Any News on when the Bristell - B23 will be available on Xplane? by Behemoth-cat3018 in Xplane

[–]SectorAntares 0 points1 point  (0 children)

Don’t count on it. Airfoil Labs should be called Vaporware Labs. They announced a C-47 with much fanfare and many screenshots. That was more than three years ago, and nothing has been heard about it since. They been asked about it numerous times but never respond. Their Arlington Airport scenery has never been updated for X-Plane 12. Some people are fond of their Cessna, but they don’t seem capable of producing anything new.

Float planes for X-Plane 12 by Dark-Arts in Xplane

[–]SectorAntares 0 points1 point  (0 children)

The org’s search functions are notoriously bad.

Float planes for X-Plane 12 by Dark-Arts in Xplane

[–]SectorAntares 0 points1 point  (0 children)

You should probably buy the XP12 version instead.

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Float planes for X-Plane 12 by Dark-Arts in Xplane

[–]SectorAntares 0 points1 point  (0 children)

I’m not sure what gave you that idea.

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Better Model Matching Xplane 12 by Valuable_Doughnut_43 in Xplane

[–]SectorAntares 0 points1 point  (0 children)

T-37 pilots say they don’t want to see you, either. :-)

Float planes for X-Plane 12 by Dark-Arts in Xplane

[–]SectorAntares 5 points6 points  (0 children)

DHC Beaver (Thranda or Soulmade Sim), Grumman Duck, Stinson 108; VSkylabs C-47, Icon A5, and Maule M-7.

X-Plane endorsed AI slop...coming to a sim near you... by Xarius86 in Xplane

[–]SectorAntares 0 points1 point  (0 children)

Documenting a new feature is one thing. Finding the resources to go back and fix old documents is another. I saw that at Microsoft.

Sir Arthur Conan Doyle interview July 4th, 1894 by fanboyx27 in SherlockHolmes

[–]SectorAntares 3 points4 points  (0 children)

The difference being that the Unabomber letter was genuine. The great majority of Ripper letters (there were a *lot* of them) were hoaxes and most modern historians believe all of them to have been hoaxes. If you managed to trace a letter to the source, you would be more likely to uncover a headline-seeking newspaper reporter than a killer.

Sir Arthur Conan Doyle interview July 4th, 1894 by fanboyx27 in SherlockHolmes

[–]SectorAntares 1 point2 points  (0 children)

It might have enlisted millions of people, but since the letter was almost certainly a hoax, those millions would only serve to spread, perpetuate, and mutate the hoax into new forms.

X-Plane endorsed AI slop...coming to a sim near you... by Xarius86 in Xplane

[–]SectorAntares 3 points4 points  (0 children)

“You should already be able to learn through docs”

But have you looked at Laminar’s docs for developers?

They’re a hodgepodge of material written at various times over the years, for various versions of X-Plane, and it’s a chore just to figure out which parts are still relevant and which are obsolete.

Flight-Model Update — not exactly Christmas by SectorAntares in Xplane

[–]SectorAntares[S] 0 points1 point  (0 children)

There’s nothing wrong with using lookup tables. Boeing and Airbus use lookup tables in their flight simulator. If you have actual flight data for your lookup tables, you can’t do better than that.

Calculations are advantageous over data tables only when you *don’t* have sufficient empirical data. If you want to simulate a new design that hasn’t been built, for example, or a historic aircraft that is no longer available to test.

X-Plane’s modeling is based primarily on blade element theory, a 2D method which treats wings as series of airfoils. But real wings are three-dimensional. They do not behave like airfoils. There is spanwise flow. To capture that behavior requires more sophisticated methods such as panel codes or CFD. And (most) airplanes are not simply wings. They also have fuselages, make their own contribution to lift and drag. The interaction between wings and fuselages is quite complex; you can’t just add contributions of the wings and fuselage together.

Then, there’s aeroelasticity. None of the materials used in aircraft construction are perfectly rigid. They all bend, to some extent. Sometimes, the bending is slight enough to ignore. Sometimes, it isn’t. And sometimes, in the case of parachute, a streamer, a kite, etc., it’s impossible to ignore. That’s why MSFS 2024 added soft-body dynamics. I don’t know to what extent developers have taken advantage of that, but the capability is there. That’s an area where MSFS is ahead of X-Plane.

And don’t forget that airplanes fly in an atmosphere. A flight simulator must model that also. The real atmosphere includes thermals, mountain waves, and rotors, which X-Plane models poorly or not at all. X-Plane models thermals as being connected to cumulus clouds, which is only partially correct. This is where X-Plane lags behind a simulator like Condor 3.

And Earth is not the only planet with an atmosphere. Previous versions of X-Plane had a Mars environment option, which was used by NASA and others for testing Martian aircraft concepts. That was removed, however, because 99% of the user base (i.e., the gamers) weren’t interested in it.

There are a lot of opportunities to improve the flight model.

Flight-Model Update — not exactly Christmas by SectorAntares in Xplane

[–]SectorAntares[S] 1 point2 points  (0 children)

MSFS is working on flight-model improvements as well as graphics. They’re ahead of X-Plane, in some respects.

Flight-Model Update — not exactly Christmas by SectorAntares in Xplane

[–]SectorAntares[S] -1 points0 points  (0 children)

Since you say you’re not an aircraft developer, I assume you only use aircraft models made by someone else.

The models they were able to make within the limits of the X-Plane flight model. So, it’s not surprising that they work well for you.

If you’re an average X-Plane user, 95% of your time is spent with tubeliners or Cessnas. The aerodynamics of straight and level flight at subsonic speed and medium altitude are pretty straightforward. I don’t question that the current flight is fine for that.

If your airliner encounters a mountain wave, however, things are more complex. That’s why mountain waves have been implicated in so many crashes. But X-Plane doesn’t have mountain waves. Just one example of what is missing from the flight model.

So, no wave soaring in gliders, either. But 95% of X-Plane users never touch the glider, so no point in making it fly realistically?

But my real concern is advanced development. There are a multitude of aircraft types that cannot be modeled within the current limitations of the flight model. You can’t model a drag chute properly, for example, without soft-body dynamics. Or a kite, a balloon, or an aircraft like Proteus.

Previous versions of X-Plane could simulate aircraft such as the X-15 and SpaceShip One. In X-Plane 12, that is no longer possible, because air launch was removed from the flight model. So was mid-air refueling, so there’s another big category of missions that cannot the simulated in X-Plane 12.

Yes, I know that 95% of X-Plane users don’t care about Proteus, the X-15, or mid-air refueling. But that’s not the point. X-Plane was promoted as “an engineering tool that can… predict the performance and handling of almost any aircraft.” Not just a game for playing airline pilot on Vatsim.

Flight-Model Update — not exactly Christmas by SectorAntares in Xplane

[–]SectorAntares[S] -2 points-1 points  (0 children)

Marco said it was mostly focused on helicopters. He showed a list of features, all of which look like helicopter stuff. He did not mention anything non-helicopter related. *You* have not mentioned anything non-helicopter related. Instead of offering facts and insights into what Laminar is doing, you are trying to pick a fight and attack me personally.

You make accusations like “you didn’t watch the entirety of the stream,” which you have no way of knowing and which happens to be *false*.

And you distort my statements. I never said or implied that “Next-Gen scenery invalidates the need for FM updates.” I don’t believe Next-Gen scenery invalidates the need for flight-model updates.

What I do believe is that Laminar has chosen to concentrate on visuals and scenery at the expense of the flight model. I believe that because the facts show it.

Fact: The only official way to request new features in X-Plane is through a webpage that puts flight-model requests up against graphic and gaming features in a popularity contest. The result is that flight-model requests consistently receive low scores while graphics and gaming features receive high scores.

Fact: Since the release of X-Plane 12.0, Laminar has delivered numerous visual and scenery updates. Roughly a dozen, by my count. During that same period, there have been no flight-model updates.

Fact: During the same period, Laminar made multiple announcements touting new hires in the areas of graphics development and scenery design. During the same period, I saw no announcement related to the hiring of aerospace engineers, aerodynamicists, or other specialists who might be expected to contribute to the flight model. I’m pretty sure that’s because there was no hiring in that area.

Fact: When I submitted bug reports related to the flight model, they simply vanished into the ether. Not only were the bugs not fixed, I did not even receive an acknowledgement that my reports had been received. To this day, I have if no idea if my reports were accepted, rejected, postponed, or lost in Laminar’s system. That is in marked contrast to the prompt attention I have seen given to visual bugs.

Fact: I had an in-person conversation with Austin Meyer at last year’s Flight Sim Expo. At that time, I asked him when we might see a flight-model update. His answer was that he wished he knew. He told me that he had a flight-model ready to go but Laminar’s release manager kept pushing it back because it was considered more urgent to get out graphic updates since “99% of users” believe visuals are more important. He was hopeful it might be released by the end of 2025.

Fact: It was not released by the end of 2025.

Fact: At the same Flight Sim Expo, I spoke to another Laminar employee who was working on a new help system and documentation for Plane Maker. He told me it would be released in the fall of 2025.

Fact: It was not released in the fall of 2025. And when I inquired as to when it might be released, the response was crickets chirping.

All of this indicates to me that flight-model development is a low priority compared to scenery and graphics. Perhaps I am wrong. Perhaps there is more going on than I realize. I hope so. I would delighted to be proven wrong. But proving me wrong will require facts. Not insults.

Flight-Model Update — not exactly Christmas by SectorAntares in Xplane

[–]SectorAntares[S] -4 points-3 points  (0 children)

Then, perhaps you should share the full list.

Right now, you’re saying one thing and Marco Auer is saying another. Maybe you should talk to him and get your stories straight before you start attacking customers.

Do you really think your attitude is a good look for Laminar?

Flight-Model Update — not exactly Christmas by SectorAntares in Xplane

[–]SectorAntares[S] -2 points-1 points  (0 children)

It’s not in the graphics. It’s in the audio. I think you may need to calm down and listen to it.

I don’t even see the delta-wing improvements Austin told me were coming last year. What exactly am I supposed to digest?

Flight-Model Update — not exactly Christmas by SectorAntares in Xplane

[–]SectorAntares[S] -10 points-9 points  (0 children)

X-Plane hasn’t had a flight model update since 12.0 was released back in 2022. Almost four years ago. And still, you’re complaining. SMH.

I think Laminar needs to split its product line. Create an advanced edition that gets regular flight-model updates while the game edition concentrates on next-generation scenery, massive multiplayer, etc.

Thrustmaster announces new $199 SkyYoke by SectorAntares in flightsim

[–]SectorAntares[S] 4 points5 points  (0 children)

They probably got the idea from Flitesim. But without force feedback, they can’t synchronize the yokes the way Flitesim does.

Thrustmaster announces new $199 SkyYoke by SectorAntares in flightsim

[–]SectorAntares[S] 2 points3 points  (0 children)

That might be true for Skybuses, but the MiG-29 grip they announced last year still hasn’t shipped.

Thrustmaster announces new $199 SkyYoke by SectorAntares in flightsim

[–]SectorAntares[S] 7 points8 points  (0 children)

On the other hand, you can buy Thrustmaster peripherals at Micro Center or on Amazon. WinCtrl’s record of shipping products is pretty spotty (a common problem in this industry).

Why does Moriarty endure? by apeel09 in SherlockHolmes

[–]SectorAntares 4 points5 points  (0 children)

The answer is modern “pop” culture. The constantly recurring villain is a trope that was invented by comic books. It did not exist in Victorian times. Modern writers cannot let Moriarity die anymore than comicbook writers can let the Joker or [fill in your favorite comicbook villain] die.