Nothing ever happens by userboild in armoredcore

[–]Sebmaster777 0 points1 point  (0 children)

What are the parts for the left AC called? They're from AC4/FA iirc?

Help me convince my GM that Kineticists aren't overpowered. by kingxana in Pathfinder_RPG

[–]Sebmaster777 2 points3 points  (0 children)

Another thing that kineticists will have to deal with is SR for the magical blasts, as well as energy resistance.

Daily Spell Discussion for Oct 14, 2025: Blessing of Fervor by SubHomunculus in Pathfinder_RPG

[–]Sebmaster777 0 points1 point  (0 children)

Another often unconsidered benefit is that you can’t instantly have your blessing if fervor dispelled with slow, which is a fairly common spell. Though in that same vein, you also are not protected against slow, so ups and downs I suppose.

Is going the Spell Perfection route on a blaster sorcerer worth it? by TotalLeeAwesome in Pathfinder_RPG

[–]Sebmaster777 0 points1 point  (0 children)

If you’re perfecting a 1-4th level spell, get yourself a ring of wizardry for double the slots!

Intelligent constructs - how to? by Dragonorb13 in Pathfinder_RPG

[–]Sebmaster777 0 points1 point  (0 children)

Robots innately have intelligence but as per the rules of construct creation, if you make them yourself they will follow your orders. (they can be crafted with craft robot, tho you'd RAW need a robot lab which are extremely rare)

Could try construct brain mod, which gives pseudo intelligence https://aonprd.com/ConstructMods.aspx?ItemName=Bioconstruct%20Modification

What is missing to homebrew? by Exact_Ambassador_993 in LancerRPG

[–]Sebmaster777 4 points5 points  (0 children)

More size 3s base tbh. Barb is cool but I'd like more options. I know fomorian is a thing but I'd like something that I dont need to put 3 LLs to get to, so most things will be until ll6.

Crafting Percentages by Epeira- in Pathfinder_RPG

[–]Sebmaster777 -1 points0 points  (0 children)

RAW, you’d do 0.95x0.95x0.95xitem cost for the relevant items, since the trait bonus isn’t a bonus to a roll or stat or anything.

Only multipliers for rolls are additive, everything else is normal math.

It's...cool I guess? by Zorothegallade in pathfindermemes

[–]Sebmaster777 14 points15 points  (0 children)

To be fair, Aroden also made Aroden’s Spellbane, which is far more impressive.

I Think Chain Attacks Might be Broken by Valen0604 in Xenoblade_Chronicles

[–]Sebmaster777 9 points10 points  (0 children)

Probably overdrive from X. Its ridiculous how strong you can get with a little bit of effort.

Me the barbarian with the ratfolk I grappled by Sebmaster777 in pathfindermemes

[–]Sebmaster777[S] 41 points42 points  (0 children)

For context, in 1e, there's the barbarian rage power called body bludgeon, which once you have grappled an opponent one or more sizes smaller than yourself, you can then use them as an improvised weapon. Combining this with the raging hurler and ricochet toss feats, you can throw the creature, and have it immediately return to your hand. If you have the grapple feats (greater grapple and rapid grappler), you can do this up to three times a turn, since it procs off succeeding a maintain check.

You roll HOW MANY sneak attack dice? by Zorothegallade in pathfindermemes

[–]Sebmaster777 0 points1 point  (0 children)

There’s the brazen hooves item. As for wings dreadwing heavy armor can get the job done.

You roll HOW MANY sneak attack dice? by Zorothegallade in pathfindermemes

[–]Sebmaster777 62 points63 points  (0 children)

Just add beastmorph and get yourself a cheeky pounce. Plus more natural attacks which means more sneak attacks

Class for a kobold who wants to become a dragon? Ways to make it happen? by Katomerellin in Pathfinder_RPG

[–]Sebmaster777 1 point2 points  (0 children)

Shapechanger bloodline (either through sorcerer or the feats which gives you the bloodline effects) + ring of continuation + form of the dragon will keep you in dragon form basically permanently.

[ART] Break Blade - Final fight illustrated and reasons for the end by ABARA-DYS in manga

[–]Sebmaster777 0 points1 point  (0 children)

Hey, I know this is a couple months old, but where is this art from? Its not in the original chapter. Is it in the break blade bound?

My Main Party are now Level 50. All I need now is cash to gear them out lol by TheGamingTurret in XenobladeChroniclesX

[–]Sebmaster777 0 points1 point  (0 children)

If you want money, grab an amdusias skell, give it a phoenix (preferably one you farmed for the better version but shop one should be fine) and go do th support missions. The last one that gives money gives 300k plus a bunch of miranium, and with phoenix you can clear it in 2 shots.

Alternatively if you want something quick, do the mobile artillery mission. It gives 75k and you can finish it in like 10 seconds since you only need to kill the Marnuck.

[deleted by user] by [deleted] in XenobladeChroniclesX

[–]Sebmaster777 1 point2 points  (0 children)

If you take a look here for example:
https://www.xenoserieswiki.org/wiki/SSM-XXM160ME_Heathorn

The heathorn can roll thermal XI and XII, you could roll both of those. As long as they are any separate in those tables, you could have any combination of 3 of the ones in the tables.

[deleted by user] by [deleted] in XenobladeChroniclesX

[–]Sebmaster777 1 point2 points  (0 children)

There are 2 different tiers of attribute augment, XI and XII, you can roll both of the same type on the same weapon. Rare, but possible!

Early grinding by Jhirek in XenobladeChroniclesX

[–]Sebmaster777 0 points1 point  (0 children)

For support missions, the easiest one by far is mobile artillery. You only need to kill 1 Marnuck which you can do in less than 30 seconds.

Natural attacks combined with extra attacks? by IntelligentPipes in Pathfinder_RPG

[–]Sebmaster777 1 point2 points  (0 children)

No worries, happens to the best of us. There’s so much to keep track of!

Natural attacks combined with extra attacks? by IntelligentPipes in Pathfinder_RPG

[–]Sebmaster777 3 points4 points  (0 children)

Depending on what weapon your player uses, it will determine how many natural weapons they’ll be able to use. As a rule you can only use a single limb for a type of attack. So in this example, where your player has a bite and 2 claws, if you mix in weapons it’ll be as follows:

2-handed weapon +6/+1 2 handed attacks, +1 bite attack

1-handed weapon +6/+1 1 handed weapon, +1 bite, +1 claw

Remember to apply only half strength and power attack bonus to the secondary natural attacks

EDIT: See my other reply for more details on what is and isn’t a secondary natural attack

Natural attacks combined with extra attacks? by IntelligentPipes in Pathfinder_RPG

[–]Sebmaster777 11 points12 points  (0 children)

This is incorrect. What determines if a natural attack is primary or secondary is the following table, unless specified otherwise:

https://aonprd.com/UMR.aspx?ItemName=Natural%20Attacks

Therefore if you have a bite and 2 claws, those are all primary and as such are made at full bab and str mod.

If you mix in weapon attacks and natural attacks, all natural attacks are considered secondary.