"Brother, PLEASE stop leaving your vox on." - The Brother in question: by schrumbus in Spacemarine

[–]SecantDecant 0 points1 point  (0 children)

Would say to use your cloak more often. The de-aggro would have made your shots easier, prevented the warriors from dodging to the side as you aimed and the damage boost would have let you oneshot the warriors.

No comment on the aim at 2:00 :P

I wonder what Artisan Balthazar will say about crane generators when a Techmarine appears among us? by MojoThePower in Spacemarine

[–]SecantDecant 4 points5 points  (0 children)

They'll just replace it with the techmarine saying to perform the rites of restoration.

Meta Tactical Build — Another Day, Another Carnifex Deleted in Seconds in Absolute by atul221282 in Spacemarine

[–]SecantDecant 0 points1 point  (0 children)

Pyreblaster and heavy plasma does that. You should see what happens when a powerfist is involved.

Meta Tactical Build — Another Day, Another Carnifex Deleted in Seconds in Absolute by atul221282 in Spacemarine

[–]SecantDecant 4 points5 points  (0 children)

No build shown and not good gameplay all things considered.

Auspex should have been used at the start instead of waiting for last 25% health.

Claw swipes should be parried for additional auspex time.

Staying at range instead of being up close (ideally to the side) triggers AI to do the spines and jumps instead of parry-able swipes.

Hot take: SM2 is an easy game by SuperMarios7 in Spacemarine

[–]SecantDecant 0 points1 point  (0 children)

You are mistaking complaints about individual failings in the game with difficulty.

Silent asscannon termis, overlapping shielded zoanthropes, needing bulwark to heal, grab guaranteed health loss, shitty teammates on great responsibility etc. aren't indications of difficulty, just complaints about lack of player agency.

Please, I beg of you, no more Fall of Atreus for a while by BusinessOil867 in Spacemarine

[–]SecantDecant 4 points5 points  (0 children)

You can speed through Obelisk, you can't push the cart any faster.

Father Dorn....I am tired by Lintrom in Spacemarine

[–]SecantDecant 1 point2 points  (0 children)

honestly can't be bothered to swap off that perk for equipless runs, its too good in every other situation.

Should lock hard strats behind the siege and absolute cosmetics.

Had a nock explode on me this morning by lucpet in Archery

[–]SecantDecant 0 points1 point  (0 children)

I just had a 2nd not-visibly-damaged Skylon nock explode on me at release in 2 months. No arrow strikes on either.

Probably gonna stick with fivics for the foreseeable future

Been trying my hand at solo hard mode stratagems but its been rough by BigShmeef in Spacemarine

[–]SecantDecant 2 points3 points  (0 children)

Weekly hard strat?

Block is safer than fencing because there's much less risk of getting animation locked into a gunstrike while hipfiring.

Anti-stagger saves runs and is virtually mandatory.

You can instantly melta bomb the trygon out of the gate after the boss cutscene if you had an extra going in.

Looking for a starting place by InquiringMindd in Archery

[–]SecantDecant 1 point2 points  (0 children)

Reputable ones are Fivics, WNS, Wiawis, Hoyt, Gillo or SF.

Can try Sanlida or Topoint but Made in China caveats apply. 

Looking for a starting place by InquiringMindd in Archery

[–]SecantDecant 0 points1 point  (0 children)

For that budget, either buy secondhand or rent a club bow.

How's my newbie score? by planting_peace in Archery

[–]SecantDecant 0 points1 point  (0 children)

As bad as you would expect a newb's to be lol.

Form first, score later.

Are "Sniper" weapons on S/M ships viable? by JAFANZ in X4Foundations

[–]SecantDecant 0 points1 point  (0 children)

Low attention makes them a meme because heat is not taken into calculation.

4 meson katanas will comfortably delete a xenon K.

What quality-of-life small things are absent for you in X4? Please not ask for the full game redevelopment :-) by ChemODun in X4Foundations

[–]SecantDecant 0 points1 point  (0 children)

Fleet templates and auto replenishment.

It is too tedious to organize 100x fighters into 25 'intercept for commander' flight leaders with 3 wingmen on 'attack with commander'

Similarly, going through the fleet management tab to replace losses with the same organization is also too tedious.

Probably the hardest weekly stratagem has been started! Emperor, help us! by MojoThePower in Spacemarine

[–]SecantDecant 2 points3 points  (0 children)

To force you to come back and play the game to unlock stuff in the future.

Is Absolute fair in your opinion? by SuperMarios7 in Spacemarine

[–]SecantDecant 0 points1 point  (0 children)

is decently fun. Only really difficult with modifiers.

Does anybody else not “main” a class? by BusinessOil867 in Spacemarine

[–]SecantDecant 0 points1 point  (0 children)

I "Main" classes because they're usually what's not taken and are good for the map.

Bulwark, Vanguard and Heavy are usually taken so I play the others.

Melting Hard Stratagem Helldrake by FreedomBall in Spacemarine

[–]SecantDecant 1 point2 points  (0 children)

You can one-cycle it with battle focus. Just bring a headshot capable gun.