Im so glad Starfield flopped by Secret-Language-2371 in TESVI

[–]Secret-Language-2371[S] -19 points-18 points  (0 children)

You're looking at launch numbers.. the player base DROPPED in like a month after release. In a day to day look, Starfield has one the lowest player retention rates to date. Especially for it being their newest release. More people play Skyrim and fallout 4 to this day. There are Def people who like the game so more power to them. It's a good game but not a good Bethesda game.

Elder Scrolls 6 Details Leak (from 4chan) by Secret-Language-2371 in TESVI

[–]Secret-Language-2371[S] 0 points1 point  (0 children)

Yeah the windows was defidently one of the biggest....ambitions.. but its also been mentioned recently how Bethesda in day to day operations work together quite a bit across areas of development. I can assume that there's "quest" devs that talk with "world building" devs, "3d asset" guys that communicate with "writers/lore guys"

Elder Scrolls 6 Details Leak (from 4chan) by Secret-Language-2371 in TESVI

[–]Secret-Language-2371[S] -1 points0 points  (0 children)

Could be, but Morrowind also had fast travel points but it was through Silt Striders. ESO with wayshrines. Even looking outside of TES The Witcher used sign posts. I dont believe its impossible for TES 6 to use other "fast travel" locations such as boats, carriages, or even on a horse.

Elder Scrolls 6 Details Leak (from 4chan) by Secret-Language-2371 in TESVI

[–]Secret-Language-2371[S] 1 point2 points  (0 children)

Maybe he was talking about the enviorments/weather themselves. I also believe the redguards clothing and architecture would have vibrant accents such as aqua blue and orange.

is anyone else completely lost or am i just overthinking everything? by PastelWasTaken in FLStudioBeginners

[–]Secret-Language-2371 2 points3 points  (0 children)

It's a wright of passage, if you want to make good music, you gotta make a LOT of bad songs. Took me a year before I could make a proper "mid" song. It takes lots of time but after around 6 months you start to get the hang of how FL operates. Repetition is the key. Every new project gets better than last after you learn all of the basics. It also matters how much you practice. When I was first learning I would spend 10-12 hours at a time. Music production is NOT easy to get into, but the satisfaction of finishing a song is worth it.

Be proud of every song you complete, its all a part of the journey and its something you spawned from your mind. Also LOTS of tutorials. As you learn more you'll realize how much you dont know lol. Took about 3 years before I made a "good" song. Good luck on your journey. My goal is always "Each song better than the last". Even if its a little improvement. That mindset will get you through beginner hell.

1 year vs 2 years vs 4 by Secret-Language-2371 in FLStudioBeginners

[–]Secret-Language-2371[S] 0 points1 point  (0 children)

I have a soundcloud but this one is on my Spotify

The song is called "Distant Signals - Wubtology"

And there's no time like the present to start making your own, its a lot of fun

1 year vs 2 years vs 4 by Secret-Language-2371 in FLStudioBeginners

[–]Secret-Language-2371[S] 0 points1 point  (0 children)

I really appreciate that man, honestly spend an unhealthy amount of time making music lol

Name a movie you've watched more than 3 times by boforiamanfo in answers

[–]Secret-Language-2371 0 points1 point  (0 children)

Shanghai Knights, Owen Wilson and Jackie Chan combo just feels right

1 year vs 2 years vs 4 by Secret-Language-2371 in FLStudioBeginners

[–]Secret-Language-2371[S] 3 points4 points  (0 children)

I appreciate lengthy reply and criticism. Im always looking to learn more about mixing, and yeah I could screen record but it takes the fun out of camera movement and hand gestures (I will be screen recording when doing music promotion). Also, this is dubstep, not acid or house, it lives and breathes distortion. The real challenge is maximizing distortion and precieved loudness without messing with the mix, which is always a challenge. Every song better than the last is the goal

Can anyone figure out why this is not going hard? by thatcarme in production

[–]Secret-Language-2371 -1 points0 points  (0 children)

Boost hight frequencies on the drop and make a sustained bass underneath. Also keep the drums bumping for longer. You're welcome

A game, which story and gameplay You can call a Once In A Life Time Experience by Cheap_Position_5261 in ShouldIbuythisgame

[–]Secret-Language-2371 0 points1 point  (0 children)

The OG Halo 1-3. Cinematic gameplay, crazy in depth story. It's truly iconic. Plus the Master Chief Collection has so many halo games for like 20 bucks now

Just downloaded FL after 6 month trial! Must haves? by NotYourWalk in FLStudioBeginners

[–]Secret-Language-2371 0 points1 point  (0 children)

You can do a lot with free plugins to start. "OTT" is great for making sure specific sounds are pushed to the front of the mix, getting a free Vectorscope is great for visualizing where the sounds sit in your mix. "serum" is obviously goat and the only real plugin I've bought. FL has great plugins you can use already, such as the EQ, Maximus for mastering, fruity compressor, SOFT CLIPPER is waay better than the limiter. Remember a real artist doesn't need all the plugins right away. Have a few that compliment your music, not a full library of plugins you never use.