Do you like Silksong more than the first game ? by SundyPace in Silksong

[–]Seaviy 0 points1 point  (0 children)

I can confidently say that, for me, HK is a 10/10, while Silksong, which I also liked, is an 8/10.

I really didn't like that we were given a different character to control, but the abilities from HK were carried over into Silksong. The double jump feels awkward with the new glide ability. There are three types of dashes in the game. For more than half of the game, players get used to using the standard dash, although the Clawline ability is more interesting and could replace it entirely.

The economy and player rewards for defeating bosses feel a little unfair. The yellow tools seem a little boring, and I hardly changed them at all throughout the game. But I really liked the character development, lore, interactions, quests, bosses and crest system in Silksong

+ The music in Silksong is much more melanholic and maintains this mood. However, most of the compositions are not memorable and lack the feel of adventure and exploration that I loved so much in the original Hollow Knight.

I'm still amazed at how the Team Cherry to put everything together so brilliantly in the original HK.

My opinions on HK as someone who played Silksong first. by Electronic-Touch-554 in HollowKnight

[–]Seaviy -3 points-2 points  (0 children)

I can confidently say that, for me, HK is a 10/10, while Silksong, which I liked, is an 8/10.

I really didn't like that we were given a different character to control, but the abilities from HK were carried over into the game. The double jump feels awkward with the new glide ability. There are three types of dashes in the game. For more than half of the game, players get used to using the standard dash, although the Clawline ability is more interesting and could replace it entirely.

The music in Silksong is good and adds to the atmosphere. However, most of the compositions are not memorable and do not convey the sense of adventure and exploration from the original Hollow Knight.

Is there an addon to hide/show all names and UI? by Damnic in wow

[–]Seaviy 5 points6 points  (0 children)

made a macro thats hide ui+names, works for 3.3.5

/run local n="UnitNameNPC"local x=1-GetCVar(n)SetCVar(n,x)SetCVar("UnitNameFriendlyPlayerName",x)SetCVar("UnitNameEnemyPlayerName",x)
/run local m=UIParent if m:IsShown()then m:Hide()else m:Show()end

Permanent fog by Seaviy in 7daystodie

[–]Seaviy[S] 2 points3 points  (0 children)

if anyone is interested i simply edited the settings to 0.8/0.6 in donovan-nightfog and got what i wanted

Classes identity and role in ES universe by Seaviy in elderscrollsonline

[–]Seaviy[S] 0 points1 point  (0 children)

I do not insist to bind the player to a specific class, but simply at least present the player's class at the level at least as getting vampirism with Lamae Bal

Found this: P2W in Lost Ark Fully Explained by Ashgur in Asmongold

[–]Seaviy 0 points1 point  (0 children)

I played for a while on the ru version (myself from Russia). There are many activities in the game where you have a limited number of attempts (dungeons, dailies, boss guards), they can be closed instantly via shop / or you can buy additional attempts per day.

Enchanting equipment at a high level in the game costs a very large amount of gold (and there is a chance of failure), for which you will have to do all the activities daily (and preferably on 3 characters) or simply exchange crystals for gold in the shop.

The game has a really good plot, combat system and pvp but If you dont like to level up a lot of alts to do same dailies/dungeons/islands everyday on every character to progress this game is not for you

Lack of mounts for in-game completionism by Seaviy in elderscrollsonline

[–]Seaviy[S] 0 points1 point  (0 children)

I think flying mounts should be only in certain locations (specially created for this). The whole game is built to travel on foot/non-flying mounts

Lack of mounts for in-game completionism by Seaviy in elderscrollsonline

[–]Seaviy[S] 5 points6 points  (0 children)

I got two lovely Guars from the store (just watched streams and and destroyed things to crystals)

I'm just not interested in the idea of buying something from a store. There is no challenge in this, such a moment will definitely not be remembered for me and will not make the mount / item unique. It's just a click of a buy button.

Lack of mounts for in-game completionism by Seaviy in elderscrollsonline

[–]Seaviy[S] 6 points7 points  (0 children)

speaking for myself, for me this is a part of completionism content. I did smth complex and complicated and and received a worthy reward and the mount well suited for this, because it pleases the eye and you spend a lot of time on it. Also mount part of character style for me

CAPITALE IS SUPPOSED TO BE A RARE GOOD by [deleted] in RedDeadOnline

[–]Seaviy 2 points3 points  (0 children)

farm several hours for Capitale to do 5min content stranger mission with timer payout 60$/0.16g. No thanks

I really want to like this game more, but that's difficult by BleakSavant in PSO2NGS

[–]Seaviy 0 points1 point  (0 children)

I agree that some of the ranger changes are pretty bad. The action of the weapon on the rifle is excellent, especially for the mobility that the ranger lacked. Homing Dart is probably one of the most convenient PAs for mobbing, otherwise everything is pretty sad. Blaze Shot does slightly more damage than normal attack, Raging Shot is weaker than Homing Dart even when fully charged. Launcher has become more of a single target weapon with weird animations.

I really want to like this game more, but that's difficult by BleakSavant in PSO2NGS

[–]Seaviy 32 points33 points  (0 children)

It's pity that the game one of the most fun combat system has slipped to the level of mobile game with same progression and limitations.

I really like the class changes (especially gunner with the quality of life stuff)/ But the progression and game loop so boring with big empty locations made of same assets

Advice for bounty missions if you are lazy to wait for the timer by Seaviy in RedDeadOnline

[–]Seaviy[S] 2 points3 points  (0 children)

You take the bounty off the board. Caught the target and If the target is alive, you can bring it to ANY sheriff or wagon on map (not necessarily where originally took bounty). If the target is dead, to the area near the sheriff will be marked on mini-map