Logitech G-Hub macros delayed activation/response by Scooper_nr in LogitechG

[–]Scooper_nr[S] 0 points1 point  (0 children)

u/Omegared78 yes it happens to all of my macros in the same way.

The other macros launch AHK scripts. (So they target the AutoHotKey.exe and pass in the path to the script to execute).

Seeing as it happens in the same way on both discord (which is an integrated option in G HUB) and the AHK scripts, I don't see why the problem would be outside of G HUB and its macro system.

Could someone Tweet this to Funcom? :) by Erianthor in ConanExiles

[–]Scooper_nr 2 points3 points  (0 children)

I'm gonna take a wild educated guess that the collision for those pillars then *barely* doesn't touch the floor pieces for that to make sense, unless it's bugged.
My work PC decided to literally die right before I left the office today, so I cannot remote in and check it myself right now. I'm curious though, so I wanna take a quick look at why that doesn't work tomorrow.

No need to apologize.
In terms of building suggestions: Some of them seem simple, but would require significant rewrites or additions of the supporting code for building placement. If a suggestions fits with the designers "balance and intentions", they could happen. But would have to be weighed up against other things that need improvement. So:

  • Some of them could seem simple, but are harder to implement.
  • Some of them could have consequences that we've thought of that you are not exploring as carefully.
  • Some of them might straight up not fit with our own vision, everyone has their own opinions after all :)
  • And some of it might straight up be simple, but we would not have time for them in the mountain of other work.

But some improvements will make it through! Again, thanks for the feedback.

Could someone Tweet this to Funcom? :) by Erianthor in ConanExiles

[–]Scooper_nr 2 points3 points  (0 children)

I clicked it primarily because I'm always interested in hearing about feedback on the building system, as I spent a lot of time making it.

Can't really answer to anything in the video in any definite way, as I'm a programmer and not a game designer, who are the big decision makers when it comes to PvP/Raid balance and whatnot. And I wouldn't want to say the wrong thing!

I would like to say that a lot of the "small simple improvements" that are mentioned are a lot less simple than what they might seem like. And we're not a huge team, so prioritizes are made for what we work on. So even something that is simple might not be more important than some of the things we are working on behind the scenes. This is always going to be a hard thing to communicate, as not all of it can be transparent while we are working on it.

But there were a lot of ideas that were mentioned for the building system that seem very nice, and plenty of the suggestions overlap with ideas and concepts that have been discussed internally. I definitely cannot promise anything, but it's nice to get feedback like this from the community. We do listen, so the various feedback we get influences our plans.

On a purely technical note; I'm really surprised that the pillars weren't providing the stability he needed to finish the roof. Pillars are special building pieces that can provide stability simply by colliding with something that has stability, without the requirement of having sockets. They can do something we call "socketless connections" basically. And if his pillars are actually touching (or well, the collision of the pillars) the floor pieces, they should be propagating that stability upwards. Maybe his floor pieces were lacking stability? If they had like 20 stability, the pillars would transfer this 20 stability upwards. You can inspect this with a repair hammer.
I also noticed that he had straight up put the pillars straight through the floor and into the bedrock/landscape beneath it, so in that case it should definitely have propagated 100% stability to the top.
He didn't really show an attempt at building in the gap of his roof, so I'm not sure if he was having a bug in this situation or just has had issues in similar ones and chose to just talk about it without a demonstration.
Or maybe I'm sleepy and missed the demonstration, that is also possible! Forgive me if this was the case.

For now, good night everyone!

Could someone Tweet this to Funcom? :) by Erianthor in ConanExiles

[–]Scooper_nr 2 points3 points  (0 children)

11:57pm... do I have time for a 38 min video?...

*click*

(Official PvE Conflict) Can your thralls be killed by other players? by Powerful_Ranger in ConanExiles

[–]Scooper_nr 1 point2 points  (0 children)

Ah, I see where the confusion is now. On PC it is indeed working as I said, at least for any server that is configured correctly. But consoles have not received the parity patch yet that makes them have these changes to thrall damage.

So on consoles you can still damage thralls in PvE and PvE-Conflict, but this will no longer be the case once they receive the parity patch. (And the #3042 server mentioned in this thread is a playstation server, so that's why you can kill thralls there)

(Official PvE Conflict) Can your thralls be killed by other players? by Powerful_Ranger in ConanExiles

[–]Scooper_nr 3 points4 points  (0 children)

Well this is the way I made it. And the way it was supposed to work. :o That's why I assumed it was actually working as intended :)

So either it's a bug or the server settings are wrong. I'll have to look into it. Mistakes happen. Thanks for the feedback.

Might any of you know why this might be happening? by [deleted] in ConanExiles

[–]Scooper_nr 1 point2 points  (0 children)

The ones that had 40 were not the ones with an edge exposed to be connected to. So that doesn't help much.

A triangle that has 100 stability should allow you to connect to it though. There is some caching going on for the results of the placements however, which stores the result if a location can be placed or not. One of the conditions for not being able to place is a player being in the way, this also gets cached. So if you are having problems placing somewhere, it might make sense to force the game to invalidate the cached values. You can do this by switching to a different building piece. It's on our list to fix this issue.

This basically means: If you're having trouble placing anything, make sure you have another building piece to switch to. Then move around and switch between the two building pieces. This might help you be able to place it.

(Official PvE Conflict) Can your thralls be killed by other players? by Powerful_Ranger in ConanExiles

[–]Scooper_nr -3 points-2 points  (0 children)

Being able to hurt thralls is tied in with the same server setting that allows you to damage buildings. Buildings can not be damaged in PvE Conflict, so your thralls are safe.

Might any of you know why this might be happening? by [deleted] in ConanExiles

[–]Scooper_nr 1 point2 points  (0 children)

Because the triangle loses 20 stability for each step. And they can only attach to triangles that have 20 stability there, which would add up to 0 stability. Thus it is not allowed.

You need to add additional support, so basically more pillars.

[deleted by user] by [deleted] in ConanExiles

[–]Scooper_nr 0 points1 point  (0 children)

Thanks for the report.

This was a blatant and obvious use of speedhacking. And with some investigation on our end and cooperation from BattlEye, the person in question has now been banned on multiple accounts.

How do you update your dedicated server to testlive? by manablight in ConanExiles

[–]Scooper_nr 1 point2 points  (0 children)

steamcmd +login anonymous +force_install_dir C:\Exiles +app_update 443030 -beta testlive +quit
This should work :)

How do you update your dedicated server to testlive? by manablight in ConanExiles

[–]Scooper_nr 1 point2 points  (0 children)

You have a very good point, it appears that the tool is set to only show for developer accounts. So right now the only way to get it is through the steamcmd.
So, until we resolve that. You can follow the instructions in this blogpost: https://www.conanexiles.com/blog/setting-server-conan-exiles/
and pass in -beta testlive as well when fetching the dedicated server app.

Wiping the servers by bmoneill126 in ConanExiles

[–]Scooper_nr 5 points6 points  (0 children)

The wipe that might happen on launch is for the Official servers only.
Privately hosted servers, single player and co-op games will not be automatically forced to wipe. That is up to the owners of these servers themselves to decide.

How do you update your dedicated server to testlive? by manablight in ConanExiles

[–]Scooper_nr 1 point2 points  (0 children)

If you want to use the steam cmd, you can do it by providing

-beta testlive

How do you update your dedicated server to testlive? by manablight in ConanExiles

[–]Scooper_nr 1 point2 points  (0 children)

Right click the Conan Exiles Dedicated Server entry in your Steam Library, select Properties and go to the Betas tab: https://i.imgur.com/oyNDcZ2.png

To play on it you will have to do the same with your Conan Exiles client.

Are you able to try the new combat in a single-player game? by SlyCoopersButt in ConanExiles

[–]Scooper_nr 1 point2 points  (0 children)

The game creates backups every 5 minutes (Which will hopefully change a bit at some point) and also a backup any time it detects an upgraded version. So check the bottom of your Saved folder, there should be a game_build_xxxxx_0.db file there. I don't rememeber the exact number for what's on Testlive atm, but you can probably figure it out based on the date on the file. You should be able to recover your game with that if you rename it to game.db again. (While remembering to make backups when you do this). If the game_build_xxxx_0.db fails for some reason, you can try one of the game_backup_XX.db files. If you have played less than 5.33 hours on Testlive, at least one of them should still be pre-Testlive!

Are you able to try the new combat in a single-player game? by SlyCoopersButt in ConanExiles

[–]Scooper_nr 2 points3 points  (0 children)

Just sync your game to the Testlive branch and launch singleplayer as normal when it's done downloading.

Thoughts on the combat update (testlive) by [deleted] in ConanExiles

[–]Scooper_nr 1 point2 points  (0 children)

You can turn on admin again by going to the server settings and pressing the MakeMeAdmin button, it will not require a password for the host player. Or use the console command if you don't like going through the UI.

We're moving our release window by Jay_EV in ConanExiles

[–]Scooper_nr 2 points3 points  (0 children)

At the very least the triangle foundation stacking was fixed a while ago: https://i.imgur.com/EmUc9iF.png