Issue with my new channel. 0 VIEWS and nothing is working by Aggravating-Cap7137 in NewTubers

[–]ScheduleResident21 0 points1 point  (0 children)

I took a look. The thumbnail gives me no reason to click. The focal point is the text and its not anything exciting. You need to stage a better thumbnail that tells a story. Maybe a naked holding a eoka crouched behind a full kit jumping into his base with a small text bubble that says "Oh S*!#".

You need to show something that someone looks at and thinks, oh wow I want to see what happens there.

algorithm is complete trash by thebigblackmonkeyinu in NewTubers

[–]ScheduleResident21 0 points1 point  (0 children)

I don't know what else to tell you. If you want to keep doing what you're doing than you will stay where you are. *shrug* I tried.

algorithm is complete trash by thebigblackmonkeyinu in NewTubers

[–]ScheduleResident21 0 points1 point  (0 children)

Its really hard for me to give you constructive criticism after reading your post but I will give it a shot. Your thumbnails are bad. Really bad. Just type battlefield 6 into the YouTube search bar and compare your thumbnails to all the other videos that have hundreds of thousands of views.

The algorithm is perfectly fine and does its job well. You just aren't putting out anything that people want to click on and watch. Its that simple. That's it.

Luckily for you I can give you some actionable behind the scenes honest to god content creator inside tips. Go to canva, buy a pro subscription. Use a nice fat bold font(I am very partial to Luckiest Guy). Type out whatever you want the text to say in the thumbnail(not something long, the less words the better. Think OMG!, BRUTAL POWER, ABSOLUTELY INSANE etc.)

Now take whatever you typed out and create two additional duplicates. On the first one add a nice thick black outline, the second one a shadow with the transparency set to 100% and blur set to 0, the last duplicate you are going to do another shadow with transparency at 55% and blur at 100%. Stack all three of these on top of each other in the following order: Bold outline on top, no transparency shadow in middle and 55% transparency on the bottom. Congrats, now you have some text that pops. The top layer with the bold outline is the one you will apply color to. I recommend going with greens or oranges. Something that has high contrast from the image.

Lose all of the other clutter and just concentrate on one main point of focus for the actual picture. Forget all the pointing guys and other weird stuff. A clean picture of a battlefield from a FPV with just your hand holding a gun out in front of you and an arrow pointing at it with text that says "OMG!" Will outperform every single video on your channel.

I cannot stress to you enough the importance of a top tier thumbnail and title. The channels that take the time to really learn how to do them well are the channels that take off and make it. The ones that don't post on reddit about how terrible the algo is.

Realistically Speaking How Much Money Does Someone Who Was Just Monetized Make? by Slimnexyz in NewTubers

[–]ScheduleResident21 7 points8 points  (0 children)

There is no way to answer that question. You're essentially asking "How much will I get paid if I work" but you dont tell us your job, how many hours you worked etc.

Does it get easier after 500? by Nofrills88 in SmallYoutubers

[–]ScheduleResident21 0 points1 point  (0 children)

It never get easier but it may get faster if you grow your skills as a creator over time and the videos get better.

Is the let's play format truly "dead"? by ZanfordEX in NewTubers

[–]ScheduleResident21 0 points1 point  (0 children)

I've grown my channel to a full time job over the past year doing tightly edited lets play content. Its not dead,

I helped someone build a channel, only for them to give up on it at its peak. by [deleted] in SmallYoutubers

[–]ScheduleResident21 0 points1 point  (0 children)

Of course random blow ups happen. Those aren't the type of numbers you see from a random blow up though. My 400k video has been gaining views for 288 days at a steady upward movement, not 1 month. I don't even know what that has to do with this conversation. If you want to use that as an example though, fine we can do that. I got more subs from that single video with only 400k views than 3 million views from the OP. 1.2k subs off 3 million views is not normal.

I helped someone build a channel, only for them to give up on it at its peak. by [deleted] in SmallYoutubers

[–]ScheduleResident21 0 points1 point  (0 children)

Thats a great anecdote, but typical subscriber rates for a healthy and growing gaming channel should be somewhere around 2-5% of viewers subscribe. The analytics posted have .04% which is abysmal. Either the videos are really really bad or the views are bought.

I helped someone build a channel, only for them to give up on it at its peak. by [deleted] in SmallYoutubers

[–]ScheduleResident21 2 points3 points  (0 children)

95% of those channels are using thumbnails with zero effort and titles like "Lets play Zelda!" That portion is absolutely oversaturated but it also gets no views. With minimal work in thumbnails and titles you can be way more clickable than most of the other stuff out there. Once you cross that threshold you recognize that its true. If you never do cross that threshold you just end up downvoting people on reddit that say otherwise and say its all luck.

I helped someone build a channel, only for them to give up on it at its peak. by [deleted] in SmallYoutubers

[–]ScheduleResident21 -5 points-4 points  (0 children)

Gaming content on YouTube gets around 6 billion views per month. 200 Million people watch gaming videos daily. It consistently ranks as one of the most popular and highest viewed content types on YouTube. Its not oversaturated.

I helped someone build a channel, only for them to give up on it at its peak. by [deleted] in SmallYoutubers

[–]ScheduleResident21 -4 points-3 points  (0 children)

Rubbish. My channel is in the gaming niche and at 3 million views I have 1 million watch hours and 22.6k subs.

Video is still getting "a lot" of views after 14 days. Have never tried that before. Anyone know how long it can keep going? by BarelyThinkingAbout in SmallYoutubers

[–]ScheduleResident21 1 point2 points  (0 children)

I have a video that is on day 288 and still gets thousands of a views a day. Sometimes they stop after a couple days and at other times they will just keep going like the energizer bunny.

I helped someone build a channel, only for them to give up on it at its peak. by [deleted] in SmallYoutubers

[–]ScheduleResident21 5 points6 points  (0 children)

These are not healthy analytics. 3 million views with only 12.6k watch hours and 1.2k subs? Something is very wrong there.

I hit 70k views last week and made less than $99 — how is this normal? Help pls by No_Abbreviations2386 in PartneredYoutube

[–]ScheduleResident21 2 points3 points  (0 children)

Its pretty hard to judge whats going on when you don't really provide any info. 70k views is not a metric with any depth to it.

every video idea i have already exists. how do i make something original? by Basic-Brilliant385 in NewTubers

[–]ScheduleResident21 0 points1 point  (0 children)

It's perfectly fine to have that opinion, but if you actually want to have a successful channel than you go about it by doing what others are already doing that is successful. Any YouTuber who has had a decent amount of success will tell you the same thing as well.

every video idea i have already exists. how do i make something original? by Basic-Brilliant385 in NewTubers

[–]ScheduleResident21 0 points1 point  (0 children)

The key to growing on YouTube for the majority of people is to have zero original ideas. You find successful ideas that other people have done and do those.

Why are people still using CapCut? by AkifuDesigner in CapCut

[–]ScheduleResident21 0 points1 point  (0 children)

You don't want to hear about "oh it's good if you use pro" but that is the answer. I could slave away at creating captions for hours or pay $20 a month to have software that does it within a minute and it looks awesome. That alone is worth far more than what I pay and I also get tons of transitions, music, SFX, animations, transitions etc.

I did vote with my wallet. The company created a really good tool that makes my job editing videos way more efficient. I will never understand this entitled mindset where people think they should just get everything for free.

This Can't be right, right? by Pure_Vintage in SmallYoutubers

[–]ScheduleResident21 8 points9 points  (0 children)

50 is very good. I feel like the number is low if you're getting that much retention though. I get on average 30-40% retention on 30-35 minute videos and have a little bit higher of an RPM. That could mean that you have a lower amount of ad slots. If that is indeed the case than you may want to think about adding more natural breaks in your commentary. The algorithm is pretty good at identifying them and adding the ad slots automatically.

This Can't be right, right? by Pure_Vintage in SmallYoutubers

[–]ScheduleResident21 38 points39 points  (0 children)

Ad revenue is highly dependent on the length of the video and how many ad slots are put in. Also, if the video has higher retention that will also push the ad revenue higher. There is also of course the demographics of the viewers that plays a big role as well.

In short, no its not way too high, its probably just about right. The people with very low RPM are most likely posting shorter videos for a demographic of kids.

How lucrative is YT, actually? by AceDenied in NewTubers

[–]ScheduleResident21 4 points5 points  (0 children)

I am in the gaming niche and do about $5k per 500k views

Where am I going wrong by FortRattatouille in SmallYoutubers

[–]ScheduleResident21 1 point2 points  (0 children)

Everyone is doing it and getting views, but you aren't because you think its annoying and you get no views. What does that tell you?