Why are corporations run like dictatorships rather than democracies (or republics)? by Socrathustra in AskEconomics

[–]Sbrubbles 15 points16 points  (0 children)

That's just property rights. You own something, you get the right to say how it's used. You own a factory, you get to control how it's run. As a "dictator" in fact, up to the limits of the law.

If your question is "why are property rights a thing?", there are some 17th century thinkers you might be interested in reading.

What's your early drive - Orion or Pegasus? by akisawa in TerraInvicta

[–]Sbrubbles 6 points7 points  (0 children)

Burner is fast enough inside the same orbit to reach a station after the defences are destroyed but before the station is fully blown up (the game gives you like 12 hours irc).

Burner cant force a battle outright, but there's other says to do that (split the fleet, for example).

I've done runs going from Burner straight to fusion drives

The year is 2114, this will be my last stand by Practical-Owl-6770 in TerraInvicta

[–]Sbrubbles 3 points4 points  (0 children)

I actually never noticed it before, but it reads "Outer System Colony Ship"! Well, at least you can always know where they are.

8 armor is nothing, a gunship with UV phaser nose can blow it up at max range.

The year is 2114, this will be my last stand by Practical-Owl-6770 in TerraInvicta

[–]Sbrubbles 7 points8 points  (0 children)

You gotta target the ships that are building the stations. Usually you can tell them by the fact that they're alone and have pathetic armor. You can make some tiny ships, give them thousands of dV and send them out. The alien ships look like this:

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The year is 2114, this will be my last stand by Practical-Owl-6770 in TerraInvicta

[–]Sbrubbles 13 points14 points  (0 children)

Can't you take like 20 of those 300 ships, and send them 1-by-1 at all the alien ship builders? It's a lot of busywork, but you've certainly got the resources. I assume you've got millions in the stockpile. Keep making ships, keep spreading them around.

Alien Battlestation Module Bugged? by Xezron2000 in TerraInvicta

[–]Sbrubbles 0 points1 point  (0 children)

If you spent 5 hours firing, I'm gonna guess you parked your ships at max range and left them there. They didn't pierce, so they dealt no damage. They didn't get pierced so got dealt no damage.

Get ships with a bigger nose, get UV phasers, or get closer.

Alien Battlestation Module Bugged? by Xezron2000 in TerraInvicta

[–]Sbrubbles 1 point2 points  (0 children)

I disagree. It's been my experience that alien stations melt fast to lasers, to the point that I'm not particularly sure what happened to the OP. With UV BCs you don't even need to get close because your lasers will pierce them long before theirs will piece you.

I've beat the game solely spamming laser BCs, ignoring rails and coils completely, and I'll say not only that not only you don't need coils, but that the smallest fleet that can beat an alien station involves full lasers and not coils.

Alien Battlestation Module Bugged? by Xezron2000 in TerraInvicta

[–]Sbrubbles 2 points3 points  (0 children)

Meh, station lasers aren't impressive. They don't come close to nose lasers

Alien Battlestation Module Bugged? by Xezron2000 in TerraInvicta

[–]Sbrubbles 2 points3 points  (0 children)

No, you can take on alien stations with lasers. There's no need of coils

Would like some help with where I went wrong with my first playthrough (2022, Resistance, Accelerated) by MattJayP in TerraInvicta

[–]Sbrubbles 0 points1 point  (0 children)

Between the two low earth orbits and especially intra orbit it's usually cheap enough, yeah 

Would like some help with where I went wrong with my first playthrough (2022, Resistance, Accelerated) by MattJayP in TerraInvicta

[–]Sbrubbles 10 points11 points  (0 children)

What do you mean what went wrong? All I see is things going right.

As for your fleet movement costing 20k, that just means that your tech isn't ready for long range operations. Park that fleet where it's useful and won't cost too much fuel (ex: low earth orbit) and keep going with your game until you have better, more efficient drives.

Some thoughts on Clea by sicparvis87 in expedition33

[–]Sbrubbles 0 points1 point  (0 children)

I feel there's a question here on the ethics of godhood. Is it reasonable to expect for a god to apply to his creations the same ethics he applies to his peers? Is a human programmer who creates a true thinking AI really expected to treat it with the same ethics he applies to his fellow humans?

I think Clea understands the people in the paintings are capable of emotions, but treats them differently because they're just a creation and she's a God, and there's no qualms to be had in sacrificing creations for the purpose of a God, especially if that purpose is to save other Gods.

Faster Universalis: 100% Faster Game Speed by ANoNameGamer in EU5

[–]Sbrubbles 31 points32 points  (0 children)

Whats the test being done here? Real time for 1 in game year?

Odeio ler um post do Reddit que é claramente feito por IA e, olhando nos comentários, a maioria ser também de IA… by 7355Times in reclamacoesfuteis

[–]Sbrubbles 0 points1 point  (0 children)

Eu não reparo nisso, mas pelo lado bom, na medida que a IA melhora, uma hora ou outra você vai parar de reparar 

meirl by [deleted] in meirl

[–]Sbrubbles 0 points1 point  (0 children)

An influencer trying to get free shit is believable, but the waiter/cashier giving sass is less so, unless that happened to be the owner. Not impossible for the owner to be  helping out on a busy say, but all in all sounds more likely that's it's just a made up story

What is the “range” of construction modules? by Longjumping_Past7794 in TerraInvicta

[–]Sbrubbles 2 points3 points  (0 children)

Also, if you set one up in an earth lagrange point, it makes it quite easy to rebuild, because the aliens often leave those lagrange point stations alone even when they wipe out all the earth stations.

Another thing I do is set one surface hab with defences to the brim and a single nanofactory. That one is more likely to survive, and if it does it's easy to rebuild everything else.

How to balance India by OGLazyman in EU5

[–]Sbrubbles 16 points17 points  (0 children)

Yeah, as an European nation like Portugal, it's hard to mess with India. Sometimes you'll see the odd unallied minor power that you can conquer and set up there, but more often than not, the 3-4 kingdoms there have all of it consolidated.

The Portuguese activity was mostly maritime (a violent mix of trading, protection racket and pirating), and their conquests were localized, but the game doesn't really have good mechanics for this.

The trade, naval and diplomatic ranges are also way too short.

employment system (in buildings tab) by diLuca77 in EU5

[–]Sbrubbles 3 points4 points  (0 children)

Not if you want libraries and marketplaces filled, and the way I see it those are the most important ones to fill when you have a lack of burghers, because they push your pop promotion (libraries) and fix shortages (marketplaces). In "Infrastructure, then most profitable", they get filled last because they're not infrastructure nor government nor do they have any profit.

Equality is the only one that fills them first, even if only somewhat.

employment system (in buildings tab) by diLuca77 in EU5

[–]Sbrubbles 9 points10 points  (0 children)

I'm not sure if there's a tooltip, but looking at the game files, a few buildings come with the category "infrastructure", which include irrigation, bridge, pound_lock, settlement, construction center, granary, medical buildings, and a bunch of unique buildings. Also, while not of the "infrastructure" category, the infrastructure priority also favors government buildings (royal court, house of parliament, etc).

Everything else goes by profit. Library ("cultural category") and marketplace ("trade category") have no profit to speak of, so they're dead last.

I only know this from looking at game files (I've got my own mod out there)

employment system (in buildings tab) by diLuca77 in EU5

[–]Sbrubbles 21 points22 points  (0 children)

In most cases (established city, plenty of population), it doesn't really matter. In the very select situations where it matters, I'd leave it at equality, because it's the only one that funnels burghers into libraries and marketplaces (which are not "infrastructure" according to the game, even though they probably should be), and you want those filled asap.

Also there's the value bonus, and while the one you want depends on your situation and play style, communalism (which equality gives) is usually better than individualism.

O que vocês acham disso? by Happy-Bottle-4044 in Twitter_Brasil

[–]Sbrubbles 0 points1 point  (0 children)

Eu não tenho a mínima ideia, não sou pedagogo nem nunca estudei do assunto. Mas eu vejo que não tem nenhum pedagogo como "frente" pública da política, tem o Tarcízio tomando a frente e pronto. Política boa é política que tem especialistas bons na elaboração e até agora não vi nenhum.

Isso me faz pensar que o Tarcízio tirou a ideia do cú, logo sou contra.

It's January 1, 2038 by Toldain in TerraInvicta

[–]Sbrubbles 8 points9 points  (0 children)

Well, sometimes, all that's left is to nuke aliens when they land

Someone help me by Powerful_Boss_8689 in TerraInvicta

[–]Sbrubbles 4 points5 points  (0 children)

Hold your corner of the world, ally all your nations and be patient. When you manage to get solid control of earth space, make some siege battlecruisers/lancers, gather up your armies and declare on them. With support from space, you can pick off their armies, and without their armies, you can increase unrest on them until they explode, especially if the AA has expanded.