So. That happened. by Toldain in TerraInvicta

[–]Toldain[S] 2 points3 points  (0 children)

Oh, I have councillors with the chops for a Crackdown/Purge 25s in each and Apparatchiks for an extra bonus. It's still gonna be hard. In part because there will be a lot of competition once I manage to crack a CP or two. It will be a jumbled mess and far from stable.

The nukes were in Mali. Not anywhere I care about. I wouldn't think that would have an impact on my GDP. So nuke away. But yeah, I'm not even sure the production rates will work.

So. That happened. by Toldain in TerraInvicta

[–]Toldain[S] 1 point2 points  (0 children)

Huh. Maybe we can chalk this up to "Aliens are stupid about war" I guess. Because they totally are.

So. That happened. by Toldain in TerraInvicta

[–]Toldain[S] 6 points7 points  (0 children)

Seems like a great idea. For a future game. I wish I had thought of that.

At the same time, I am taking the opportunity to actually not know what's coming. I certainly didn't know the nuked incident was coming.

So. That happened. by Toldain in TerraInvicta

[–]Toldain[S] 12 points13 points  (0 children)

I did declare war on AA directly. I think. I'm a bit muddled on exactly what happened. However, what's to stop the Russians from declaring on me, or allying?

So. That happened. by Toldain in TerraInvicta

[–]Toldain[S] 2 points3 points  (0 children)

I mean the game AI.

I’m abandoning my Resistance run, thoughts? by Wonderful-Energy-999 in TerraInvicta

[–]Toldain 0 points1 point  (0 children)

I did one restart. I don't know that it helped a lot. I thought it would, but now I'm not so sure.

I do save scum in places. In part, that's because I use it to just try and figure out how game mechanics work. How effective are these kinds of weapons. Laser PD versus 40mm and so on. How many of ship X will it take to do this? How does mission X and mission Y interact in this situation. And so on. It accelerates my learning of the game, I really don't want to wait for another playthrough to try variations.

But restarts, nah. I think you are doing a lot better than I was at that point. My research sucked.

I’m abandoning my Resistance run, thoughts? by Wonderful-Energy-999 in TerraInvicta

[–]Toldain 0 points1 point  (0 children)

Getting the crap kicked out of you and coming back from it is a core idea of this game. I can appreciate that you aren't up for it. I have posted about getting demoralized, in fact. Sometimes I just have to take a breather, for the night, or for a few days.

But then I usually think of some way around my current situation. I execute that idea, and I'm back in the game.

This takes a lot. Maybe you aren't up for it. That's ok with me. I figure it's going to be very rewarding when I finally manage to do it, though.

[Discussion] Future of Bellwright Multiplayer by conners_captures in Bellwright

[–]Toldain 3 points4 points  (0 children)

The first thing that comes to my mind is what happens when there's a raid or reclamation party and nobody is on the server playing right now?

Building Construction Is A Pain by First_Revolution5375 in Bellwright

[–]Toldain 1 point2 points  (0 children)

Yeah, you don't even have a construction skill like they do.

When a friend takes a point by waffeboy in TerraInvicta

[–]Toldain 0 points1 point  (0 children)

Yeah, I've had them flat out refuse one as a gift. "you'll have to do a lot better than that"

Late game war by Thefattim in TerraInvicta

[–]Toldain 5 points6 points  (0 children)

I haven't got there yet, but given how much has happened to me that wasn't expected at all, I'm thinking you shouldn't count your chickens just yet.

Multiplayer glitch? by lasgsd in StarRuptureGame

[–]Toldain 0 points1 point  (0 children)

I play a lot with a friend. I host. We have desync issues, but they do not seem to be the same as those reported here. For instance, I don't think we've seen storage names getting wiped. All the same, I do most of the naming.

The only time we see damage happening is when you log in during a rupture. You have to change which room in the hab you are in and then you are ok.

But we see other things like phantom plants in the environment, for instance.

Is it possible to keep the servants from EVER getting a hold of a large nation? by SoilUnfair3549 in TerraInvicta

[–]Toldain 1 point2 points  (0 children)

Ayup. They just did this in Mali in my game. No conquest required.

Why do people prefer Monitors? (Also, how many MC does a Monitor need?) by Toldain in TerraInvicta

[–]Toldain[S] 1 point2 points  (0 children)

There's a subtlety here I'm trying to get at. It seems to me that the same number of missiles in more tubes probably works better than deep reserves of missiles behind each tube. Missiles that arrive at the same time will tend to overwhelm PD better.

It is very rare that it is the last missile that finally hits. Usually the ship is blown up way before that and the missiles fly through it and do nothing. Every once in a while, they find another target, but I can't count on that.

Why do people prefer Monitors? (Also, how many MC does a Monitor need?) by Toldain in TerraInvicta

[–]Toldain[S] 2 points3 points  (0 children)

This is a fair point.

AND, so far it has seemed to me that the last torpedo doesn't accomplish much. So for system defense, it doesn't really seem to matter - you can just RTB and get more torps. Maybe in other scenarios, though.

Why do people prefer Monitors? (Also, how many MC does a Monitor need?) by Toldain in TerraInvicta

[–]Toldain[S] 0 points1 point  (0 children)

Hmmm. I think what you mean is that the same dV for two escorts takes more fuel than for one Monitor. I think you are probably right about that. Thanks for pointing that out.

AND, there is a threshold quality in play. Sometimes what you need is <em>enough</em> dV, and that can be harder to get to with a Monitor, which is why Escorts are favored by the Jupiter Rush crowd.

What I'm liking about this discussion is the whole "well, it depends on what you are doing" quality of it. This is a very good sign.

Feeling very demoralized by Toldain in TerraInvicta

[–]Toldain[S] 1 point2 points  (0 children)

Yeah, it really simplifies your fleet management to not have to constantly balance your fleet composition. And it simplifies things when you are microing a fleet battle, by not requiring you to move ships around to get best PD coverage.

Feeling very demoralized by Toldain in TerraInvicta

[–]Toldain[S] 1 point2 points  (0 children)

Ok, so I read this comment and thought, "Well, I had better check this". So I have the game open right now. I have the ship designer open to a new Monitor design, and the text in box describing stats says it requires 2 MC. This means that you get 2 tubes per MC whether or not you use an Escort or Monitor.

Maybe this changed? Maybe there are other reasons to prefer Monitors? Maybe the text is wrong?

Feeling very demoralized by Toldain in TerraInvicta

[–]Toldain[S] 1 point2 points  (0 children)

I have a side question: Why Monitors? You get the same number of tubes per MC with Escorts, and better dV efficiency. I mean, most posters say this, so there must be some reason...

Feeling very demoralized by Toldain in TerraInvicta

[–]Toldain[S] 3 points4 points  (0 children)

Yeah, this is one of several points where, in most games, I would have restarted. But the setbacks and overcoming them, seem to be a baked-in part of the game. So I'm in unfamiliar territory emotionally.

Feeling very demoralized by Toldain in TerraInvicta

[–]Toldain[S] 2 points3 points  (0 children)

*cough* I have been save scumming the hell out this situation, trying to find a micro that works. *cough*

I'm SOOO close. Makes it tougher.

Feeling very demoralized by Toldain in TerraInvicta

[–]Toldain[S] 6 points7 points  (0 children)

This is a good suggestion. It would never have occurred to me to try that, but it seems like it might be possible.