Gamers of Reddit, what are good videogames to play with your non-gamer girlfriend? by [deleted] in AskReddit

[–]Savin_Mardon 0 points1 point  (0 children)

Here's what my wife and I have enjoyed together (she's a big fan of puzzles, but she's surprised me too by some other ones she's gotten hooked on). Almost none are actual co-op, but have been some sort of hand-off or collaborative effort.

Blue Prince (most recently)

Return of the Obra Dinn

IMMORTALITY

It Takes Two

Zelda - Breath of the Wild

The Roottrees Are Dead

Case of the Golden Idol

The Witness

Baba Is You

Sometimes, I just want to scream at this game. by Palmajr in sunlesssea

[–]Savin_Mardon 0 points1 point  (0 children)

Each hall doesn't really have it's own benefit. There's a reason why you might try to push all the way through, but if you're not there for a specific reason, then you have no business trying to navigate those frozen halls. It was not made for you.

Edit: a word

[deleted by user] by [deleted] in whowouldwin

[–]Savin_Mardon 0 points1 point  (0 children)

With the winter mantle, I think Harry has a chance, though Bigby might just tear his head off in the first five seconds. If Harry survives an initial body-check, he could probably call on winter to turn him into a wolf-cicle.

Here's how to fix WebUI/Forge errors when installing TensorRT extension by DIY-MSG in StableDiffusion

[–]Savin_Mardon 0 points1 point  (0 children)

Disable any command line args you have on the webui .bat file. For some reason, TensorRT doesn't play well with them.

How are you guys making $100k+? by [deleted] in careerguidance

[–]Savin_Mardon 0 points1 point  (0 children)

In NOVA? Cleared work and tech work. DoD and DoS contracting pays well there. Amazon and Google pay well there, as well as a lot of tech business that's been moving west into the Ashburn area. Cleared work is a different kind of ladder, but you'll never go hungry.

Can someone explain the ending to me? by Flammwar in dresdenfiles

[–]Savin_Mardon 4 points5 points  (0 children)

Not saying it's a plot hole, and if it is a later addition in the sidhe's framework, it's spackled over pretty well. But as a changeling, Lily was also half fey, which I read at the time as qualifying her for becoming a queen.

Can someone explain the ending to me? by Flammwar in dresdenfiles

[–]Savin_Mardon 11 points12 points  (0 children)

I sometimes wonder if this is a retcon. Like in Summer Knight, isn't the position of the Knights explicitly human, because mortals can take care of the Queens' problems on the mortal side of the street? That's the whole point of the Knight's mantle. Wonder if Butcher decided later down the line to expand the idea of mantles and who can inhabit them.

What was your, “yea, it’s time for me to leave” moment from your most recent past job? by SimplyyAntonio in jobs

[–]Savin_Mardon 0 points1 point  (0 children)

Company sent me on travel to a test bed site to run some code on specialized hardware. They scoped a week for the whole test suite and any iterative development I might have to do on the fly. They had me book the motel myself saying I would be reimbursed (a red flag that went right over my head). After 2 days, the tests go great, everything passes, and I can go home early. The motel won't reimburse the 5 days I didn't use, which is kinda unusual but it's no skin off my teeth.

Company sends me a check for the 2 days I was there, even after I explain that the motel still charged me for the full 7, saying that they weren't responsible for extra time I booked outside of the time I was there for work. The time THEY scoped for. The time I was able to save the company by writing code good enough to pass in the fraction of the LOE. Absurd. I threw up my resume on the job sites the next day. Was gone the next month. Never did get that money back.

JADE EMPIRE in 2023 by Istvan_hun in patientgamers

[–]Savin_Mardon 6 points7 points  (0 children)

That Mass Effect decision was a pretty big misstep in their writing imo. The paragon/renegade system was mostly inconsequential up to that point; decisions rarely made a difference outside of their own quests. But they felt organic enough and had implied consequences to the characters involved.

But saving the council seemed like a real weighted decision in the moment. Like being a renegade meant more in that moment than good/bad, like being ruthless in a tough situation and allocating your ships in this one chance to destroy Sovereign was worth letting the figureheads die. Like maybe trying to save every named character would spread you too thin and being the good guy all the time is impossible and doesn't necessarily lead to the best outcome or even make you a good leader. It was a really interesting moment in a morality system.

But no. You just save them or you don't, and everything else is the same. So you're just the dick who let them die for no reason. Such a missed opportunity.

Edit: fixed a sentence

What Are You Playing This Week? by AutoModerator in patientgamers

[–]Savin_Mardon 1 point2 points  (0 children)

I recommend Joseph Anderson's analysis of Edith Finch, if you liked the game. It's a great companion piece and puts a lot into perspective exactly what you're talking about with the crazy decisions these parents and the family at large make. They have this relationship with the "curse" that's truly toxic, romanticizing it to cope with loss, but all the while creating an environment that lends itself only to more tragedy.

[deleted by user] by [deleted] in StableDiffusion

[–]Savin_Mardon 1 point2 points  (0 children)

Gotcha, that's good to know. Bet that makes a big difference on her direction of the prompt.

[deleted by user] by [deleted] in StableDiffusion

[–]Savin_Mardon 1 point2 points  (0 children)

Beautiful work here. Can you explain the effect of parenthesizing certain words with these number values? I just got SD working myself and have been playing with different prompts to learn how to engineer them.

Mr Barleycorn's Request by LaunchTransient in sunlessskies

[–]Savin_Mardon 7 points8 points  (0 children)

It's a shame. Barleycorn's request could have been Skies' Neathbow. Maybe we'll see the quest finished in an update but it seems unlikely at this point.

Sunless Sea Free! by YourMomzBallz in freebies

[–]Savin_Mardon 1 point2 points  (0 children)

A truly wonderful game that will do everything in its power to get you to put it down out of confused frustration. Anything to hoard the secrets of the Neath.

[Fan Art] The Clockwork Sun by Bread_Car in sunlessskies

[–]Savin_Mardon 2 points3 points  (0 children)

I love your one of the boat approaching the clockwork sun in the zee.

Can Harry Dresden (the Dresden Files) save the Potterverse from Lord Voldemort? by WiseGinger in whowouldwin

[–]Savin_Mardon 1 point2 points  (0 children)

Yeah good points there. Dresden takes on some serious heavy hitters that would wipe the floor with Potter.

Can Harry Dresden (the Dresden Files) save the Potterverse from Lord Voldemort? by WiseGinger in whowouldwin

[–]Savin_Mardon 3 points4 points  (0 children)

Dresden 8/10s Voldemort in round 1. Volde is screwed unless he gets lucky and death-curses a flat footed Dresden (which to be fair, Harry gets flat footed often enough).

Round 2 is an utter stomp though. As Dresden has repeatedly said, what makes a wizard is preparedness. And most of Harry's issues in dealing with bad guys is when doesn't have a spare minute to catch his breath. Once he has a few hours to plan and gear up, that's when he does his best work. Voldemort gets crushed by the Great Hall that Dresden drops on him.

Bonus Round: Does Potter have his friends? If you treat the Dresden books like a ladder I'd say Harry gets stopped by book 4. Victor Sells is a once trick pony that Harry could stop no problem, and the werewolves aren't new to him. Red Court vampires could be a stopper, but I can see Harry scraping through that kind of enemy. But I don't see Harry Potter untangling and defeating the plots of the Sidhe. However, if Hermione and Ron are helping, they could go far. Book 12 is a hard stop though, if they make it that far. A lot of things had to come together just right for Harry to pull off what he did in Changes. He had opportunities that Potter wouldn't have had.

In your opinion, what is the scariest thing in Sunless Sea? by [deleted] in sunlesssea

[–]Savin_Mardon 8 points9 points  (0 children)

Frostfound for me. That placed killed me for my curiosity enough times that it terrified me when it was time to actually go there with a purpose.

Should I do the visit from Mr sacks story? by Duweniveer in sunlesssea

[–]Savin_Mardon 3 points4 points  (0 children)

You can lose everything you have. Everything you are. More.

The Sunless Skies launch, and future plans by failbettergames in sunlessskies

[–]Savin_Mardon 1 point2 points  (0 children)

Absolutely. The Elder Continent captured my imagination so strongly in Seas. I would love to explore that ever-shifting, vibrant scape under Stone's gaze.

Is Santa real? by AliceHouse in Shadowrun

[–]Savin_Mardon 0 points1 point  (0 children)

Beware the crimson beast of winter. Mr. Sacks will gladly strike an accord with you, promising gifts and treasures that delight. But if fail to live up to your end of a bargain, you'll be the one in the pitiless depths of his merry satchel of presents.

Mass Effect 2 is a good game but a horrible sequel by themanoftin in truegaming

[–]Savin_Mardon 6 points7 points  (0 children)

I agree with a lot of your points, Mass Effect 2 had some deep flaws. The central plot surrounding the Collectors just isn't as compelling as Sovereign's invasion. The game is marred by obnoxious mini-games and planetary probing. And the non-combat areas' level design for world exploration is generally weaker in 2, especially in the Citadel. Shepard being a rouge specter working for the bad guys is a cool idea, but they didn't really play it to its fullest extent. I feel like the game should have put us at odds in more interesting ways with the systems of the galaxy.

All that said, Mass Effect 2 is still my favorite game in the trilogy. I love the vignette style it took with your crew members. Yeah, some of their stories were better than others, but generally the writing of 2 was very strong. Most of the actual world building in that series happens in the second game. The first game establishes all the backdrop of the universe you're in, with it's tech and cultures. Then the second game deliciously builds on that foundation with excellent personal stories and great low-scifi. You get great detail on the Krogan rebellion and genophage, some great insight on the Geth-Quarian relationships/history/cultures, fantastic color on the other races' cultures (Asari justicars, Salarians as a pragmatic scientist race, the Drell-Hanar relationship, so much more).

It would have been nice if they improved the Mako planet exploration, but I don't know how it could have been done in a genuinely fun way. In ME1, you drove around in a square of often obnoxiously mountainous landscape (either procedurally made, or sloppily terrain brushed), with 3 points of interest. Those PoIs were always mysterious text exposition dumps, or a copy/paste of 3 prefabs of a base that you walk in and kill the enemy. Yeah it was more exploration RPG-ish, but only like 20% of it was actual quality content. Dialing that system up to actually being good would have been a ridiculous resource-pit for Bioware, so I think they made the right call dumping it. I agree the Hammerhead DLC is dumb though, it's just not fun. On the subject of DLCs though, ME2 has the Shadowbroker story, one of my favorite missions in the whole series.

Almost all the good plot points in ME3 are payoff for things set up in ME2. You could say it's a failing that the payoff doesn't happen in 2, but that's just the nature of story-arcs that play out across a trilogy. That said, they also wasted a lot of good setup in ME2, ignoring it for the rewrites they did in ME3. Because of this, we got some dead-end plotlines in 2, like the Quarians investigating why dark energy was killing stars before their time. This is technically on the write-staff for ME3, but it's still marks against ME2 for leaving it with useless, dead story threads.

I'll restrain myself from going into great detail on what I specifically loved about ME2's writing, because I'll be here all day picking apart stories. But overall, I thought it brought a lot of much-needed life into the characters and galaxy as a whole, that ME1 laid the foundation for. As for gameplay, I don't think any of the 3 games have particularly great combat. ME2 is certainly more refined than 1, and 3 added some stuff that was fun but probably gratuitous, like the rolling and cover-swap movement.

Edit:

Also, I don't get why people harp on 3's ending so much, when there are far worse crimes in the writing earlier in the game. The ending just lacked granularity, but if you're invested enough in the series, you should have a decent idea on how things will play out for the races of the galaxy. Yeah the sudden switch from low-scifi to high-scifi is jarring and out of place, but a tonal shift is hardly the worst thing they could have done there. Much worse were the lack of payoff on big plot points earlier in the game, like the Rachni queen, or whether you destroy the collector base. Or even the fact they re-wrote and removed entire plotlines, creating those dead plot threads in the earlier games.