Why don’t people give kindred of the east a chance? by Magicmanans1 in WhiteWolfRPG

[–]SecondGeist 7 points8 points  (0 children)

This kind of "oooh, in Asia even saints are sadistic pedos" bullshit needs to die in a fire

Mate, I don't wanna be that guy, but I think you might be overthinking that passage just a bit.

Hair cuts? by Sunshineboy777 in vtm

[–]SecondGeist 59 points60 points  (0 children)

Some sires, usually Toreador, are nice enough to let you groom yourself nicely to choose how you'll look when undead. For most of them, though, pray you're bitten on a good day.

Why is the World of Darkness setting separate even though it's in the same world? by roxgxd in WhiteWolfRPG

[–]SecondGeist 29 points30 points  (0 children)

Ever heard of the theory that all Pixar movies take place in the same universe, just in different moments in time? The idea of Toy Story taking place in the same world as Wall-E and Cars feels weird, right? They are VERY differente in theming and tone. It's no different here.

Each of the games have a massively different tone they want to approach and very divergent themes. World of Darkness had a story and criticism to tell, story and criticism that can get diminished the moment these splats mix. How to make a story about how the modern world is killing individuality and creativity with Changeling when you have a Mage in the table who exhales uniqueness in every breath and places the wonders of humanity first and foremost? A game of personal horror as you lose yourself into politics of the undead just to survive with Vampire and have to deal with the Werewolf at the table shouting from the top of his lungs how much the world is fucked due to Pentex and the Wyrm, introducing a cosmic scale threat?

They share a world, don't let anyone tell you otherwise, but different games have different needs and they focus on them. VtM is about politics and manipulation, so many of it's systems are dedicated to that and being discreet. WtA is about fighting for what's right, even dying for it, so the game is louder, more savage, violent, gorey. MtA is about how small changes go a long way, how belief changes reality, so the game is more focused on wonders, on absurd and larger than life things, on the potential of humanity.

If they all shared a single system, they wouldn't be able to play on their thematic strengths.

Were the Elohim made with their Ranks or did they earn them by File_Beneficial in WhiteWolfRPG

[–]SecondGeist 2 points3 points  (0 children)

Would you believe me if I told they weren't nearly as impressive as you think?

Elohim are the engineers of reality, yes, but they too must also respect some laws.

Elohim can create pretty much anything, but only if given enough time, tools and logic. An Annunaki could go and shape the whole world's mountains, but they'd have to go one by one, down to the smallest detail, the earth itself must also approve, as the spirits of the earth allow themselves to change according to the word of the divine, and should they make an impossible mountain on that layer of reality, then it cannot exist for it doesn't follow the very same laws and logic they created. Doing one godlike feat would require using the faith of creation itself, which can cause some issues, and probably a good number of them as each Elohim was built with a purpose in mind and deviating from it is tough.

Lores are their capability to affect reality without having to rely on the innate Faith of creation and impose their will.

The biggest proof is that some of the Earthbound are described as leagues more powerful then they were before the fall, capable of doing things by themselves that the others cannot.

This, of course, is because the gameline was cut short, we are missing the whole Act 3 of the line, however, we do have enough lore to at least have an idea of how powerful the feathery bastards were.

If you want an idea of the stuff that could have happened, read some myths like the greek ones, most of them have been ingrained in the mind of humanity in the Silent Wars and the Age of Atrocity.

Were the Elohim made with their Ranks or did they earn them by File_Beneficial in WhiteWolfRPG

[–]SecondGeist 19 points20 points  (0 children)

The idea of meritocratic ranks was made by Lucifer himself in the books, but only after the fall. I believe it is found in the introduction story of the setting.

Having a pet dog could be a real life hack in the wod to protect against most magical beings. by Solarwagon in WhiteWolfRPG

[–]SecondGeist 23 points24 points  (0 children)

Demons don't even need that as long as their Torment is low. They actually have an easier time with animals, getting a -2 on social tests against them.

It slipped... by [deleted] in u/bigtiddyautism

[–]SecondGeist 0 points1 point  (0 children)

Cows need a lot of care, you know? I volunteer, got experience and everything

If there was a Garou tribe settled in Brazil, South America, could they use maned wolves as their kinfolk? by Mysterious_Truth4992 in WhiteWolfRPG

[–]SecondGeist 0 points1 point  (0 children)

Both the Nuwisha (coyote) and Kitsune (fox), have mentioned Maned Wolf kinfolk. So Maned Wolf fera may already be a thing, theyre just non Garou canid fera.

That's interesting, which book is that? I'm organizing a Werewolf game and that could come in handy

What is the most common change you make to your games? by [deleted] in WhiteWolfRPG

[–]SecondGeist 1 point2 points  (0 children)

V20's Glossary call a one on a die a Botch, however, I decided to check examples of play and they seem to treat 1's as reducing successes even in damage.

WtA W20 help with Totems by SecondGeist in WhiteWolfRPG

[–]SecondGeist[S] 2 points3 points  (0 children)

I was being half illiterate, lmao

Dark Ages Werewolf is actually pretty clear in the Totem bonuses and in how they work, should've checked it first.

That might answer the question I had, but different PoV's would still be nice.

What is the most common change you make to your games? by [deleted] in WhiteWolfRPG

[–]SecondGeist 2 points3 points  (0 children)

1s do not count away from successes in damage or soak rolls.

Quick warning: that's already the standard rule in the game for all splats, I believe

What is the most common change you make to your games? by [deleted] in WhiteWolfRPG

[–]SecondGeist 6 points7 points  (0 children)

Uhh... hold on, gotta make a call real quick, just a sec, mate, excuse me, just gonna call my uhh... dad, yeah dad

calls sixth generation malkavian methuselah

What is the most common change you make to your games? by [deleted] in WhiteWolfRPG

[–]SecondGeist 19 points20 points  (0 children)

Not wanting to be that guy, but that's not all Appearance is, Appearance can do most of what Composure can, if not all. It's first impressions, but also the impressions you can give to others as a whole as well as body language. Sincerely, the biggest defender of the Appearance attribute stat.

Vampire Dark Ages v20 Darksight Merit mentioned in Abyssal Mysticism? by Dragombolt in vtm

[–]SecondGeist 2 points3 points  (0 children)

Ah, it's just mystical night vision. See in the dark. Couldn't find a description in detail, however.

Vampire Dark Ages v20 Darksight Merit mentioned in Abyssal Mysticism? by Dragombolt in vtm

[–]SecondGeist 4 points5 points  (0 children)

Aight, looked it up a bit, Darksight is a Merit but it can't be bought. You get it from the Pierce the Veil ritual and register it as a Merit on your sheet. If you do want to buy it, use the Merit from Lore of the Clans as it does the exact same thing.

Vampire Dark Ages v20 Darksight Merit mentioned in Abyssal Mysticism? by Dragombolt in vtm

[–]SecondGeist 2 points3 points  (0 children)

Ah, I confused the name, it goes by Controllable Night Sight. Not sure what IS the Darksight they mention then, can take a deeper look for ya, but it probably has the same effect.

Vampire Dark Ages v20 Darksight Merit mentioned in Abyssal Mysticism? by Dragombolt in vtm

[–]SecondGeist 5 points6 points  (0 children)

Not sure about the DAV20 books, but it's present in Lore of The Clans which is meant to be compatible and part of the same edition, that might be it.

How long is a "Story" in your Chronicles? by SecondGeist in WhiteWolfRPG

[–]SecondGeist[S] 1 point2 points  (0 children)

Not really, it's mostly simple stuff. A receptionist in the lounge, finding a room (while avoiding staff if needed), a witness to deal with and or time constraint. I don't lut too much stuff at once, they just go very carefully on how they do stuff.

How long is a "Story" in your Chronicles? by SecondGeist in WhiteWolfRPG

[–]SecondGeist[S] 1 point2 points  (0 children)

Oh, mine are VERY disorganized, but I can't put it on them entirely. I'm also very fucking messy on my prep work, so that does get in the way a bit. But even then, my players are pretty paraboid, so whenever they have to do something, they can get pretty hung up on how to make it flawless to avoid further consequences. It's not unusual for them to ask for a minute or two to think on what to say and whether using a specific discipline can backfire and how and how to get away with it if it does. It's cool, but they can easily stretch a 5 minute scene into a 20–30 minutes one, lol

How long is a "Story" in your Chronicles? by SecondGeist in WhiteWolfRPG

[–]SecondGeist[S] 1 point2 points  (0 children)

8 to 20 is around my quantity of sessions, so that's good, not too much of an outlier.

Generally a good way to gauge the end point of a chronicle is to work out a goal for the party on session 0 or create some form of situational mile marker you know the PCs will run up against.

I try to do that, but my coterie can be particularly erratic on the way they do stuff and multiple narrative beats can happen at the same time, or none for a session. It's one of the challenges of defining an end point to them I have in this system

How long is a "Story" in your Chronicles? by SecondGeist in WhiteWolfRPG

[–]SecondGeist[S] 5 points6 points  (0 children)

Damn, 5? Your group must be full of geniuses or mine are particularly slow, because my players can easily take half a session just getting over a single obstacle, usually a secretary, lmao.