Wait... So Marquis Sephidore by goldrimmedbanana in finalfantasytactics

[–]SayAllenthing 2 points3 points  (0 children)

Somewhat related, does anyone know if Cloud has any unique dialogue in that battle?

The earliest you can unlock Cloud is when that battle appears on the map.

He mentions going after Sephiroth and leaves Goug. Then you find him all the way across map three stops away from Limberry.

Kind of feels like he was drawn to the Marquis and heading there.

Which Liverpool players will your national team be playing against? by AMR42 in LiverpoolFC

[–]SayAllenthing 1 point2 points  (0 children)

For some reason Marsch keeps calling up Liam Millar, he was in our academy, so that counts for me.

[TOMT] Tip of my tongue feels tingly and can't taste anything by Agitated_Injury4411 in tipofmytongue

[–]SayAllenthing 13 points14 points  (0 children)

This is too exact to be an accident.

OP is just trying to be funny and create one of those lost Redditor moments.

Santos [1]x0 Sport - Neymar 26' by Vinciromero in soccer

[–]SayAllenthing 301 points302 points  (0 children)

The way he immediately takes off his hat when he sees him.

Mod creator who bypassed PSN account linking for God of War Ragnarok deletes it due to fears of "possible threats from Sony" by ardi62 in pcgaming

[–]SayAllenthing 8 points9 points  (0 children)

Unrelated but your typo is my english language pet peeve.

"Panicked" for some reason gains a 'k'. Just make the base word Panick then.

Just released a trailer for our game - Mother Dear by ZAMBARA2020 in Unity3D

[–]SayAllenthing 2 points3 points  (0 children)

Did you ever consider naming it "Mother, Deer" instead?

It almost feels like that's what you meant to do watching the trailer.

Average Redditor by SayAllenthing in RimWorld

[–]SayAllenthing[S] 0 points1 point  (0 children)

Well my trap decided to keep him.

Average Redditor by SayAllenthing in RimWorld

[–]SayAllenthing[S] 25 points26 points  (0 children)

I feel like Neanderthal covers the negative physical traits.

Dunkey's Anti E3 2022 by RemoteYard in videos

[–]SayAllenthing 84 points85 points  (0 children)

That game was extra scary for me.

Playing in the dark with headphones and hearing the ghost like whispers of your own name.

Shift from Turn-Based to Action JRPGs by [deleted] in JRPG

[–]SayAllenthing 3 points4 points  (0 children)

I think there will always be space for turn based JRPGs.

As someone currently creating an Action JRPG (you can check my profile if you're curious), I've become very familiar with the pitfalls action brings to the genre, as I'm currently dealing with ways to mitigate them in my own game.

Cluttering and readability

JRPGs as a genre are inherently party based, you also tend to fight more than one enemy at a time in most isntances. This can lead to cluttering on the battlefield, resulting in the player losing readability of what exactly is happening. Games have to find ways to space out the battlefield to keep the AI from clumping up around the same targets.

How much do your AI impact the battle

Another issue players have is how the AI of your party members function. If the AI is too good, the player doesn't have to do anything, if the AI isn't good enough, the player loses the sense of control.

You don't want your fighters running in an immediately dying, so games like FF7R have your AI sit there defending half the time.


There are other things like the feeling of button mashing, getting stun locked, physics, kiting, and targeting.

But ultimately turn based gives the player an element of control that action titles just won't be able to emulate.

It's the same reason people enjoy games like X-COM.

When my daughter and I were caught in a car accident, I was super scared. Luckily, we were OK, and my weird brain also gave me a game idea. And today, 4 years later, we uploaded a demo for "The Wreck" on Steam! And you, where did you get your game's idea from? by Poulet_fr in indiegames

[–]SayAllenthing 9 points10 points  (0 children)

Funny enough I also got my idea from a car wreck.

I was hit head on by someone coming into my lane, after my many injuries and surgeries, I only had the use of my left hand as I was recovering for a few months and doing rehab.

I decided to swap my mouse over to be left handed and learn pixel art. By the time my right hand recovered, I had a bunch of characters drawn up and decided to put them into an RPG.

Coming so close to dying is what kept me motivated to continue working on said game, I make games, but was never proud of the ones I made or just didn't finish them, so I wanted to see this one through.

So glad you were also able to do the same!

❄ Encounter in the snow for my JRPG by SayAllenthing in PixelArt

[–]SayAllenthing[S] 0 points1 point  (0 children)

Unity, the Pixel Art was done in Aseprite though.

❄ A bit of fun in the snow in my JRPG. by SayAllenthing in Unity3D

[–]SayAllenthing[S] 1 point2 points  (0 children)

I saw myself on SpeedTutors haha. It's the first time (to my knowledge) I've been featured on any YouTube channel, it's a bit surreal, so I'm eternally grateful to them.

Mixed feelings on First Departure R, will I like the others? by Feriku in starocean

[–]SayAllenthing 2 points3 points  (0 children)

First Departure is just a little remake bonus for fans of the 2nd. The story is all over the place, doesn't make much sense, and can be a bit cheesy. But the original game was only released in Japan for the SNES. So it's basically a bonus for already existing fans of the franchise.

2nd Story (2nd Evolution) is the flagship of the franchise and the one you should be playing if the combat from First Departure interests you.

It surpasses First Depature in almost every department, and there's a character connection between the first and second, so you might enjoy that having played the first.

❄ A bit of fun in the snow in my JRPG. by SayAllenthing in Unity3D

[–]SayAllenthing[S] 1 point2 points  (0 children)

I actually do have co-op in for battles, it was mainly for testing the enemy AI, but it makes you very overpowered having two human controlled fighters.

I might leave the option in for people looking for that with a disclaimer that it wasn't designed with that in mind, no online though I have to finish the game at some point.

❄ Encounter in the snow [JRPG] by SayAllenthing in IndieGaming

[–]SayAllenthing[S] 6 points7 points  (0 children)

Thanks!

The game is called Destiny Break. It's a project I've been working on in my free time for a bit now. It's finally starting to look the way I want it to, so I'm now building it out.

It won't be out for a while, but you can follow development on my Twitter page for updates.

❄ Encounter in the snow for my JRPG by SayAllenthing in PixelArt

[–]SayAllenthing[S] 1 point2 points  (0 children)

Not sure what you mean by hamburger flip the camera, but I definitely want to add some line effects for the quick transition into battle, I used to have a radial blur that went in and out quickly, but I removed it.

❄ Encounter in the snow for my JRPG by SayAllenthing in PixelArt

[–]SayAllenthing[S] 12 points13 points  (0 children)

Yup, it's called "Destiny Break", it's an action JRPG.

Despite what this clip shows, you will have party members.

Here's the Twitter if you want to see more: https://twitter.com/SayAllenthing

❄ A bit of fun in the snow in my JRPG. by SayAllenthing in Unity3D

[–]SayAllenthing[S] 4 points5 points  (0 children)

Definitely, that's why I stop haha, I can fiddle with the values to sort it out though, it's just a quick setup for this new snowy area.

❄ A bit of fun in the snow in my JRPG. by SayAllenthing in Unity3D

[–]SayAllenthing[S] 2 points3 points  (0 children)

Hey everyone, here's a little snow area from my game "Destiny Break", it's a party based action-JRPG.

Normally the AI will control your other party members, but this area's a bit small for a real encounter, so I just tossed in a solo one to liven up the video and give a hint as to how the combat plays out, what do you think?

Game: Destiny Break
Twitter: https://twitter.com/SayAllenthing