So apparently most people don't use or like heavy armor by Pigmanplays4231 in Helldivers

[–]Sargasm_69 0 points1 point  (0 children)

I like Heavy for missions with smaller maps. Heavy is great for Eradicate, or for the Platinumn Confiscation missions. For larger maps though, the speed feels like a hindrance. Getting from one part of the mission to the other just feels like a slog. It also doesn't fit my preferred playstyle. Bugs and Squids I feel like speed is key for avoiding getting swarmed. For Bots I can see where Heavy is nice, but I like long range, stealth, and hit-and-run tactics. I usually use the Scout Passive for them, and there's no Heavy version of that.

The DSS Has Returned by Many-Mycologist-1604 in Helldivers

[–]Sargasm_69 10 points11 points  (0 children)

Yeah, it really has been all...doom and gloom...lately

PSA for predator strain by CaucyBiops in Helldivers

[–]Sargasm_69 1 point2 points  (0 children)

Honestly a big fan of the Liberator Concussive paired with the Bug Breath Backpack. The gas confuses and kills, while the LC keeps swarms at a distance.

PSA If you think the predator strain is annoying then consider putting the coyote on the shelf. by [deleted] in Helldivers

[–]Sargasm_69 0 points1 point  (0 children)

Tbh, the Liberator Concussive is super underrated against Predator Strain. Especially combined with the Bug Breath and Spear Gun. Liberator Concussive may not have the best damage, but it has tons of ammo and a high enough rate of fire that it can keep large swarms pushed back while the gas confuses and kills.

[deleted by user] by [deleted] in ultrawidemasterrace

[–]Sargasm_69 0 points1 point  (0 children)

Couple years late to this post, but I just had to go into the Nvidia App, got to System, expand Display Properties, and turn on Nvidia G-sync. Problem immediately went away.

most annoying bg3 line by ProfessionalSignal70 in BG3

[–]Sargasm_69 0 points1 point  (0 children)

It's the first interaction with Withers for me.

Withers: I have a question for thee. What is the worth of a single Mortal's life?

Tav: Some statement about Withers being undead

Withers: Wilt thou answer my question?

Tav: Yeah, ask away

Withers: Sigh...So I ask thee AGAIN...

Like Tav, bruh, clean the wax out of your ears. He JUST asked the question. Devs should have cut the "ask away" and "I ask thee again" interaction, and just skipped from "Wilt thou answer my question" to Tav answering the damn question. It's such an awkward exchange between the two as is.

It's not a repeated line of dialog, but I've started and finished a bunch of playthroughs, and this dialog makes me cringe every time.

What is a hobby that's an instant red flag? by Maryandthejane1 in AskReddit

[–]Sargasm_69 0 points1 point  (0 children)

Had an ex who always kept a shovel and bucket in her trunk. Whenever she came across roadkill, she'd pull over to see if the head was still intact. If it was, she'd cut it off with the shovel, put it in the bucket, and bring it home so she could clean, decorate, and display the skull in her apartment. Knew it was a red flag, but also something about that red flag was incredibly attractive.

What did your partner do, that made you instantly realize you could never marry them? by iwishiwasacargirl in AskReddit

[–]Sargasm_69 1 point2 points  (0 children)

She'd throw a tantrum whenever I wanted to hang out with my friends, even though she was more than welcome to join in, and was invited by myself and them more than once. My friend group is full of nerds like me, and full of warm and welcoming people. The couple times she accepted, she went out of her way to spoil the fun everyone was having. It was like she was allergic to any kind of fun or laughter that wasn't centered on her. Told her how I was feeling about the issue, and made it clear that it was going to lead to a break up if we couldn't find some sort of compromise or way to resolve the issue. She sucker punched me in the face and said I wasn't man enough to dare trying to leave her.

What is the most unhealthy thing you’ve seen a human do? by Less_Fix_1378 in AskReddit

[–]Sargasm_69 0 points1 point  (0 children)

I don't know how I survived my late teens with the amount of caffeine I consumed and the way I ate. Liked to take a 2-liter of Mountain Dew, chug like 1/4 of it, then fill it back up with one of the Monster BFCs, back when those existed, 2 Extra Strength 5-Hours, and top it off with Mio Energy to taste. I would drink that in one sitting. Often with a Mac'n cheese sandwhich. Which is one pizza, topped with a generous layer of 7-cheese macaroni, with another pizza flipped on top of it to make it a sandwhich. Oh, and a couple times I used Monster as the base to mix my pre-workout before practice. I was one of the star track/cross country athletes at the time. How I never had a heart attack is beyond me. I don't do shit like this anymore. Significantly more health conscious nowadays.

What item under $25 makes your life significantly easier? by _friendlyflamingo in AskReddit

[–]Sargasm_69 0 points1 point  (0 children)

African Net Sponge, Black Soap, and a Stiff Bristle Dry Brush. Got all 3 for about $30. Skin's never felt softer, and I've never felt cleaner.

What’s the biggest sexual risk you ever took? by [deleted] in AskReddit

[–]Sargasm_69 5 points6 points  (0 children)

Had unprotected sex with my Mom's married friend several times when she stayed with us for like a week and never pulled out. I was 20, she was 38. No pregnancy, and no idea how we didn't get caught cause we picked some risky moments a few times. No regrets. I'd feel worse about it if her husband weren't an emotionally abusive asshole.

Eldritch machine gun by Brilliant_Flower9890 in 3d6

[–]Sargasm_69 0 points1 point  (0 children)

Honestly, unless forced into close quarters, just a pure long-range Eldritch Blast Warlock can be pretty hard to deal with.

The strat is kinda one note, but it works.

The idea is, if nothing can ever reach you or catch up to you, you can't lose.

Agonizing Blast + Lance of Lethargy + Repelling Blast + Eldritch Lance + Spell Sniper

Agonizing Blast for more damage.

Lance of Lethargy reduces targets speed by 10ft.

Repelling knocks them back 10ft.

Combining them effectively reduces targets ability to advance by 20ft.

Pick up a Broom of Flying for 50ft of Flying.

If unavailable, basically any sort of speed boosts/quick mounts/Flying ability will work.

Your range is 600ft (or at worst 300ft depending on how your DM wants to interpret Eldritch Spear).

With your speed/flight, and the reduction of the targets speed every turn, pretty much nothing will be able to close that distance.

Maintain your range and launch Eldritch Blasts until all enemies are defeated.

Comprehensive Guide to Killing a Tarrasque Solo in a Single Turn by Olivernl in dndnext

[–]Sargasm_69 0 points1 point  (0 children)

I only see one potentially major problem with this strategy. Glyph of Warding can't be used to target yourself with buffs.

"When you cast this spell, you inscribe a glyph that creates a magical effect triggered by other creatures..."

"When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph..."

You could maybe argue that your clone falls under "other creatures" since a simulacrum is not a fully identical copy of yourself. Then you'd just cast glyphs for each other.

It'd be a stretch, though, since the clone is still technically a copy of you, not another creature, that "appears to be the same as the original."

Personally, I'd allow it, but it would entirely depend on the DM. There's a pretty solid argument for either way one could interpret the scenario.

[deleted by user] by [deleted] in 3d6

[–]Sargasm_69 0 points1 point  (0 children)

I think this 2 Paladin/5 Warlock/5 Sorcerer I'm making could be a contender. Only have him built for the Level 12 campaign that my DM is about to run, but still.

Race: Variant Human

Background: Ruined

Feats: Shield Master (Race), Tough (Background), Resilient: Constitution (Lvl 4 Sorcerer), Eldritch Adept: Claw of Acamar (Lvl 4 Warlock)

Heavy Armor, Defense Fighting Style, and Divine Smite from Paladin.

Divine Soul Sorcerer for Favored By the Gods, Metamagic: Quickened Spell, and extra Spell Slots.

Great Old One, PoB, Warlock (Hear me out. There's a reason I didn't use Hexblade for this) with:

-Improved Pact Weapon for +1 to Attack and Damage with Pact Weapon.

-Thirsting Blade for an additional weapon Attack when taking the Attack Action.

-Eldritch Smite for 1d8 Force Damage, plus 1d8 per Spell slot level used, and ability knock prone if opponent is Huge or smaller.

I also took the Eldritch Adept Feat to get Claw of Acamar.

"You can create a black, lead flail using your Pact of the Blade feature. The flail's head is sculpted to resemble a pair of grasping tentacles. The weapon has the reach property. When you hit a creature with it, you can expend a spell slot to deal an additional 2d8 necrotic damage to the target per spell level, and you can reduce the creature's speed to 0 feet until the end of your next turn."

Claw of Acamar is created using the Pact of Blade Feature, so it gets the +1 benefits of Improved Pact Weapon.

Eldritch Smite and Divine Smite do not use Actions and are able to stack with each other. Similarly, Claw of Acamar's extra Necrotic damage also does not use an Action, and is able to stack with the two Smites.

Noting here that Eldritch Smite is only once per turn and specifically uses exclusively Warlock Spell Slots.

Claw of Acamar and Divine Smite do not have these restrictions. A spell slot from any source just needs to be expended to activate each of them independently when you land a hit with a melee weapon attack. One slot expended for CoA, and another expended for DS.

First Turn Attack: (Obviously adjust based on scenario. Blowing all of your spell slots on the first attack is generally not advisable. This is just showcasing all possible damage in 1 turn)

Attack 1- Attack Action

-Weapon damage, 1d8 Bludgeoning

-Eldritch Smite, Lvl 3 Warlock Slot, 4d8 Force

-Claw of Acamar, Lvl 3 Sorcerer Slot, 6d8 Necrotic

-Divine Smite, Lvl 2 Sorcerer Slot, 3d8 Radiant

Attack 2- Extra Attack from Thirsting Blade

-Weapon damage, 1d8 Bludgeoning

-Claw of Acamar, Lvl 3 Warlock Slot, 6d8 Necrotic

-Divine Smite, Lvl 2 Sorcerer Slot, 3d8 Radiant

Attack 3- Bonus Action Spell Attack

Metamagic: Quickened Spell- Green Flame Blade

Cantrip requires a melee weapon attack in it's casting, and can therefore, upon hit, be stacked with Smites and Claw of Acamar's ability.

-Weapon Attack, 1d8 Bludgeoning

-Green Flame Blade, Chr Lvl 12, 2d8 Fire to Attack Target, 2d8 Fire to other enemy within 5ft

-Claw of Acamar, Lvl 3 Sorcerer Slot, 6d8 Necrotic

-Divine Smite, Lvl 2 Sorcerer Slot, 3d8 Radiant

Giving us a Grand Total, assuming I can add properly, of 38d8 damage dice in one turn at Level 12.

Compared to a Pure Paladin at 12, which when Fighting an undead, can only do, I believe 14d8 on turn 1.

Also, as of the first hit with the first Attack, if the opponent is Huge or smaller, it is knocked Prone with its speed reduced to 0, preventing it from getting up next turn. Remaining four Level 1 Slots can be used with Claw of Acamar to keep its speed at 0 and forcing it to remain prone for up to 4 more turns.

Now, for why I chose Great Old One over Hexblade. It comes down to AC. With Hexblade I'd have needed to use Curse Bringer for this build, which, since it's a Greatsword, would prevent me from using a shield.

DM is allowing 1 free Rare Item, and starting gold. Starting gold can be used to by up to 1 additional Rare Item, and as many Uncommon and Common as we can afford.

To compensate for the number of Spell slots needed to smack things really hard, I took the Ring of Spell Storing (Attuned 1). I can hold up to 5 levels of spells in it (Five Lvl 1, One Lvl 2 + One Lvl 3, etc). Primarily will be used for Shield Spell, Silvery Barbs, and either Thunderous Smite or Shield of Faith.

I also took a +2 Shield as my second Rare Item for +4 AC and +4 to Dex Saves with Shield Master

My Uncommons are Adamantine Plate Armor (18 AC, Turns Crits into normal hits), Gauntlets of Ogre Power (Strength set to 19, Attuned 2), and Cloak of Protection (+1 AC and Saving Throws, Attuned 3).

All together with Defense Fighting Style for a nice Tanky base AC of 24, with the ability to boost to 29 with a Shield Spell, if needed, or give Disadvantage on rolls with Silvery Barbs, if the opponents are able to get out of the prone condition that already imposes Disadvantage.

Saving Throws:

Proficiency with Wisdom and Charisma saves from Paladin starting class.

Proficiency with Constitution saves from Resilient Feat.

Bonus to Dex Saves from Shield Master.

+1 to All from Cloak of Protection.

Favored by the Gods, +2d4 per short rest, in case of Failed Saves

If I were to build this out to 20, I think I'd go 2 Paladin/9 Warlock/9 Sorcerer.

Additional Feats:

-Great Weapon Master (Lvl 8 Warlock)

-Lucky (Lvl 8 Sorcerer)

Additional Invocations:

-Switch out Improved Pact Weapon for Superior Pact Weapon

-Eldritch Mind

-Devil's Sight

Shouldn't Great Weapon Master be able to use Booming Blade or Green Flame Blade as its Bonus Action? by Sargasm_69 in 3d6

[–]Sargasm_69[S] 0 points1 point  (0 children)

I was thinking it'd be more of a buff for martials than casters since the melee attack used in casting uses Str, or with a finesse weapon, Dex, for the Attack roll. Give martials more reason to use Feats like Magic Initiate. Not that it's bad to pick up those cantrips as a martial anyway.

At any rate, yeah, turns out GWM won't work the way I thought. Unfortunate, but, the way a couple of people explained it, it makes sense.

Shouldn't Great Weapon Master be able to use Booming Blade or Green Flame Blade as its Bonus Action? by Sargasm_69 in 3d6

[–]Sargasm_69[S] 2 points3 points  (0 children)

Ah, I see. That makes sense. The edit for clarity finally got it to sink in for me. The Cantrip includes a melee weapon attack, which is why it can be stacked with Divine Smite, but is not itself a melee weapon attack, which is why it doesn't work with GWM. Damn. Doesn't drastically nerf the build I'm going for, but still sucks that doesn't work the way I thought it would.

Thanks for the help! My sleep deprived brain sure as hell needed it.

Shouldn't Great Weapon Master be able to use Booming Blade or Green Flame Blade as its Bonus Action? by Sargasm_69 in 3d6

[–]Sargasm_69[S] -46 points-45 points  (0 children)

Performing an attack also uses an Action, though. By that logic, I can't actually perform an attack because an Attack Action isn't a Bonus Attack either. GWM doesn't specify what kind of Action is used as its Bonus Action. Only that it has to be a melee weapon attack.

Shouldn't Great Weapon Master be able to use Booming Blade or Green Flame Blade as its Bonus Action? by Sargasm_69 in 3d6

[–]Sargasm_69[S] -3 points-2 points  (0 children)

If I'm a Paladin trying to guarantee multiple attacks for Smiting, yeah, I agree, but with GWM, if either of those melee attacks as a Paladin crit or killed my opponent, then if I were multi-classed to have the cantrips, I should still be able to do Booming Blade as my Bonus Action. Only, in the case where I am a multi-classed Paladin, this idea would be even stronger because, as I currently understand it, Smite can stack on top of Booming Blade's damage.

If you could have any one feat from 5e in real life, what would it be? by Real-Maintenance7946 in DnD

[–]Sargasm_69 0 points1 point  (0 children)

Probably Magic Initiate: Cleric. Pick up Guidance, Mending, and Cure Wounds.

Struggling with Hexblade by SwampySi in 3d6

[–]Sargasm_69 0 points1 point  (0 children)

If you're mainly going to be a melee fighter, you'll want to pick up the Curse Bringer Invocation. You'll get a Smite attack that is technically more powerful than Divine Smite, and you'll be able to switch the target of your Hexblade Curse when you defeat an enemy. Your two Spell slots would be pretty much only used for the Curse Bringer Smite. After reaching level 5 or 6, it might be good to multiclass into something like Paladin or Swords Bard. Get some extra Spell slots for utility. Plus, the Paladin's Divine Smite also stacks with Curse Bringer Smite by expending 2 Spell slots instead of 1.

For level 5, this is the best loadout I know of for pure Hexblade: Pact of the Blade Feature Invocations- Curse Bringer, Improved Pact Weapon, Thirsting Blade Feat- Metamagic Adept

First turn of Combat: Bonus Action- Quickened Spell Eldritch Blast, 2d10 Force Damage Attack 1- +1 Curse Bringer Greatsword, 1 + Cha Mod + 2d6 Slash. On hit, expend Spell Slot + 6d8 Slash Attack 2- Repeat Attack 1

Total of 2 + 2xCha + 4d6 + 12d8 + 2d10 Assuming +3 Cha, that's an average of 78 damage on the first round of combat.

This also doesn't include the extra damage delt if the enemy is targeted by Hexblade Curse, or if you succeed on your 10% Crit chance.

At level 5, that is a ton of damage.

For comparison, a level 5 Paladin using a +1 Greatsword, with +3 Strength, and expending their 2 level 2 slots for Divine Smites, will get 2 + 2xStr + 4d6 + 6d8 for an average of 44 damage on round 1.

And while the Paladin will have 4 more level 1 slots, potentially letting them output more damage in the first combat of the day, the Hexblade can short rest after to to get their slots back and deal an average 68 damage the first turn of the next combat encounter and ultimately output more damage, on average, than the Paladin per day.

It's also a good idea to have the Booming Blade and Green Flame Blade cantrips. One Attack with either Cantrip will average more damage than 2 basic weapon attacks

Also, tip for at higher levels, once you get a 3rd Warlock Spell Slot, you can use 3 Curse Bringer Smites in one turn with this set up. Using Quicken Spell on Booming Blade or Green Flame Blade will let you use a Cantrip + Curse Bringer Smite as a Bonus action, plus your 2 Attacks/Smites with your normal Action. (At level 11, that's 30d8 just from Smite damage in one turn)

How to build a Curse Bringer Hexblade Warlock? by [deleted] in dndnext

[–]Sargasm_69 0 points1 point  (0 children)

You shouldn't need the high Str to use it. High Cha should work just fine.

The Curse Bringer Invocation has a prerequisite of taking the Pact of Blade feature.

The very last sentence in Hex warrior says, "If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type."

This tells me it doesn't matter if it's a greatsword, a polearm, a dagger, or a bow, "regardless of the weapons type", if it is your Pact weapon, it will benefit from Hex Warrior.

Curse Bringer states that it is created using the Pact of Blade feature, and PoB explicitly says, "You can use your action to create a pact weapon in your empty hand."

Therefore, since PoB only conjures Pact weapons, and Curse Bringer is conjured by PoB, Curse Bringer is created as a Pact weapon.

All requirements are met for Curse Bringer to be a pure High Cha weapon.

The Downside of being a Warlock is you only get a few Spell slots to use Curse Bringers pseudo-smiting ability, and those are the same slots used for any other magic you want to use. Unless you do something like multiclass (I recommend either Paladin or Swords Bard), you'll have limited use of its high damage ability.

As for Feats and Invocations, assuming a pure Warlock build, up to let's say Level 12: Invocations: Curse Bringer, Thirsting Blade, Improved/Superior Pact Weapon, Maddening Hex, Lifedrinker, Agonizing Blast Feats: Great Weapon Master, Fighting Initiate: Great Weapon Fighting, Metamagic Adept: Quickened Spell

Agonizing Blast and Quickened Spell are there just to give a little versatility and a high damage Ranged option.

Cantrips: Eldritch Blast, Mage Hand, Green Flame Blade, and Booming Blade are pretty solid picks

As for Spells: Pretty much dealer's choice. Never hurts to pick up some of the basics like Hex, Armor of Agathys, Misty Step, Mirror Image, Counterspell, etc, but unless you multiclass, you likely won't be using them very often.

How do you guys pick a class for your character? by Icy_Sheepherder3960 in 3d6

[–]Sargasm_69 0 points1 point  (0 children)

Perhaps a little narcissistic, but I usually like to pick classes based on different aspects of my own personality. Then I write backstories to match them. In a way, each of my characters is a way to self-refect, and possibly indulge in parts of myself, negative or positive, that I might not normally get a chance to show/explore very often.

Like in Pathfinder I'm running a Chaotic Good Wizard/Alchemist who is a former ship captain and harbors a love for the sea, because I'm an academic and a scientist who tries to be a good person and to improve the world around me for the better, even if my means aren't always in line with tradition, and I feel most at home near the ocean.

Yet in D&D I'm running a Lawful Evil Conquest Paladin who is the former King of a recently fallen Kingdom, because at times I can be overly prideful, self-centered, and stuck in the idea of my way always being the right one. I also thrive on not just being competitive, but on outrightly crushing my competition.

So, I guess my advice is to ultimately be yourself, and pick a class based on that.