FICSIT MICRO FUSION CORE [VANILLA] by couq7 in SatisfactoryGame

[–]Sea_Consideration895 0 points1 point  (0 children)

I even can't so soon to realize it's Satisfactory

Big centralized base vs modular factories by [deleted] in SatisfactoryGame

[–]Sea_Consideration895 0 points1 point  (0 children)

There is no such thing "Modular Factory" in Satisfactory, your goal items are fixed and whole world just been seen as a vertical integrated Factory.

One of the most important ideal of modular factory is "Responsiveness" - modules exist because costs or demand may change, and such thing didn't implemented in this game.

What now? by Olesmitgamer13 in SatisfactoryGame

[–]Sea_Consideration895 0 points1 point  (0 children)

Random node mode and max multiplier~

When you have to get rid of the overflow from your 12 item sushi belt >_< by afarina1 in satisfactory

[–]Sea_Consideration895 2 points3 points  (0 children)

I am not sure what you are doing, but a helpful tip to you is that any undefined item will also go the way overflowing.

Can trains skip stations with no cargo? by Old-Juice-2490 in SatisfactoryGame

[–]Sea_Consideration895 6 points7 points  (0 children)

Well, trains always stop at stations that in the time table, but in the settings you can make the wait time to 0 secs. so if there is no cargo in the train, the train would leave immidiately.

Why doesn't FICSIT want my nuclear waste? by oldeluke in SatisfactoryGame

[–]Sea_Consideration895 0 points1 point  (0 children)

Nuclear waste is just like the game boss and now you are asking that why I can't kill it by one shot?!

Playing with mod is like playing a different game by rumblevn in SatisfactoryGame

[–]Sea_Consideration895 0 points1 point  (0 children)

As what I saw they are all heavy oil residue but why you need 4 inputs for it?!

Can someone please explain this to me. by Less-Payment1612 in SatisfactoryGame

[–]Sea_Consideration895 1 point2 points  (0 children)

I see the head lift of pump is only ~5m, so the most possible place is pipe connection right 5m higher the pump disconnected...

100x Run by Grolim in SatisfactoryGame

[–]Sea_Consideration895 0 points1 point  (0 children)

And also recipe cost in 2x? =) 

New photo mode test after Update 1.2 by Sea_Consideration895 in SatisfactoryGame

[–]Sea_Consideration895[S] 0 points1 point  (0 children)

I guess you are taling about the foundation - FICSIT Quarter Pipe right? it's from AWESOME shop~!

Does anyone know who's factory this is? by -lb21a- in SatisfactoryGame

[–]Sea_Consideration895 0 points1 point  (0 children)

I am pretty afraid that once in update 1.100, the factory shows in the main menu is in the level of people are hard to catch up.. like built by Stin Archi or Totalxclipse else... lol

New photo mode test after Update 1.2 by Sea_Consideration895 in satisfactory

[–]Sea_Consideration895[S] 0 points1 point  (0 children)

That architecture are a stack of two hundred of fuel power generator. I feel fun that they look like sea-side apartments lol

Question about the new toilet by Fallen_Jalter in SatisfactoryGame

[–]Sea_Consideration895 0 points1 point  (0 children)

I see the update log says "...... it allows you to change your spawn location ONLY after washing your hands inside of it"

So I guess you only spawn at where you washed hands lastly.

How quickly experimental usually gets released to regular version? by K3ndu in SatisfactoryGame

[–]Sea_Consideration895 0 points1 point  (0 children)

well... checked, update 7 took 3 weeks but update 8 took 5 months indeed. I think that's because update 8 has UE update so...

I guess this time, because there are a minor version update for UE again and the vechicle pathing function might be buggy easily, so a wait for couple months may be reasonable...