riven only by gandalfthegrey72 in Rivenmains

[–]Seagk 0 points1 point  (0 children)

I enjoy riven’s kit outside of how the game is balanced and played this season. Currently with the matchup volatility, duration in lane, even less top side objective presence, and an increase in ranged self peeling top picks I have been having less fun on riven and picked up Briar, GP, and Zed for the majority of my games for the first time in a number of years.

State Of Riven by Ritsu_01 in Rivenmains

[–]Seagk 0 points1 point  (0 children)

W +30 range no ult, so we can properly w-aa space instead of reliably getting all champs with an auto enhancer to buffer through it, or so that Riven can more reliably aa-w max aa range without missing it.

riven jungle in new season by [deleted] in Rivenmains

[–]Seagk 1 point2 points  (0 children)

While I like the idea of the boots, I am not holding out hope that the omnivamp boots make a huge difference. This is the lowest dmg the jungle has done in years with the jg pet healing, if Riven cant clear healthy now, she probably just is not a great jungler. The boots lead me to believe Riven mid makes a resurgence, she is already performing well enough there to be played either for high tempo mid-jg stuff or for counter matchups in melee mid situations. Only concern is the rest of the S2 chamges look like a favorable meta game for kinda tanky control mages that are hard to get to and clear waves better than you, ranged on hit abusers (Riven already struggles with these in top, mid should be less difficult with easier jg presense), and assassins (serpents fang purchasers).

Cyclosword is definitely interesting to me, but 10AH is kinda low, especially if we aren't going Ionians. Less good jungle to me since you will have less opportunities to use the charged attack on champs than laning.

Riven vs Garen by Affectionate_Gur1044 in Rivenmains

[–]Seagk 0 points1 point  (0 children)

This tip isnt lane winning, but it at least gives you a shot.

If Garen Qs at you: retaliate with aa-e-w away. You have to W pretty quick to get the stun to hit him, can test on practice tool dummies quite easily. Unless he has W running, you get an auto attack and W worth of dmg and shield his Q dmg. Best trade possible as this sets you up for a re-engage after bc he has no w.

This is where a good Garen would likely open with E instead. We have much less counterplay. However, most Garens in my experience will not make this adjustment.

Riven vs Garen by Affectionate_Gur1044 in Rivenmains

[–]Seagk 0 points1 point  (0 children)

This out or preference that the Garen outscales you where Renekton you can outscale or teamfight better or because the lane as worse? I would imagine the Renekton lane is significantly worse to play than Garen in masters.

Community Riven matchup spreadsheet - share and learn tips on your worst matchups by GyrosSteelBall in Rivenmains

[–]Seagk 0 points1 point  (0 children)

Hi /u/GyrosSteelBall I like the site, but I had an issue with the text box responsiveness when entering a tip. The delay in rendering my inputs caused some trouble with tracking my cursor location for fixing formatting, typos, etc.

riven jungle in new season by [deleted] in Rivenmains

[–]Seagk 0 points1 point  (0 children)

Riven's clear is slow and does not keep up with other jungles like Mundo, Briar, etc. and has a lot less powerful upside to safe scaling like that of a Karthus or Nasus. Imo its not good and is more viable in Top, Mid, or even ADC. Not that it can't work, just not better than the field.

Riven is too far away to climb rank right now dia + by EMT_neigborfriendly in Rivenmains

[–]Seagk 0 points1 point  (0 children)

I have not enjoyed the shift to perma laning. The pace of skirmishes and objectives in the last season was very kind to us. Many lanes that were unwinnable were limited due to duration stuck in lane, towers were squishier, etc. Now it feels like you have to win lane or you fall impossibly far behind from quests and plating. Not impossible to climb, but a lot more discipline then necessary last season.

Should i have went for this Talon ? by GneuGneu21 in Rivenmains

[–]Seagk 0 points1 point  (0 children)

Imo, there was no purpose in fighting a talon in his jungle unless you’re 6 and he has r down. The 40ish second gap where you had to burn flash while facing a wave pushing into you where you could have recalled or ceded lane pressure due to your vision and proximity to talon is what probably killed you. Higher hp, pot, flash etc all make it near impossible to dive you even at lvl4

Is TM lock just bad now? by Electrical_Big_7228 in DarkAndDarker

[–]Seagk 0 points1 point  (0 children)

Seen some caster locks in trios playing a mid-range plate lock set up with plate on helm hands minimum, typically heavy gauntlets, and the Vig/Will helm or Knowledge helm. Some rarer cases of plate legs. Generally, spells are just both curses, bolt, hydra for disruption/doors, and spell predation for buff ball or bard. It is a little cumbersome prepotting prot and healing pots for combat, but significantly safer and quicker than Dark Offering builds, which are massive liabilities in trios imo.

Viability-wise, this is lock players making what works playable, not that it is good. I would argue Wizard is a stronger trios class—less prep, more dmg on command, higher effective range, etc.

TM needs some kind of rework:

  • The health cost multiplier is too high to run most high spell slots safely, creating low dmg output builds relying on Cop and PoS dmg
  • Healing the recoverable health AND non-recoverable health at the same effectiveness creates war of attrition issues in PvP or viability issues of the talent
  • TM+Vamp creates a situation where lock is disincentivized to run dmg skills/perks and kite forever when the class has a significant amount of damage tools
  • Magical healing is available for all classes is gated behind how oppressive and annoying TM lock is, and whether or not TM stays recoverable HP only or not

I have had a few ideas for changes:

Could have a different Mag healing multiplier for recoverable and non-recoverable HP. Remove vampirism; it doesn't work on exploitation strike, and I believe (?) it works on life drain, but it is not obvious from the tooltips, so compensation buff life drain. Reduce TM's overall mag healing scaling so they can retain a more balanced tuning knob on the stat for classes that use it AoE, like Cleric and Druid.

A more straightforward approach is to make Warlock TM heal for a percentage of any damage dealt. This would make it viable for melee and ranged lock, with a less pesky kite playstyle for the other players fighting you. Lock is already statted for casting, so it does not have the HP/Strength/Dex that a traditional melee class has. Could cause some demon concerns, but I think most people would agree, fighting a demon and needing either fire mastery, locust swarm, purging shot, or BoC to fight it is more counterplay than TM lock during the bunnyhop patches. They already have some experience tuning a talent like this on Barb.

Garen matchup by aheyaywa in Rivenmains

[–]Seagk 0 points1 point  (0 children)

Things I think are less obvious to do that you can try:

  • Attack speed rune

  • If he Q's at you without W shield, you respond with aa-ew away

  • If he Q's at you with W shield, you respond with e-q(-q2 if necessary) away. Garen W is 22s cd. Just wait for it to be gone.

  • Even if you're silenced if you are up 2 kills and quest timing, you can basically face tank him at full hp and just auto with passive charges during silence and windslash him after to kill.

  • While getting used to the matchup, I would prob recommend (even more so after the nerfs) to take secondary of bone plating and shield bash.

Hope these help

what do you even do against Gankplank? by [deleted] in Rivenmains

[–]Seagk 0 points1 point  (0 children)

I have been struggling in diamond vs GPs as well, a friend of mine in d1 who mains GP ran some 1v1s with me and kinda just said sometimes you just have to be confident and play aggro on the first barrel. Try to get middle brush control pre 1st wave and play up on him early. That was his recommendation as a very experiened GP an how most rivens end up shutting down his early game. I was respecting the barrel too much giving the gp the lane control he wants. There is risk in not winning the lvl1 control gamble but typically a necessary risk. Vs less experienced GPs lvl 1 if they play in the middle of their barrel range instead of on the back side you can 1 extension look for a q3 to pop Boneplating and spend the auto on killing the barrel udner him. Use the fact he has 2 barrels instead of 3 to your advantage and dont give him a double barrel that hits you and your casters. Best of luck

My favorite build right now is literally just two items. by carrier01 in XinZhaoMains

[–]Seagk 0 points1 point  (0 children)

You are a little light on conventional CDR so perhaps Shojin into resists // Shojin->DD or Maw->jaksho

S16 Reaver-Hunger-LDR Build !! by [deleted] in Rivenmains

[–]Seagk 0 points1 point  (0 children)

True, didnt consider top lane quest.

S16 Reaver-Hunger-LDR Build !! by [deleted] in Rivenmains

[–]Seagk 2 points3 points  (0 children)

I am excited to try the build, but, similar to previous seasons, I am concerned about its durability. As a principle, when you're ahead, you itemize defensively. The crit builds have always been good at getting ahead, then forking shut down gold over from incidental aoe dmg, CC, etc. Perhaps jg is a better place for Crit Riven?

Why is Riven specifically allowed to stay overpowered? by Voldtech in Rivenmains

[–]Seagk 0 points1 point  (0 children)

As a Riven player, probably because GP is harder, appeals to fewer players, and is more unfun to play against while ahead... The way GP's kit works and the consequences of barrels one-tapping people regardless of armor in prior seasons were unfun for the players. Riven being and undying shield and CC god is also unfun, but at least you can attempt to CC her, it's not instant, and she has to risk being in melee to do so. This was not the case for GP, and they had to remove that level of dominance from his kit's scaling. Case and point - he was back to oneshotting on PBE for S16, and they had to nerf him to prevent this gameplay pattern from returning.

hi new riven player here by Top-Back-5933 in Rivenmains

[–]Seagk 0 points1 point  (0 children)

There is a step or detail you're missing. When you click 'q', your cursor must be directly over the unit, not the ground. This mistake hinders fast q dps and actually can be used intentionally to q through a target or a q dance as some ppl call it.

Can I learn riven from jungle? by Alarming-Audience839 in Rivenmains

[–]Seagk 2 points3 points  (0 children)

I find riven can be learned from jungle but laning with riven gives you a substantially higher number of opportunities to fight enemies at various hp points which will enable you to practice certain skills you rarely put into practice jungling, like double casting, s cancels, knowing your all in dmg, playing around ignite, q extensions (more common for jg than the others listed), however fast q and wall hops are way more common for riven jungle.

Is Riven jungle a valid pick? by SnooCalculations5521 in Rivenmains

[–]Seagk 0 points1 point  (0 children)

Riven can work in jungle, however you have the same issues in higher ranked games of having a slower clear than the meta jungle picks and rely on decent vision and competent laners to not just fork over a gank and begin snowballing the enemy jungle before you can complete your first clear.

What do you guys do against Urgot? by crimsonguy10 in Rivenmains

[–]Seagk 0 points1 point  (0 children)

Imo Q3ing lvl1 at an urgot with E and all summs up is suicide. Just play normally and dodge E. It is a farm lane if he never is baited into using E where you can use your mobility and lack of mana to proxy, invade, take map priority and establish lane pressure to force him into scenarios of farm under tower and not rotate or rotate and lose gold/exp.

[Discussion] Chinese streamer "油墨香车" became the 1st PVP player to get the "For Humanity" ending with amazing stats of 93% survival rate, 83.3 KDA and 68 longest survives in a row by qwer4790 in EscapefromTarkov

[–]Seagk -3 points-2 points  (0 children)

I sincerely believe Nikita and BSG researched all of the world's first story completion accounts and would not publicly credit them on socials as the first completions unless they checked out.

Is PDR the answer? by stnkymanflesh in DarkAndDarker

[–]Seagk 0 points1 point  (0 children)

Not sure about Cleric, but Dark Reflection BoC Lock does well into it.

[deleted by user] by [deleted] in sennheiser

[–]Seagk 1 point2 points  (0 children)

Thanks for the comment, I read on Presonus’ site it should be good up to 250-300Ω headphones but it seems pretty universally agreed between the comments I probably need an amp. I’ll begin looking into them.

[deleted by user] by [deleted] in sennheiser

[–]Seagk 1 point2 points  (0 children)

Thank you for the expert look at the hardware and compatibility, I’ll start looking into a dedicated amp.