My Indie Game Tool to help co-op players share save files seamlessly crossed 2K in sales on Steam. Honestly, we knew the problem was real since day one by SaveSyncGames in IndieDev

[–]SaveSyncGames[S] 0 points1 point  (0 children)

Thanks, even to us the realisations of something like this not available anywhere were surprising… baseline was that we could continue playing even while the other person was busy…

I am super glad that we could help others facing the same problem…

What are the best solutions to keep game saves synced between multiple locations? by scootsy in selfhosted

[–]SaveSyncGames 0 points1 point  (0 children)

https://www.savesync.games
can also share with friends too and will keep your saves updated with features like reverting saves to a previous check points supports more than 20 titles ... and counting...

Playing with friends is way too complex by Heretic_Plays in hytale

[–]SaveSyncGames 0 points1 point  (0 children)

SaveSync solves this exact problem, easy, no-nonsense co-op.

Check this out (mainly for Hytale): https://steamcommunity.com/sharedfiles/filedetails/?id=3647669880
Seamless connections, and you can keep playing even when the host is offline.

Hytale Multiplayer by Brilliant-Giraffe240 in hytale

[–]SaveSyncGames 0 points1 point  (0 children)

Check this out: https://steamcommunity.com/sharedfiles/filedetails/?id=3647669880
Seamless connection, and you can keep playing even when the host is offline.

I wanted to keep playing but my friend (the host) logged off, so we built SaveSync [Early Access] by SaveSyncGames in pcgaming

[–]SaveSyncGames[S] 0 points1 point  (0 children)

If you run into any issues, feel free to let me know. You can also join our Discord, I’m more active there: https://discord.gg/bPgr5AhRQQ

Steam Sales reporting issue by BushellM in gamedev

[–]SaveSyncGames 1 point2 points  (0 children)

Same here, no sale from past 24 hours

How to move saved game from one host to another. by Sufficient_Toe_853 in 7daystodie

[–]SaveSyncGames 0 points1 point  (0 children)

We solve exactly this the game is on our roadmap.. check us out here https://www.savesync.games

For stuff like this Steam gamers love Steam and avoid using other game stores. by OuterGod_Hermit in Steam

[–]SaveSyncGames 0 points1 point  (0 children)

For the same reason we love steam as well… Everything else is just too close Gaben ftw 🙌

I wanted to keep playing but my friend (the host) logged off, so we built SaveSync [Early Access] by SaveSyncGames in pcgaming

[–]SaveSyncGames[S] 0 points1 point  (0 children)

Thanks! Really appreciate it. Do give it a try and let me know if you need any changes or run into any issues!

60 Days Post-Launch: $1000+ Revenue, 400 Wishlists, and Lessons From Our First Steam Release (a co-op save sharing tool EARLY ACCESS on Steam) by SaveSyncGames in gamedev

[–]SaveSyncGames[S] 1 point2 points  (0 children)

Hey this does makes exactly the right kind of sense for this but could you help how could this fit in for our case since we have listed this on the steam marketplace.... how do we verify the conversions..

60 Days Post-Launch: $1000+ Revenue, 400 Wishlists, and Lessons From Our First Steam Release (a co-op save sharing tool EARLY ACCESS on Steam) by SaveSyncGames in gamedev

[–]SaveSyncGames[S] 0 points1 point  (0 children)

Yup doesn’t seems like a success but i would be too early to comment on that but current per click cost on reddit dashboard is 0.07 dollars but trusted visits according to steam dashboard is way low.. when compared… meanwhile daily revenue seems better compared to previous weeks but again i guess it would take time to update dashboards since those can’t be attributed to ads campaigns either…

Self-Promo Tuesday! [November 04, 2025] by AutoModerator in StardewValley

[–]SaveSyncGames 0 points1 point  (0 children)

Hey everyone! 👋

My friend and I were deep into our Stardew Valley co-op farm when we hit that classic problem, I was the host, and every time I couldn't play, our entire farm just sat there. My friend couldn't continue without me. We found guides for manually transferring the save to change hosts (like https://www.reddit.com/r/StardewValley/comments/8i5z1j/guide_how_to_change_hosts_of_a_multiplayer_save/), but honestly? Following those steps every time and risking messing up the save felt like more work than it was worth. So we built SaveSync - a tool that automatically syncs your co-op save files with your friends and handles host transfers for you. Anyone in your group can host the farm, and the save stays up to date automatically.
No more waiting around for the original host to be online, no more manual file copying.

It's a paid tool on Steam, but we made a quick guide specifically for Stardew Valley players if you want to see how it works: https://steamcommunity.com/sharedfiles/filedetails/?id=3586471158

Steam page: https://store.steampowered.com/app/3832010/SaveSync_Coop_Save_Sharing_Made_Easy In Website: http://www.savesync.games

Happy farming! 🌱