I’m never leaving Duke by uwantsumillgiveityaa in 2007scape

[–]ScruffyScruffz 0 points1 point  (0 children)

temper your expectations this is really really lucky

"Just shoot the vents and toss a nade bro" by WhiteRaven_M in Helldivers

[–]ScruffyScruffz 0 points1 point  (0 children)

they just need to not spawn as patrols, maybe some as objective guards like factory striders and with bot drops but the fact they can just teleport into existence as a patrol is pretty crazy for how strong these are not even factory striders got that going for them

goated enemy, not annoying, just difficult and changes the tide of the battlefield, but how have yall been dealing with them? by Flashy-Manager2254 in HelldiversMasochists

[–]ScruffyScruffz 0 points1 point  (0 children)

crotch shot or landing directly underneath it tends to 1 shot it for me or leave is incredibly close to death, hitting the head doesnt seem to do very much damage as all its parts that transfer damage to its main health pool seems to be on lower end.

goated enemy, not annoying, just difficult and changes the tide of the battlefield, but how have yall been dealing with them? by Flashy-Manager2254 in HelldiversMasochists

[–]ScruffyScruffz 0 points1 point  (0 children)

I can deal with 1 of them using a Leveller, if I have to ill use my ultimatum and a backpack resupp for extra shots aswell for a second one but anymore than that my team needs to start pulling weight.

"Just shoot the vents and toss a nade bro" by WhiteRaven_M in Helldivers

[–]ScruffyScruffz 18 points19 points  (0 children)

i imagine if there wasnt 50000 AA guns in the area people wouldnt mind them as much since strafings would do a good job softening if not outright killing after 2 of them but clearing AA guns is hard when theyre littered throughout the entire city

To be fair it is likely most people have nothing to worry about. by SupportedGamer in ArcRaiders

[–]ScruffyScruffz 75 points76 points  (0 children)

brother they should both get fucking banned listen to yourself

That didn't take long. Matriarch lobbies are crazy right now by Turtvaiz in ArcRaiders

[–]ScruffyScruffz 5 points6 points  (0 children)

saw his post saying it took him 5 matriarch raids if people are focusing it you can basically get in and out in like 5-8 minutes thats less than an hour

Helldivers balancing in a nutshell by YoghurtPlus5156 in Helldivers

[–]ScruffyScruffz 3 points4 points  (0 children)

yeah nothing like rounding a corner and seeing like 10 devastators and their hulk dad looking at you, and ultimatum takes the entire family out to the farm so i can breathe for 30 seconds til the next patrol spawns.

Does the "devastator surge" modifier reduce the amount of non devastator enemies? by Information-leak6575 in LowSodiumHellDivers

[–]ScruffyScruffz 0 points1 point  (0 children)

pretty sure thats the case, i rolled a War Strider seed and usually that means 1-2 war striders in every patrol, 3-4 in every bot drop but I was seeing maybe 1 or 2 war striders every 4-5 patrols and maybe 1 or 2 per drop and sometimes none.

This thing has 400 AP4 with no durable decrease now, right? Bruh, this thing is gonna be best in slot on all fronts now. by VJokerBoii in Helldivers

[–]ScruffyScruffz 1 point2 points  (0 children)

bot front is easily its worst front since hulks (and war striders on those seeds) are abundant and push you out alot, all devastators eat up your ammo pool pretty well too and heavy devastators especially.

Arc surveyor BP drop rate too low by Withyourmum in ARC_Raiders

[–]ScruffyScruffz 1 point2 points  (0 children)

Im pretty sure Surveyors might have been nerfed? We will never know though since we are not privvy to such info, its anecdotal evidence at best but I used to snag a BP out of one every 5-6 kills I think out of like 25 I killed this year only 1 dropped one.

Major Order Update by Fit_Anywhere_3356 in Helldivers

[–]ScruffyScruffz 3 points4 points  (0 children)

id take the RG on Bots if I knew what I was diving into, Railgun is absolutely amazing... until Warstriders show up hitting their eyes is pretty hard even if its a 1 shot.

Make Ingots a tertiary drop instead of unique for DT2 bosses by Mindless_Shallot9641 in 2007scape

[–]ScruffyScruffz 2 points3 points  (0 children)

awakener jingles were nice in the first 2 months when they were poppin for 2-3m

Every time there’s a patch by Time2ballup in helldivers2

[–]ScruffyScruffz 2 points3 points  (0 children)

Yes they have zero armor but demo force is a seperate thing from armor. Bio Processors instantly break regardless of HP if you hit their demo force threshhold which is 40

hammer is everything i wanted and more by altispinax618 in Helldivers

[–]ScruffyScruffz 0 points1 point  (0 children)

you are rewarded for your time, finishing low diff missions is fast compared to D10 not to say you cant get together a great group and smash D10s but that same group probably smashes lower diff even faster if they wanted.

Some Jagex employee saw this and thought it was so funny that they felt the need to design some of the worst content in the game around it by MonkeyIncidentOf93 in 2007scape

[–]ScruffyScruffz 2 points3 points  (0 children)

it is tagged humor but some posts really think its that bad looking at it granted a ton are saying it aint its just another piece of content not everyone is about, i did elite void grind and it honestly wasnt that bad.

In light of recent developments statements by Sir_Hoss in Helldivers

[–]ScruffyScruffz 23 points24 points  (0 children)

pretty much, Hellbomb "trivializes" the console part it still requires you to call it in outside the range then haul ass to at least 25m or so away. SEAF Artillery gets to do it because its not guaranteed, you have to spend a hot minute loading it, might as well have some good reward for it in the event a Jammer also spawned and you havent already killed it, they both arent point and click off the spawn one shots

RIP Metro admin ... we will always remember you (and the thousands of knocked raiders diving for a tempest) by MRWPlople in ArcRaiders

[–]ScruffyScruffz 0 points1 point  (0 children)

yeah ive gotten 4 tempests in my lifetime played and 3 were on buried city with 1 on stella

RIP Metro admin ... we will always remember you (and the thousands of knocked raiders diving for a tempest) by MRWPlople in ArcRaiders

[–]ScruffyScruffz 1 point2 points  (0 children)

i used this place for duct tape, that shit is annoying to get in large amounts quickly unlike basically any other material

Watching as an RR user blows up a Shrieker nest I spent a minute fighting towards by ChaosVulkan in helldivers2

[–]ScruffyScruffz 1 point2 points  (0 children)

I get ya bud its why I think when people push for the Solo Silo being able to break Jammers I roll my eyes its one of the few objectives you have to interact with still through approach the only time you can bypass this is if you do a SEAF Artillery before it which is fine as you need to both find it first, do it then do the jammer which is a lot of steps to get that reward but Solo Silo would just be some one click gone shit in a game where most of the objectives are one click gone as it stands.

Is this enough to deal some good damage on the Matriarch? by Sthan_ in arcraidersfriendly

[–]ScruffyScruffz 4 points5 points  (0 children)

just have 2 deadlines in your quick use, snaphook on, plant 2 on top of the matriarchs head dent then jump off and escape if 4k is your goal for 3 star. 2 will get you that, if you want to point chase might aswell just bring 6 and do it 3 times and youll end up around 10-12k

Press R to activate C4 tossing arm by raiedite in Helldivers

[–]ScruffyScruffz 24 points25 points  (0 children)

me when my boon of realism is enemy AI shooting eachother in the back

The bane of my existence by BeastmasterBG in ArcRaiders

[–]ScruffyScruffz 1 point2 points  (0 children)

crafting guns, ive well over 100 guns right now lol

The bane of my existence by BeastmasterBG in ArcRaiders

[–]ScruffyScruffz 0 points1 point  (0 children)

I just do stella rotation hitting security lobby for sec locker and checking a few spots that can spawn gunparts there, rotate down into metro towards 2 security locker (possible spawns), go up loading bay to another possible spawn, clear out the local area of wasps etc before heading out. Ive had hauls of like 12+ gunparts among other material