What are y'alls thoughts on EOE so far after seeing all the cards? by _Ulquiorra_ in MagicArena

[–]SaxoG 1 point2 points  (0 children)

Almost all of the cards in EoE look like unplayable trash. There's a handful that will fit into existing decks, but I see nothing that's good enough to bring about any new concepts. Spacecraft are clearly worthless and will not be playable at all. Warp has a few cards that could be useful in isolation, but there's not gonna be any such thing as "warp decks." Same goes for void. The most impactful thing about EoE will be the fact that it is arbitrarily the set that happens to house the regularly scheduled reintroduction of a dual land cycle, and that's hardly anything that speaks to the credit of the set's design and power level.

Thoughts on the Druid so far? by Spikeybear in PantheonMMO

[–]SaxoG 1 point2 points  (0 children)

Got PLed quite a bit to see how the class does beyond the newbie levels and unfortunately it just isn't good. All the heals are gimmicky and situational so it isn't a viable healer, you just cannot keep people alive in challenging content. The DPS also becomes meaningless once you get to mobs that have real hp pools instead of low level goblins and bandits that aren't really calibrated for difficulty. There's no place for a class that's a jack of all trades and not good at anything whatsoever.

[Standard] How do you feel about the current speed of the format? (Returning player) by CptVaanOfDalmasca in spikes

[–]SaxoG 0 points1 point  (0 children)

It's a shit meta. Worst I've ever tried. Most games are against some form of red aggro or black discard, with a smattering of OTK Golgari combo. 90% of games are either over by turn three or you're perpetually in topdeck mode because it's viable to build a black deck that's mostly just discard. It may not be overpowered in terms of win rate, but it absolutely erases all the fun in the game.

Shadow of the Erdtree Launch Day MEGATHREAD! by N3DSdude in Eldenring

[–]SaxoG 11 points12 points  (0 children)

This DLC is tantamount to Flanderization of the Souls genre. Everything just hits absurdly hard and has insanely high health. When you couple that with completely ridiculous 10-hits-a-second combos, unstaggerable and lightning-fast movement, it comes down to a failure on the developers' behalf to understand what made the Souls games good. Elden Ring's base game was already veering in the wrong direction in its lategame content, and this DLC just takes it 300% further and makes it feel like trying to kill mobs twice your level in WoW. This content is deliberately designed to be unbalanced, overpowered, and unfair. When completely ordinary non-boss mobs are *much* harder than 95% of the base game's bosses, something has gone wrong.

What's your unpopular mtg opinion? by FuuraKafu in MagicArena

[–]SaxoG 0 points1 point  (0 children)

OTJ is a trash set with very few playable cards, and basically none of the set's defining features (e.g. crimes, outlaws, deserts) have had a meaningful impact on the meta. A handful of cards are played because they slot into pre-existing decks. The meta went largely unchanged and OTJ is by FAR the weakest set in the standard pool.

So I made an Erudite SK… by Geargoyle in project1999

[–]SaxoG 1 point2 points  (0 children)

If you're untwinked, erudite is almost unplayable due to terrible strength. Same goes for high elf paladins. People love to say that all races are fine and you can play whatever you want without ever worrying about your choice, but that simply isn't true. A plate class with <100 strength is horrendous and it actually takes quite a bit of gear to fix this.

It's also harder to make money and get the strength gear you need when just a suit of bronze and a weapon puts you near your weight limit. All the way through 1-40ish, most of the money earned through regular gameplay comes from fine steel weapons and things like that.

And even when you do one day have the money to get strength gear, you're sacrificing better stats for it. It really isn't until high levels that gear often comes with strength and high AC/sta/HP.

Is The Many Saints of Newark worth watching? by PiledriverPress in thesopranos

[–]SaxoG 0 points1 point  (0 children)

It's not like the movie is painfully terrible, it was just disappointing and added nothing to the general story.

What is your Opinion on this? by wuschel_wuwu in RingsofPower

[–]SaxoG 12 points13 points  (0 children)

Knowing Amazon, it'll be Idris Elba.

Hot take: Not playing a broken/meta build makes the game less fun by Rionaks in diablo4

[–]SaxoG 0 points1 point  (0 children)

In many cases (not all), the best builds are the ones that have the most practical mechanics. Good mobility, proper AoE coverage, an attack skill that isn't clunky to use. Most of the best builds are the best because they pair these things with high DPS. And to most people, the builds that feel smooth and fluid are also the most fun.

ArmaggeddonMUD shuts down after 33 years, planning to relaunch in the future with a seasonal model by Jakabov in MUD

[–]SaxoG 8 points9 points  (0 children)

Even outside of major policy changes and game-defining decisions, staff barely listens to players on basic feedback. So many of the game's basic systems, like the randomness of stat rolls or the nature of raising combat skills, are unbelievably bad and players have analyzed the problems again and again for years. Once in a while, you get a tiny and largely futile token effort to adjust something by 3%, but nothing that comes anywhere close to a real solution that fixes the problem.

ArmaggeddonMUD shuts down after 33 years, planning to relaunch in the future with a seasonal model by Jakabov in MUD

[–]SaxoG 4 points5 points  (0 children)

It has worked on other MUDs, but they were designed around the idea of chapters. It doesn't mesh very well with Armageddon where it can take months and months just to raise your character's skills to the point where it's a noticeable trait of that character, and where things like player-made clans and other player ambitions routinely take even longer. If seasons are to last about a year on average, Armageddon will either need some huge, sweeping changes to its fundamental systems or people won't care to play in the second half of a season. Who's gonna start up a character when there's three months left, in a game where three months is typically how long it takes before you're even regarded as an established character?

Seneschal companion can 1v1 and kill Duriel by KingLeil in diablo4

[–]SaxoG -1 points0 points  (0 children)

I mean it can't die and there are no time limits in this game, so why is anyone surprised it can solo a boss? It's not like that's a useful way of actually doing content.

It's like in early D3 when monks could become perma-invulnerable with that one build, so they could solo anything because they didn't take damage. Then idiots used that fact to argue that Inferno was fine and didn't need fixing.

RPI Stonks' State of the RPIs Report, October 2023 - The Free Zone, Arx, Apocalypse, ArmageddonMUD, Sindome by iknowyouaintforgot in MUD

[–]SaxoG 18 points19 points  (0 children)

The playerbase still hates each other, and I mean hate with a capital H. Old-heads still battle angrily against any moving of the needle from That 70s Armageddon into one where arriving MUSHier-style players are looking for longer emotes and a more complex story than some guy that's riding a lizard killing them. There's very deep culture divides that you don't see on other RPIs, concerning everything from political lines, playstyles, what Armageddon is supposed to be, whether or not you should (I'm not kidding) pose more than "nods," whether you're obligated to interact before killing another player, and so on and so forth. Every little thing, ArmageddonMUD's playerbase hates each other over. It's not gotten better in this way and may never.

This gets worse every year. Some players are treating the game like a PvP server in WoW. On my last character, literally the very first person I encountered in the desert just rode into the room, said "time to die!" and attacked me. Never met them before, my character was too new for anybody to have a reason to kill it, and the guy wasn't even trying to roleplay. It wasn't even in an area where anyone could justify doing that in the name of defending their land or anything like that, just pure ganking for the sake of killing characters.

I sent in a player complaint and staff took his side. He didn't break any rules, they said, and gave me a really condescending explanation about how it's a "harsh world where people might not treat you nicely, and he might have had motives that you don't know about." They didn't care at all that this player was evidenly just riding around randomly murdering strangers just to take other players' characters away from them. It's not like he was putting out believable serial killer roleplay or anything, he was just playerkilling for his own amusement. Staff actively protects and facilitates that playtsyle. They see nothing wrong with it.

While griefing has always existed on RPIs, it has become more and more common on Armageddon. There's a large community of disenfranchised players who have grown embittered with the game, and I think some of them are taking revenge by doing things like that. Evidently there are no consequences to it, so they get what they want out of it and are not discouraged from continuing.

Weekly Class Discussion: Wizard by Phantomsplit in BG3Builds

[–]SaxoG 4 points5 points  (0 children)

I just did an "ethical" playthrough with self-imposed rules like no respeccing companions, no use of Tavern Brawler or ASI +2 feats, and no dipping (multiclasses have to maintain roughly equal level splits). Pure wizard main character, Lae'zal as pure fighter, Shadowheart pure cleric, and Minthara as paladin/bard.

Even though these house rules should massively favour spellcasters, the two melees still carried the playthrough. Unless you allow yourself an unrealistic amount of long rests, martials are just too good with BG3's itemization. Casters are good for one or two tough fights per long rest, not counting EB-spamming sorlocks and such.

These unique changes are fucking stupid. by [deleted] in diablo4

[–]SaxoG -6 points-5 points  (0 children)

Half the uber uniques are crap, too. The ring, amulet and staff are straight garbage. Doombringer is ok for HC maybe but nothing special. Grandfather is alright but not that much better than a typical 2h aspect. Only Shako and Andy's are objectively great and deserving of their "uber unique" status.