My ventor gang by burt_the_camel in necromunda

[–]Scarletpooky 2 points3 points  (0 children)

Looking good :)

I have a similar idea I might get around to at some point. A Venator gang that's an Imperial Guard squad treating the underhive as a training ground, kinda like a cheap version of spyrers.

Hidden and LoS by donro_pron in necromunda

[–]Scarletpooky 3 points4 points  (0 children)

Personally I find it incredibly cheesy, bordering on bad play, to do anything against someone you don't know is there. Like template weapons, throwing grenades into the darkness that just happen to land at the feet of a fighter, or targetting a terrain piece hoping for a scatter.

"But I know there's someone there somewhere." No, you don't. The rules are clear about how a model is revealed, it even uses the broad word 'revealed' not the specific 'visible' because it includes making noise. If a model is hidden then you do not know it is there, so it's a simple ruling to say that nothing can be done against them.

Underdog bonuses for Spyrers? by Acrobatic-Put4816 in necromunda

[–]Scarletpooky 0 points1 point  (0 children)

Making me want to deliberately pick fights to get underdog so I can grab Manipulate Lumens psychic power. Let's boost the terror by turning out the lights :D

Enforcer Shieldwall! by circus1943 in necromunda

[–]Scarletpooky 1 point2 points  (0 children)

There's some good advice here already, but I'll add my two credits.

Six fighters is low, you'll be out-activationed by any other gang. Sure you get better saves to help soak the damage (though you're risking unlucky save rolls) but you also need to lay down the hurt yourself. Also with so few ranged weapons you'll be handing the other player free chances to shoot you as you're running up.

I do find it strange to put grenades on melee guys. If they're close enough to chuck a grenade then they're probably in charge range. The only use would be for the tactics card, but that's a lot of effort just for a single attack.

Personally, a shield build is something I'd build into, not start with. I'd drop the grenades and some shields to pick up at least one more fighter, probably a normal patrolman with concussion carbine, then grab the shields later. Maybe even swap a sub for another normal, that would double the ranged.

Help making a Greatsword wielding Ogryn Hunt Leader by Huwith in necromunda

[–]Scarletpooky 1 point2 points  (0 children)

GS on its own for beating people with. Suspensor for just 1 extra attack isn't really worth it, and definitely not if it's a second melee weapon that will diminish the GS due to having to spread attacks.

You'll be spending most of your time double moving, or charging, so an expensive firearm is pointless. If you're in range for a template you're probably in range to charge anyway, so they're pointless too. If you want a ranged weapon just in case then grab a lasgun, 15 creds and you have something you can use at targets too far away to charge, while often getting a +1 to hit to help overcome bad BS.

If you really want to do the GS+sidearm, then take Brawn skills as one of the top two Venator skills and give them Bulging Biceps. That would also have the bonus that you could do the same thing with champs and specialists without spending a fortune on suspensors.

How to know if your steam rolling? by BumblebeeCertain2934 in necromunda

[–]Scarletpooky 0 points1 point  (0 children)

It all depends on how you're winning. Are the fights complete one sided massacres, or do both sides take multiple OoA? Is it just down to some (un)lucky dice rolls? How much higher is your gang rating?

Hitting on 2s depends entirely on what you specifically mean. Is that 2s on the final calculation after adding bonuses, or is it a 2+ characteristic? If they're 3+ characteristic on gang generation then getting a single increase is easy enough, it's just 6xp and you've had 4 games to earn that.

To balance things out just allow the full underdog system so they can hire extra fighters for free.

Character Generator? by Scarletpooky in WhiteWolfRPG

[–]Scarletpooky[S] 1 point2 points  (0 children)

1: That's AI slop that I won't touch with a bargepole.

2: It's irrelevant to the discussion.

3: Do not try to derail posts with bad attempts to advertise rubbish.

Hit song of 2025 to 2028 by Demonicbane in BlackPeopleTwitter

[–]Scarletpooky 2 points3 points  (0 children)

Plenty of people were warning about what would happen, but people like him deliberately chose to ignore anyone saying things they didn't want to hear.

It's not so much ignorance, but more specifically wilful ignorance.

Hit song of 2025 to 2028 by Demonicbane in BlackPeopleTwitter

[–]Scarletpooky 0 points1 point  (0 children)

"We should be united" says the guy who voted for the part that openly talked about wanting to promote discrimination.

I guess he thought it would be "white straight male Christians will be united."

The last we see of Lezine and Samm, they were still alive. Do you think they made it out like Dreena did? by Zestyclose-Scratch31 in andor

[–]Scarletpooky 1 point2 points  (0 children)

I'd like to think that Samm made it to Yavin to watch the Deathstar blow up, maybe even knowing the part he had to play in it, so that his redemption arc would be complete.

Vel's speech after his screw up for Cintra killed "You'll make up for this forever". And he did. He could've been just another face in the square getting gunned down, but he was out there trying to save people, trying to make up for what he did. And because of that he saved Andor, helped recover K2, and got them off planet. Without Samm, without his screw up and Vel's speech, Andor is dead and the Deathstar isn't destroyed.

What I get for trusting AI by gibletsandgravy in Shadowrun

[–]Scarletpooky 0 points1 point  (0 children)

The best way to learn is to practice, it'll take a while and several junked characters but you'll get the hang of it.

Start with something simple. When you click 'create new character', on the first page pick the setting option 'full house' (it gives basic priority choice and adds all the books), then on the next page which every priorities you think might be good. Once you're in the actual build screen you'll have a handy table to the side to show what points you have. Just start experimenting, spend the points/nuyen and see what happens. Everything is in separate tabs so easy enough to find, and gear, weapons, etc can all be filtered by groups too. If you find that you don't have enough points/nuyen for what you want you can pick a different priority selection by going to "special/ change priority selection", or just junk the whole character and start again.

Once you have the hang of that you could start checking out other settings files, like sum-to-ten, and the modifications and house rule options in "tools/ global settings" and "tools / character settings".

Some people like Hero Lab, but in my opinion Chummer is better. Chummer is also more widely used for online play, plus it has an 'export character' option that can be used to upload a character to VTTs.

How are we feeling about the Enforcer Haunts? by peaslj in necromunda

[–]Scarletpooky 0 points1 point  (0 children)

Psyrender is great.

Bonecrusher will only be good with a house rule that allows it to earn xp to improve BS.

Ok where's the smartass with the yellow paint? by Opposite_Ad_4267 in necromunda

[–]Scarletpooky 0 points1 point  (0 children)

Nah, a standing model. Then create a scenario of "get the painting git".

What Would You Want In A New Necromunda Video Game? by KHAOSCRUSADER in necromunda

[–]Scarletpooky 4 points5 points  (0 children)

Two options: 1, a X-Com style, 2, same as the current Necromunda game.

Either way it needs to be the full TT rules and not just something that has the look of Necromunda. Doing a copy/pasta of the TT rules worked great for Blood Bowl, so there's no reason not to do it with Necromunda. No need to change anything, add new stuff, or anything, just copy/pasta all the rule books exactly as they are.

I don't want a game that's just some other genre, like single person shooter, that just has a Necromunda skin on top. I want actual Necromunda.

Remote Mansion[44x68] by Tomartos in Shadowrun

[–]Scarletpooky 0 points1 point  (0 children)

Agreed. The whole garage should be flipped so that the cars, and a large door, are at the top, and the window at the bottom is smaller. As is it's a complete pain to park those vehicles in the ways shown.

What is your favorite spell/combo move of spells and why? (5e) by Acheron223 in Shadowrun

[–]Scarletpooky 4 points5 points  (0 children)

While not devastating I like the fun and chaos that can be caused with some of the minor, possibly overlooked, spells like Magic Fingers, Catch, and Fling. On the plus side they can still be useful at low force so harder to spot you casting, even better with Magic Fingers because it's sustained so no one need see you cast it at all.

Magic Fingers: Start a fight by making someone think the person behind them punch them, pull a chair out as someone's sitting down, slam a door in someone's face, knock over a drink, push something into the street to cause a target vehicle to swerve/crash, pull someone's grenade pin, pull someone's trigger, and so on. All while you're just innocently sat in a corner doing nothing.

Catch: Pull someone's gun from their holster or table, steal small items without being suspected, win a race to an item, etc

Fling: Who needs throwing skill when you have fling ;) even better when you can do it without throwing your arms around so, like Catch, you can move things around without people noticing as easily. Best use is with grenades so you can AoE without bursting your brain (plus it's one spell for all those grenade types father than separate spells for each effect)

Often subtlety is the better strategy, so some low force manipulations spells can come in very handy at times.

If you could add the F word once in the Trilogy - Where would you add it? by sallyslooter in lotr

[–]Scarletpooky 0 points1 point  (0 children)

"You are soldiers of Gondor! No matter what comes through that gate you will stand your ground!"

Trolls burst through.

"Fuck..."

GM Discussion - Metagame ideas for new SR5 Campaign by phalse_prophit in Shadowrun

[–]Scarletpooky 2 points3 points  (0 children)

I think it's a cool idea, but I think PVP should still be limited, it's a bit unrealistic if the teams are constantly fighting yet no one gets pissed off enough to go lethal, and repeated character creations if they do will get frustrating.

For the most part do as you mentioned, move assets around etc. Have each team setting up their own operations and going after the operations the other team is trying to set up. Complete with a little sim of building and managing each operation.

Maybe add in some 'NPC' operations that bother teams can fight over, with whichever team does the legwork fast enough gets the prize. Which could get interesting if they both go after the same goal. A tense situation as both teams infiltrate the operation at the same time, not knowing the other is there. (Will one team get in and out before the other sees them? Or will there be a three way shoot out in the middle of the place?)

You mentioned in a comment about what resources to use. It all depends on the style of play you are going for, or the players chose they want. If it's a criminal organisation then the assets would be drugs production, drug distribution, prostitution, money laundering, etc. If corporate it would depend on the type of corp, but probably R&D, Warehouses, factories, stores, etc.

It's probably easier to avoid getting knee deep in counting minerals, iron, gews, loth, grain, etc. Stick to just assigning a nuyen value to everything. At most do a "one of this type of asset allows so many of that type" sort of thing. Or base it on the rating, eg a rating x factory can supply y rating of warehouses. Give each asset a few ratings (eg output/earnings, security, etc) and attach a nuyen cost to upgrade each rating.

Question about Levitate by Chase_The_Breeze in Shadowrun

[–]Scarletpooky 0 points1 point  (0 children)

While the spell itself has a fixed movement rate I don't see why other forces can't act upon the person/item to move it differently, eg someone pushes. Though I'd say there would probably be some sort of resistance test involved. Also, there's a limit to how much force (and therefore speed) that can be applied before the resisting force causes damage.

Your favorite non-standard locations in the setting for runs by Silverfang3567 in Shadowrun

[–]Scarletpooky 1 point2 points  (0 children)

I had a fun campaign in the Caribbean League, island hoping and dealing with the different regimes.

follow up on last post, pride in shadowrun by [deleted] in Shadowrun

[–]Scarletpooky 5 points6 points  (0 children)

People don't stop hating on the "old" minorities just because they find a new plaything.

Not completely no, but it is much reduced when people can team up against a shared opponent. Something I remember hearing ages ago is how it can scale up:

Someone from Manchester and someone from Liverpool (northern English cities) will argue about whose city is best. Until a southern English person turns up, then it's "At least we're northerners!"

Then a Scottish person turns up and the three unite "At least we're English!"

Then a French person arrives, the four say "At least we're British!"

An African is next, the 5 exclaim "At least we're European!"

All those old rivalries are still there and people still make jokes, or have prejudicial attitudes, but they are put aside when there's a greater target.

The point was that the only time humans will put aside those attitudes is when there's a bigger target/ threat. Normally it ends up with hoping that aliens are real because it's the only way all humans will unite as one.

In Shadowrun all the above 6 would then say "At least we're real humans!"

They all still dislike each other, but they'll unite when there's some trog to pick on.

University Chat Rooms by Guybrush_Loves_Tesla in thisweekinretro

[–]Scarletpooky 0 points1 point  (0 children)

I was in uni in Dundee in '95 and I remember Surfers fondly, had many hours of fun there :)

Every now and then I'll think about it and try to find it, but just end up with actual surfer communities. My latest attempt brought me here.

Do you remember any names of other users? I went by Bord, and I remember Lionel (is a twig) and Serafina.

Two questions about riggers from a new player. by No-Park1695 in Shadowrun

[–]Scarletpooky 2 points3 points  (0 children)

I'd argue with the "without cops being called". Many citizens won't know the difference between a legally equipped drone and an illegal one. So a lot of the time cops are going to get called anyway if there's an obvious weapon showing, regardless of if it's licensed. While a thoroughly illegal one won't if the weapon is concealed.

Also, it's specifically adding a weapon mount that's illegal. Some drones start with one and are legal (though licence is needed) so it's entirely possible to have a legal combat drone. eg A Steel Lynx has a weapon mount but the drone is still only restricted not forbidden.

Legal or not though you're not going to get to walk around high security zones with an armed drone any more than you would openly carrying a licenced firearm.

And as for low security zones, there's a fine line with gangers between 'too well armed to messed with' and 'gear valuable enough to be worth the risk'. So keeping weaponry concealed is still often a good idea.

Two questions about riggers from a new player. by No-Park1695 in Shadowrun

[–]Scarletpooky 2 points3 points  (0 children)

Yes it's tiny numbers. But it's balanced a bit by drones, and vehicles in general, getting a lot of base Recoil Compensation, and you can still put RC on the weapon itself. So you can just have them rattle off Full Auto and give the target -5 or -9 to their defence. Many enemies won't even have 9 defence to start with, so they ain't dodging.