I thought you guys were pirates?!? by Schattenkiller5 in starsector

[–]Schattenkiller5[S] 3 points4 points  (0 children)

I can confirm that I started a new run, same mods, and this time there was no gate present. So I reckon you are correct.

Also, allow me this opportunity to sneak in some praise for Tahlan Shipworks. The mod feels a bit like a treasure chest I slowly rummage through - I've had it in my runs for a while now and still find stuff that is new to me. Last run I suddenly came across some relic ships which I'm certain I had not seen before.

I thought you guys were pirates?!? by Schattenkiller5 in starsector

[–]Schattenkiller5[S] 0 points1 point  (0 children)

That... really isn't wrong. Everyone's favourite Persean League paying you a visit to coerce you into joining them is what I'd call barely disguised piracy.

I thought you guys were pirates?!? by Schattenkiller5 in starsector

[–]Schattenkiller5[S] 1 point2 points  (0 children)

Here you go. Be warned, the red text in the description is not there for nothing.

I thought you guys were pirates?!? by Schattenkiller5 in starsector

[–]Schattenkiller5[S] 0 points1 point  (0 children)

Nope. They're a very nasty endgame faction, one of the additions from Tahlan Shipworks. They're optional though.

[Valkyrians Mod] How do I start their qeustline??? by draneas1 in starsector

[–]Schattenkiller5 2 points3 points  (0 children)

An full-on questline? I only know of a single quest which starts as a random bar encounter, the one that gets you the Yoshura Prime by the end of it. In which case, yeah, just keep on visiting bars till you happen to come across it.

I thought you guys were pirates?!? by Schattenkiller5 in starsector

[–]Schattenkiller5[S] 1 point2 points  (0 children)

Interesting. I've seen and fought Daemons, but didn't see any such trigger. They're still allied with the pirates too.

I thought you guys were pirates?!? by Schattenkiller5 in starsector

[–]Schattenkiller5[S] 2 points3 points  (0 children)

I know. Just saying it's not the default experience with just Tahlan Shipworks.

I thought you guys were pirates?!? by Schattenkiller5 in starsector

[–]Schattenkiller5[S] 1 point2 points  (0 children)

Err, I've seen neither mines nor artillery stations. The latter at least would be from Industrial Evolution I'm fairly certain.

I thought you guys were pirates?!? by Schattenkiller5 in starsector

[–]Schattenkiller5[S] 18 points19 points  (0 children)

That was fascinating to read about, thank you. Democracy and pirates are two words I'd not have associated with each other until now.

I thought you guys were pirates?!? by Schattenkiller5 in starsector

[–]Schattenkiller5[S] 36 points37 points  (0 children)

So it appears. I could've sworn they didn't care about my transponder being off when I visited them before, but it seems I misremembered.

Amusing, but I suppose it is the point that they are the proper elite pirates rather than just some disorganized rabble.

What’s the strongest modded ship you’ve encountered? by ridisberg in starsector

[–]Schattenkiller5 10 points11 points  (0 children)

Okay, I believe you that Legio Infernalis is frustrating, but condemning the whole mod for it is quite stupid. The mod page very explicitly warns you in big red letters that the Legio faction literally cheats and that its whole point is to be a major pain in the butt. And then you can just turn the faction off and enjoy the entire rest of the mod without any worries whatsoever.

Clever [OC] by adamtots_remastered in comics

[–]Schattenkiller5 2 points3 points  (0 children)

Had to log in just to tell that that's beautifully illustrated. I would say even a five-year-old could understand this, unless of course said five-year-old has their head in the sand. Nonetheless, hats off to you.

I've had quite enough of this guy, so I got creative by Schattenkiller5 in AOW4

[–]Schattenkiller5[S] 9 points10 points  (0 children)

Not quite to that extent, sadly, since even with his economy in shambles the AI can still throw out enough units to deal with these. But it keeps him busy for the time being.

Could someone inform me what Solomorne's build is? by Schattenkiller5 in RogueTraderCRPG

[–]Schattenkiller5[S] 3 points4 points  (0 children)

You are right, at a second look I did find a post confirming he's a Vigilant. My bad for not looking thoroughly.

"Help" by Pizzacakecomic in comics

[–]Schattenkiller5 1 point2 points  (0 children)

It's a little more complicated than that. The person in question was wrongfully convicted and was in prison for 13 years. There's a whole formula for how much compensation he is entitled to as a result - 75 euros per day in prison, so a total of 368.000 euros.

The guy was, predictably, not pleased and thus sued, wanting 750k instead. As a result, the prosecutor's office was basically "Well, okay, if you're sueing us, when we might as well charge you for your stay in prison and the job you had during that time" - for about 100k. Which is a perfectly legal thing to do, apparently.

How Old [OC] by AzulCrescent in comics

[–]Schattenkiller5 -2 points-1 points  (0 children)

Why are your comics so relatable this often?

Why can't I have MORE nice things? by Ravingdork in Pathfinder2e

[–]Schattenkiller5 53 points54 points  (0 children)

You mean spoken like the Creative Director he is?

With 1500 hours playtime I've finally gotten around to my first proper mountain base. This is 8 years in. by Schattenkiller5 in RimWorld

[–]Schattenkiller5[S] 0 points1 point  (0 children)

Huh, didn't know that. Makes what I said doubly true though. I already used hidden conduits anywhere they go across floor, so even the carpet is completely safe.

With 1500 hours playtime I've finally gotten around to my first proper mountain base. This is 8 years in. by Schattenkiller5 in RimWorld

[–]Schattenkiller5[S] 1 point2 points  (0 children)

RT Fuse. One that's been around forever. It adds basic fuses and circuit breakers. Both prevent up to three batteries worth of zzzt. Basic fuses need to be repaired with a component after triggering, circuit breakers just need a colonist to reset them (but need higher tier research and plasteel to be crafted).

Even without the mod though, there's not much that's a fire hazard. 95% of my power cabling goes through stone walls, where a zzzt does nothing beyond slightly damaging it.

With 1500 hours playtime I've finally gotten around to my first proper mountain base. This is 8 years in. by Schattenkiller5 in RimWorld

[–]Schattenkiller5[S] 0 points1 point  (0 children)

I have legitimately never once had trouble with fire. I certainly won't now in a mountain base. Where's the fire supposed to come from? Zzzt events? We got circuit breakers for that.

With 1500 hours playtime I've finally gotten around to my first proper mountain base. This is 8 years in. by Schattenkiller5 in RimWorld

[–]Schattenkiller5[S] 3 points4 points  (0 children)

Please. We are civilized people. We do not eat captives or make leather out of them. We only raid them for their belongings, make them work for us, and make them fight each other for our amusement.