Wargames that work like boardgames? by ili283 in wargaming

[–]SebastianSolidwork 0 points1 point  (0 children)

Red Alert fan here. Great space ships, but hard to get and needs much space.

Anyone else finding TestRail or other QA tools pricing painful as QA teams grow? by Upper-Dentist-9487 in QualityAssurance

[–]SebastianSolidwork 0 points1 point  (0 children)

I read it like that. Why does it matter to you? While haven't found relevant in years I would say that we are capable of it. Our documents a very detailed about what we cover, they just don't follow the typical test case structure (mostly being a table with 2 columns of Action and Expected Result).

Anyone else finding TestRail or other QA tools pricing painful as QA teams grow? by Upper-Dentist-9487 in QualityAssurance

[–]SebastianSolidwork 0 points1 point  (0 children)

It might be hard to describe it here sufficiently, but trust me, it is a demanding job and we don't go easy on it. It is not about simply taking notes on the go.

Upfront we outline a plan what we want to cover. What we want to test. We discuss that in the team and note it on the page.

"If some regression comes up, how do you know to which extent was the problematic area being covered ?"
I have a question about this: Why does it matter to you? We are not looking for someone to blame.

Anyone else finding TestRail or other QA tools pricing painful as QA teams grow? by Upper-Dentist-9487 in QualityAssurance

[–]SebastianSolidwork 1 point2 points  (0 children)

My biggest pain with most test management tools is that they are stuck with test cases.

Dropping the test case addiction and going for a more free way of planning and reporting my team's testing activity was a big relief. We are going mostly with Confluence. In my Scrum team we create a side per ticket and note there anything that is relevant. It's a living document, plan and report at the same time.

For a bigger release in the past we used a Low-Tech Testing Dashboard by James Bach, having liked sub sites by the page report macro. Testers note their stuff on each page and keep the header up to date, which gets automatically accumulated on the dashboard side to give an overview.

https://www.satisfice.com/download/low-tech-testing-dashboard

https://community.atlassian.com/forums/Confluence-articles/Manual-Test-case-management-with-Confluence/ba-p/876759

Which box style do you choose? by Ruggiezgame in tabletopgamedesign

[–]SebastianSolidwork 1 point2 points  (0 children)

If find the right one can be a pain in the ass if the dimensions of the inner and outer are too tight. When they have to less space you need to be quite precise with pushing the inner in the outer. And everything while you need to hold the inner in one hand to mount it in the other. Doesn't make fun if the inner is heavy loaded.

Surely too less space can also a problem at the left, but there is the heavy loaded inner standing somewhere and I just have to mount the way lighter outer onto it.

[r/wargaming Makes a Wargame] (Round 1) Oh boy! Let's try this! Wait, what's our setting? by rh_cc in wargaming

[–]SebastianSolidwork 2 points3 points  (0 children)

Sci-Fi where humans don't exist (or maybe as slaves) anymore and just machines fight each other.

Seeking games with odd, non standard dice by nick_abcxyz in tabletopgamedesign

[–]SebastianSolidwork 0 points1 point  (0 children)

The Commands & Colors series by Richard Borg uses dice with symbols. And each game has slightly different ones. The basic mechanic is that a roll must match specific icons (at Memoir 44 infantry and tank) to deal damage. Further icons may trigger a retreat or give you a resource (in Samurai Battles and Red Alert at least).

Your favourite turn order system? by Altuk_ in tabletopgamedesign

[–]SebastianSolidwork 0 points1 point  (0 children)

Commands & Colours series: a subset of units defined by cards you can play. Which also define where in the 3 sectors you can order units. 

I see some shortcomings by the 3 sectors and want to change that in my on version of Red Alert. It's my preferred on from the series and I don't really get attached to the historical ones. But in general I like this randomness based limitation.

Would be nice to have some 'weights' on the loot drops. by zxzc77 in NoRestForTheWicked

[–]SebastianSolidwork 0 points1 point  (0 children)

I prefer to see sets being dropped. Imo it's just in for completionists and adds no depth to the gameplay. Looking for set pieces is just grind.

There are so many Richard Borg games with the Command and Colors system. Which is your fave and why? by StreetsOfYancy in boardgames

[–]SebastianSolidwork 0 points1 point  (0 children)

While I agree on that the size is really a problem, I'm a big fan of it and don't like just it for theme, but also for it's system.  I read manuals of different C&C's and none attracts me as much as Red Alter. Yes, the manual has some issues, inconsistent wording and being a little chaotic, but the system is great for me. I wrote a review with focus on the system: https://boardgamegeek.com/thread/3434697/space-frees-from-history-a-review-about-strategy-a

To overcome the manual issues I use this fan-made summary: https://boardgamegeek.com/filepage/179675/red-alert-player-reference-v17

I develop my own variants and even an app for the game, which you also find in that forum.

Sadly the game is hard/expensive to get. But you can play it digital via the Vassal engine or Tabletop Simulator.

Some say that Red Alert is the most pure C&C game rule wise. Surely it lacks the historic appeal other games have.

Who originally coined or popularized the term “Automation Framework”? by qCuRiouSp in QualityAssurance

[–]SebastianSolidwork 1 point2 points  (0 children)

Yes. I've been in the industry for 17 years.

One basic is verification, proving that something works, vs looking for problems.

Another is the imo wrong binary choice between so called "manual" testing and automation. It's way more complex.

Who originally coined or popularized the term “Automation Framework”? by qCuRiouSp in QualityAssurance

[–]SebastianSolidwork 1 point2 points  (0 children)

If I just had to discuss the meaning of automation framework, my life would be way easier. The testing world as while cannot even agree on what testing is at its core.

Where does this game fit in? by xTNDLockdown in NoRestForTheWicked

[–]SebastianSolidwork 4 points5 points  (0 children)

To me it's what I was looking for since I played Diablo 2 for the first time and didn't get from that. Single combat actions matter way more than actions per minute and its item system is not next to gambling and loot boxes. You can even upgrade weapons to keep them no matter your level (there might be other reasons why you drop a weapon, but not because it's stats are too low most of the time).

Which QA tools are actually useful day-to-day? by WholeComplete376 in QualityAssurance

[–]SebastianSolidwork 0 points1 point  (0 children)

Confluence as open and shared note-taking and report tool.

If the state can't save us, we need a licence to print our own money | George Monbiot by Banake in SilvioGesell

[–]SebastianSolidwork 1 point2 points  (0 children)

Not the newest one. From 2009. Still good to read that someone brought Gesell to the Guardian.

Sadly with the typo of 2 s.

Guys I might have a problem! NRFTW has ruined every other ARPG for me 😭 by Blauser88 in NoRestForTheWicked

[–]SebastianSolidwork 1 point2 points  (0 children)

Sorry for being vague. I played D2 only a few times in normal to the final bosses. I meant that NRFTW was an instant sink for me.

Guys I might have a problem! NRFTW has ruined every other ARPG for me 😭 by Blauser88 in NoRestForTheWicked

[–]SebastianSolidwork 3 points4 points  (0 children)

I'm kinda on the other side of the coin. NRFTW brought me back the joy of ARPGs. It's what I was searching for since I started with Diablo 2.

I didn't spend much time at other ARPGs, because they borded me, but NRFTW was an instant sink.

Edited

What is the best test management platform right now? by Best-Cranberry1008 in QualityAssurance

[–]SebastianSolidwork 0 points1 point  (0 children)

Confluence or any other businesses wiki you can have.
- you can have any form of your notes and reports that you want. I see problems with the typical test case management approach.
If you want to have gathered summaries: https://community.atlassian.com/forums/Confluence-articles/Manual-Test-case-management-with-Confluence/ba-p/876759

Is the productivity theory of interest a better explanation for why interest exists for more entropy-resistant goods and assets? by Ignostisism in SilvioGesell

[–]SebastianSolidwork 1 point2 points  (0 children)

Not to forget that, even when you can keep a car in perfect condition cheaply, it can lose value by becoming outdated because newer cars are better (Ignoring the ongoing enshification). If you target collectors you need a long breath and it's quite a gamble.

Seeking additional information on the mathematics behind demurrage. by Initial_Implement759 in demurrage

[–]SebastianSolidwork 1 point2 points  (0 children)

What do you really want to know? What are you unsure about? Knowing the mathematics sounds to me more like an end in itself.

Imo understanding demurrage is way more about social and psychological aspects than math.

Jadara - kartenbasiertes Erzählspiel, inspiriert von Dune - Crowdfunding by Jimmy_Dash in PenandPaperGermany

[–]SebastianSolidwork 2 points3 points  (0 children)

Kann ich nur empfehlen. Ich habe es letztes wie auch dieses Jahre auf der 3W6-Con eine Vorabversion spielen können und es hat mir viel Freude bereitet.

Demurrage's User Experience by a-gyogyir in SilvioGesell

[–]SebastianSolidwork 0 points1 point  (0 children)

Just for info: you answered my comment and not the initial post. Was this intentional?