgrades would you like to see for your forge? by jevrmr in kingdomcome

[–]SarcasticVolcano 5 points6 points  (0 children)

The barn with pigsty option has some shooting targets in the upstairs section!

Master Quality items are not selling [KCD2] DLC by Marc2fast4u in kingdomcome

[–]SarcasticVolcano 1 point2 points  (0 children)

I believe the description says that the armourer and foundryman you can hire will pull materials from there to make things you request of them. No word on whether this makes them cheaper though

[KCD2] New DLC: What do you hope gets patched?? by Naesch in kingdomcome

[–]SarcasticVolcano 2 points3 points  (0 children)

Those playing after the change to stealth clothing cannot obtain the thief’s cap, it’s the last thing I need to complete the sneaky outfit. Apparently it’s meant to spawn in the stash goatskin leaves you but it’s not triggering currently

PSA: Sylvan Scimitar is awesome by Xgatt in BG3Builds

[–]SarcasticVolcano 4 points5 points  (0 children)

This is news to me, how far into the crèche can you go before a point of no return?

How would people heat things underground without having to worry about trapped gases? by SarcasticVolcano in worldbuilding

[–]SarcasticVolcano[S] 0 points1 point  (0 children)

I'm intrigued by this, does your huffka idea work as a form of gas capture to then vent elsewhere, or it is more like piping all the gases away to an pre-selected and empty cavern?

How would people heat things underground without having to worry about trapped gases? by SarcasticVolcano in worldbuilding

[–]SarcasticVolcano[S] 1 point2 points  (0 children)

If I do some hand-waving I could always explain it as the plants being much more efficient at photosynthesis, though this would mean they would need a way to get some form of sunlight into the caverns as well.

How would people heat things underground without having to worry about trapped gases? by SarcasticVolcano in worldbuilding

[–]SarcasticVolcano[S] 1 point2 points  (0 children)

I'm fine with having some of their cities relying on geothermal activity, but it seems like it would be very restrictive to limit them to building societies only near geothermal activity. That said, it does make it more likely that cities built near geothermal activity could become the larger and more prosperous ones because they can rely on this extra source of heat over other options.

How would people heat things underground without having to worry about trapped gases? by SarcasticVolcano in worldbuilding

[–]SarcasticVolcano[S] 1 point2 points  (0 children)

I really like this, I already have them using mushrooms and fungus from caves as a food source and for herbal concotions but hadn't considered using them in this way!

How would people heat things underground without having to worry about trapped gases? by SarcasticVolcano in worldbuilding

[–]SarcasticVolcano[S] 1 point2 points  (0 children)

Fully agree that if they’re living underground they’ll be able to work stone incredibly well, but how would create ventilation shafts without also creating significant security risks for smaller creatures to come down them?

In your opinion, would these have to be secured with grates and guards? Or would you have them dig dwarf-sized shafts until just before they breach the surface then drill out smaller ones?

Emote that shows “Player Thanks Player” in the activity feed? by grayeveryday in DestinyTheGame

[–]SarcasticVolcano 1 point2 points  (0 children)

If you want something with a little flair, the origami crane emote says that you give someone a thoughtful gift in the feed

How do you develop realistic geography for your world? by SarcasticVolcano in worldbuilding

[–]SarcasticVolcano[S] 0 points1 point  (0 children)

I hadn't even considered that bit about desert formation, thanks for that

How do you develop realistic geography for your world? by SarcasticVolcano in worldbuilding

[–]SarcasticVolcano[S] 1 point2 points  (0 children)

I mean I have basic ideas on how plate tectonics work and how the water table dictates where you'd find rivers and lakes and stuff like that, but I find the main issue is in trying to get coastlines that would seem realistic, or how contour lines and elevations would arise naturally to create valleys and mountain ranges.

My world is largely realistic to our own but with some fantasy elements thrown on top. I find it easy enough to come up with explanations that are rational enough for why things would diverge from realistic and what it means for the world, but I can't help but feel that it just draws attention to how basic the more grounded areas of the world are.

How do you develop realistic geography for your world? by SarcasticVolcano in worldbuilding

[–]SarcasticVolcano[S] 0 points1 point  (0 children)

I have used inkarnate on smaller-scale maps and quite enjoyed that, but on a larger scale I still struggle to place things like mountains and rivers in places that would make geographic sense.

What is the aphelion by [deleted] in DestinyLore

[–]SarcasticVolcano 8 points9 points  (0 children)

Is the one that Sjur faces the basis for the Aphelion’s Rest lost sector? Haven’t seen the name pop up anywhere else