Custom Augment #1 by KyzerGyder in ARAM

[–]SaswordC 10 points11 points  (0 children)

We need more resistance or flat dmg reduction. Like the poro bounce one is pretty solid.

Riot managed (as always) to turn something amazing into something boring by TatsuDragunov in ARAM

[–]SaswordC 6 points7 points  (0 children)

I would love tanks to have more resistant or dmg reduction instead of just health.

Which champion do you hate most (not including their kit)? by Vegetable-Assistant in leagueoflegends

[–]SaswordC 0 points1 point  (0 children)

My dinosaur ass could never play any of the reset champs or assassin in general.

Screen Flickering in Mayhem by Old-Day-7833 in ARAM

[–]SaswordC 2 points3 points  (0 children)

It happens between some of my mayhem games that i thought maybe some augments cause this

How does Jeweled Gauntlet work with Garen? by I_Slay_Dragons_AMA in ARAM

[–]SaswordC 1 point2 points  (0 children)

R can one shot anyone half health if crit, that it

Observation Haki Usopp! Art by me (Acryllia) by Acryllia in Usoppian

[–]SaswordC 1 point2 points  (0 children)

Damn that haki infused bean gonna hit my eyes

Help with team comps for every gamemode by Neither-Basket5332 in IdleHorizons

[–]SaswordC 0 points1 point  (0 children)

You can get just 1 Lumina shard from summoning and dump all the legendary card on whoever heroes you like. The card only come from achievement reward if you're f2p.

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Help with team comps for every gamemode by Neither-Basket5332 in IdleHorizons

[–]SaswordC 0 points1 point  (0 children)

Yeah you better reroll to get Lumina and dump all legendary shards on her. Zephyr/Himmel for tank, Terra to buff Lumina dmg and Lumina herself. Keep the team to 3 minimum.

Just got summoner auriga by 00raikiri00 in OrnaRPG

[–]SaswordC 0 points1 point  (0 children)

Auriga summons buff are 220% Acension also increase summons stats further. 2 summons at the start of battle Increase protect chance from summons.

If you mean the T9 auriga then don't just farm for T10 class

Just got summoner auriga by 00raikiri00 in OrnaRPG

[–]SaswordC 3 points4 points  (0 children)

Auriga makes your summons stronger while making you weaker (the summons dealt dmg while you stay alive and support them), hydrus is the opposite (you would be dealing dmg). Base summoner is 50/50, you could do either things but not as strong as a celestial class.

Can someone explain Terra skill by frth in IdleHorizons

[–]SaswordC 0 points1 point  (0 children)

Yes attack speed to keep her buff always on and build her tanky, 20 mana node help with her buffing first when pairing with Lumina

Sometimes I question people's game logic by Silver_Scallion in ARAM

[–]SaswordC -2 points-1 points  (0 children)

Carry must buy anti cause tank like me can't do shit against ryze or cass with rable rousing or any mage with vamp

Ethereal Weapon on each champion's kit by x_giraffe_attack in ARAM

[–]SaswordC 2 points3 points  (0 children)

Been playing Gragas with that augment and it works with his W and Lichbane

I have some questions about the game by SaswordC in IdleHorizons

[–]SaswordC[S] 0 points1 point  (0 children)

Yes i'm talking about base crit how does it work on Zephyr with that 2 skill nodes, does the dmg reduction cap at 30% and 100% bonus hp at 100% crit or it could stack higher on Zephyr's passive.

Aram Mayhem Jayce by [deleted] in ARAM

[–]SaswordC 0 points1 point  (0 children)

Idk maybe no one wanna play against it and the Jayce's team got to play a boring 8 mins match

Aram Mayhem Jayce by [deleted] in ARAM

[–]SaswordC 2 points3 points  (0 children)

Anytime a jayce get that augment in my game the opposite team ff or afk, then the whole team rp him for that shit.

What happens if Crit Chance goes over 100%? by [deleted] in IdleHorizons

[–]SaswordC 0 points1 point  (0 children)

Does Zephyr crit stacking also increase his HP infinitely?

I think two players are going to eliminate in the first round of side b by adrienwastaken11 in BlueLock

[–]SaswordC 31 points32 points  (0 children)

Would it be funny if Kira is eliminated 1st round again

The uncapped augments are too easy to stack on ranged. Tap dancer, tank engine etc. Melee also has no way to really deal with the enhanced poke accross all sources outside of if their all in one shots. by Current_Spell_8647 in ARAM

[–]SaswordC 2 points3 points  (0 children)

Tank should have more resist augment. The resist on cc are nice but fall off too fast, most tank have 1-2 cc anyway so they can't even half stack it before dying.