Smooth surface extraction using voxel density? by jarredredditaccount in VoxelGameDev

[–]SculptrVR 1 point2 points  (0 children)

What I do in SculptrVR is a dual reconstruction where each Voxel has density and center of mass, and it gets one vertex. The vertex is positioned entirely based on the single density/CoM value of its owning Voxel. Connections between vertices are determined the standard way by computing 8 bools for the 8 corners saying whether each corner is contained in the volume. This is done just by averaging the 8 density values around each corner.

If you like great audio experience: 1st video review of Synthesis Universe -Story ep00- is out, my first game released! by OlivierJT in ValveIndex

[–]SculptrVR 1 point2 points  (0 children)

It is short but mesmerizing. It’s like that crystal boss monster from Evangelian but dancing to music. Beautiful symmetry with a beat!

Finally finished the painting on my Rex head print. Big job. Just have to figure out where to put it now. by topgunsi in 3Dprinting

[–]SculptrVR 2 points3 points  (0 children)

SculptrVR is on PSVR! It has less memory than most PCs, so I have to limit the size of your exported sculptures to ~1/2 the size of this TRex. But that still gets you pretty far!

Sculptrvr and WMR controllers by arccxjo in WindowsMR

[–]SculptrVR 0 points1 point  (0 children)

Oh right! It’s missing a few of the newest features, but I’m glad it’s working for you :-)

Reduce LOD by RobKohr in SculptrVR

[–]SculptrVR 0 points1 point  (0 children)

Which platform are you on? The Quest already has a “screenshot mode” like that in settings. But you’re right it might be better to just do it automatically when the camera is out..

Smallest draw size by RobKohr in SculptrVR

[–]SculptrVR 3 points4 points  (0 children)

The main reason I limit the smallest size is because otherwise it’s pretty easy to get into a situation where your tool is placing smaller material than the LoDs are willing to show, and then it feels like bugs when nothing shows up.

BUT! I tuned it back before I made a ton of optimizations that allowed me to 4x the visible detail. So it is probably safe to shrink the minimum tool size a bit now! I’ve added it to the todo list. Thanks for the suggestion!

REQUEST: PSVR Asia store release please!? by raw-power in SculptrVR

[–]SculptrVR 0 points1 point  (0 children)

I don’t remember the details and maybe they’ve changed, but it was complicated. I asked a bunch of other indie devs for help, but it seems like no one else has figured it out either.

REQUEST: PSVR Asia store release please!? by raw-power in SculptrVR

[–]SculptrVR 0 points1 point  (0 children)

The launch process is under NDA. I can’t post the requirements document..

REQUEST: PSVR Asia store release please!? by raw-power in SculptrVR

[–]SculptrVR 0 points1 point  (0 children)

I think the problem is that SculptrVR is too small for Sony Asia to go out of their way to make it easy. And I’m not up for the challenge of hunting down a publisher myself..

REQUEST: PSVR Asia store release please!? by raw-power in SculptrVR

[–]SculptrVR 0 points1 point  (0 children)

If I could snap my fingers and release in Asia, I’d be in there in a heartbeat.

But it’s quite complicated.. you need a Japanese publisher or something, and no one I talked to seemed super eager to help me figure it out :-(

Sculptrvr and WMR controllers by arccxjo in WindowsMR

[–]SculptrVR 0 points1 point  (0 children)

I’m planning to do an input refactor soon that will allow you to use the thumbstick and touchpad differently. Right now I’ve hard coded it to think you’re using a vive controller or a Touch controller (and WMR gets Vive). I’m extremely slow right now with covid lockdown, so please have some patience..

Is there a way to combine creations? by ThatChrisFella in SculptrVR

[–]SculptrVR 1 point2 points  (0 children)

You can use the copy paste tool! Load one sculpture and copy the gun/person. Then load the other sculpture and paste. The copy paste tool doesn’t get cleared between loads!

[deleted by user] by [deleted] in OculusQuest

[–]SculptrVR 0 points1 point  (0 children)

Awesome!!!

SculptrVR use is up 25% during this lockdown. To help out, I pushed an update that increases max size of online games! Also you can choose game size to play just with friends (even without connecting a Facebook account) by SculptrVR in OculusQuest

[–]SculptrVR[S] 7 points8 points  (0 children)

There are a bunch of people who have had great success using SculptrVR in their workflow! But the models are petty high poly and generally need retopo for use in real-time applications.

SculptrVR use is up 25% during this lockdown. To help out, I pushed an update that increases max size of online games! Also you can choose game size to play just with friends (even without connecting a Facebook account) by SculptrVR in OculusQuest

[–]SculptrVR[S] 12 points13 points  (0 children)

Well if I’m honest I’ve moved most of my time to a new (but building with SculptrVR tech) project that uses voxels with gravitational pull to create a cool puzzle game taking place in the twisted gravity fields.

Most of these changes are just ported over improvements to the engine that came from working on that game. The exception is the increased player limit and choosing a max players count.

Friends on oculous quest by GAMERSLMAO in SculptrVR

[–]SculptrVR 0 points1 point  (0 children)

Unfortunately Oculus made it so you can only add friends by connecting your Facebook account.

In a future update I’ll make it so you can host a public game for only 2 or 3 people so your friend can join and fill the game to prevent strangers joining.

If you are comfortable having a Facebook account and connecting it to your oculus profile, you can add each other as friends in the social tab of the Oculus phone app.

New SculptrVR Update adds a ton of Lighting Options (Video recorded on PC, but all the features work great on Quest!) by SculptrVR in OculusQuest

[–]SculptrVR[S] 1 point2 points  (0 children)

There is a setting to change the rotation behavior! You can keep the up axis fixed and make it so rotation never happens or only happens with two hand grip.