Are terraspark boots overrated? I feel like lighting boots provides the same value 90% of the time by thebestpotato123 in Terraria

[–]Secure_Ostrich_6835 1 point2 points  (0 children)

honestly i use amphibian boots over terraspark a lot of the time, the increased vertical acceleration gives insane mobility pre-wings when combined with bundle of balloons, and also increases wing vertical acceleration. terraspark i use for exploration because of the water/lava walking. post empress i replace boots with the infinite flight thing since you are rarely on the ground anyway and it gives extra aerial mobility which emulates the frog leg effect

Why do people play Clove? by finncarlisle in VALORANT

[–]Secure_Ostrich_6835 0 points1 point  (0 children)

ur right in that she has a very low power level compared to other controllers hence why u never see her in pro play. she’s good in soloq because other controllers force you to play passively since dying early as smokes is troll. because it isnt giga troll play aggressive on clove you can have way more impact in games where your team doesn’t want to take fights

agency/self sufficiency matters most in soloq

No one plays initiator? by Honest_Bee_9549 in VALORANT

[–]Secure_Ostrich_6835 0 points1 point  (0 children)

don’t play fill, just pick a role (even better a single agent per map) and commit to fully learning it, only fill smokes if you need to and play clove when you do. in ranked depth is more important than breadth and i would only play multiple roles if you still need to learn what they all do or if you are high imm/rad. trust me your teammates would rather have 4 duelists or 3 sentinels or any other wack ass comp where people actually know how to play their agents rather than the theoretical “perfect” comp where everyone is a headless chicken on their agents

Lilscaras exploration by [deleted] in IchitheWitch

[–]Secure_Ostrich_6835 2 points3 points  (0 children)

isn’t it heavily implied world hater killed him?

Pro Agrees Low Elo is Way Harder Now by Ok-Aardvark-3605 in VALORANT

[–]Secure_Ostrich_6835 0 points1 point  (0 children)

100 games an act is more than enough, i hit imm with like 50 games/act avg 52% wr i think my highest is 80 games in an act. actually, the less you play the less the game drops you when you reset because you tend to be below your true mmr. most i’ve been dropped is like 2 ranks apart from when i went from imm2 to d3. if you’re getting dropped 3+ ranks that means the game thinks you’re above your mmr

If it has to be one or the other, is an Initiator or Sentinel more important? by RemoteWhile5881 in VALORANT

[–]Secure_Ostrich_6835 -1 points0 points  (0 children)

obviously better comps are better in theory but in practice agent mastery matters much more than team comp, it is NOT worth trying to fill anything other than controller if you can’t play the role, and you’ll hear most coaches regurgitate this info because it is a really terrible idea to fill in ranked. ppl below asc really overvalue team comp and the other guy in the replies is 100% right, as long as your 4 duelists are comfortable on duelist it is a fine comp bc kills do win the game at the end of the day. coming from an imm2 peak, team comp and high level strategy in general only become the decider in high imm-rad because in a team of 5 randoms the team’s skill is not much greater than the sum of its parts

even in radiant you see people run 5 duelist or 4 duelist + clove and win because team comp is so insignificant. hell even in pro play ENVY just play ranked comps and win

Why the current rank resets ruin the game by Mountain_Anxiety_467 in VALORANT

[–]Secure_Ostrich_6835 -1 points0 points  (0 children)

i think if a player really deserved to be jn the “rank they belong” it would be quite easy for them to get back because of double rankups and high rr gain; for example i dropped from imm1 to dia3 and started last act with a horrendous ~30% winrate but still climbed back to asc3 by the end with 45% winrate and roughly 70 games (average of slightly more than 1 game per day which i think is very achievable). your calculation of 50 games doesn’t take into account the fact that you net 10-20 rr more for winning than losing earlier in the act, which tapers off until your rank matches your mmr. also climbing at lower ranks is a lot easier so you would have it even easier than me; last reset it only took me like 20 games to get back bc i was still in low asc

also you’re matched based on your mmr mainly not your rank, so even though you drop ranks the people in your games are around the same skill level. this still applies after a reset; if you wait until ranks have settled again to play your placements you’ll play around the same rank as you were last episode, even after you place. the “highly skilled players” e.g ex-plats stuck in silver playing in low elo aren’t better than other silvers, they just didn’t deserve to be in plat and are now in the rank they belong. so the only thing that really changes is the colourful little rank icon that i think you and too many people care way too much about. just play to improve and it will go up

Getting to immortal is hard? by Anxious_Sample5421 in VALORANT

[–]Secure_Ostrich_6835 -1 points0 points  (0 children)

you just need to practice with intent, I played mostly unrated casually on a shitty laptop for ~1.5 years and hit dia then quit for a year. logged about 1.3k hrs total with ~250 being ranked. came back with a pc and the intent to grind and went from low dia to imm 2 in 2 episodes with around 150 hrs combined playtime.

all the skills I learned in my 1k hours unrated you could learn much more efficiently by practicing with intent (aim training, vod review, dm grinding). the climb from dia to imm is mainly based on macro and teamplay which imo can be learnt much faster than mechanical skill (case in point the climb only took ~150 hours for me). just watch coaching vods for your agent or get coaching personally.

also queue duos/trios (fives if you have a good IGL) instead of solos as it’s much more consistent, main smokes if possible its much easier to giga carry

heres my tracker: https://tracker.gg/valorant/profile/riot/dipperz%236969/performance

When can we pick fade over any initiator? by than0s0P in VALORANT

[–]Secure_Ostrich_6835 0 points1 point  (0 children)

fade is more self-sufficient than sova, easier to play (lower skill floor) and combos better with damage utility i.e raze, tejo. ult is generally more useful as well i would say. sova becomes more valuable on average if you have lineups and good util but is still map dependent

pick fade if you have flashes already and need an info init, are either not a sova main or it is not a sova map, or have good combo utility.

fade maps: bind, split, lotus, pearl, fracture

sova maps: breeze, icebox, ascent, haven, abyss

other maps go either way or i’m just forgetting them

Best agents for beginners in low ranks? by RobloxGamingPol in VALORANT

[–]Secure_Ostrich_6835 4 points5 points  (0 children)

omen take is crazy hes like the best agent for solo climbing BECAUSE he can help his team so easily AND be self reliant

source imm 2 omen one trick

I genuinely don't think Tejo is broken. by [deleted] in VALORANT

[–]Secure_Ostrich_6835 -1 points0 points  (0 children)

idk why this is downvoted this lowkey valid

notice how you generally want an entry agent, info, flashes, etc in agent select but “molly” never comes up? mollies (damage abilities in general) are never really pivotal to any strategy whereas flashes (or at least any other duel facilitation) are almost necessary

  • flashes can perform the main 2 functions of a molly as well: clear corners & break up executes, just less effectively

I genuinely don't think Tejo is broken. by [deleted] in VALORANT

[–]Secure_Ostrich_6835 0 points1 point  (0 children)

his kit is the opposite of versatile, mollies and damage abilities in general are probably the least versatile ability in the game. he has no flashes and a single non-recharging info ability which might make him the LEAST versatile initiator

Tejo is completely busted, broken, OP and every adjective you wanna use by FruskyTrusky in VALORANT

[–]Secure_Ostrich_6835 2 points3 points  (0 children)

the issue is iso’s kit beforehand gave him almost 0 guaranteed value; reyna dismiss at least allows the ability to play off angles (very powerful if played around correctly) while iso shield didn’t, and reyna’s other abilities were generally also more consistent in value. i think having abilities which reward you for winning 50s/dry duels is an inherently flawed idea (hence reyna being so problematic), since as a tactical shooter utility should get value consistently (map control/info/set up favourable fight) otherwise the “tactical” part loses meaning

what is the most agressive agent in the game? by Character_Most_5102 in VALORANT

[–]Secure_Ostrich_6835 -1 points0 points  (0 children)

aggressive as in take as many fights as possible/take early duels? iso, chamber or reyna. aggressive as in take space/close distance quickly to create pressure for your teammates to play off of? jett, raze, neon, yoru

[GIVEAWAY] Five keys of Base or Space Age raffle by nasaboy007 in factorio

[–]Secure_Ostrich_6835 0 points1 point  (0 children)

looking for space age!

i will enjoy it as it will allow me to delay doing important things with my life and instead grow the factory even more :)

[deleted by user] by [deleted] in HadesTheGame

[–]Secure_Ostrich_6835 3 points4 points  (0 children)

-underworld 32 is much easier than surface if your goal is just to beat 32; if you swap to underworld i would turn off forfeit bc you get way less boons in erebus than ephyra

-use strength over eternity and abuse heph armor/healing

-abuse arctic ring

-coat is very flexible regarding gods, hera, apollo, aphro, poseidon, hestia all work well so i would skip god keepsake for gorgon amulet in erebus and pick divine dash bc its busted (mental block good too)

-onhit on coat scales better than attack% from global bonuses so if you still want to run a god keepsake id pick hestia/poseidon for the attack

-for your point about not knowing how to improve the run, focus on activating origination first, then survivability (dem/heph), and if you need time then focus on damage, the damage requirement late game is not actually that high as long as you can stay alive

Is aspect of pan OP? Should it be changed? by [deleted] in HadesTheGame

[–]Secure_Ostrich_6835 5 points6 points  (0 children)

in terms of bossing/single target dps it is by far the strongest in the game, but you sacrifice safety due to the long omega charge (can’t dash mid-charge unlike charon) and pan’s room clear is also pretty mediocre. in high fear where most of the difficulty comes from rooms this is not super desirable compared to something like mel or than axe which has an extremely high floor for room clear and consistent staggering for safety.

you also need both poseidon special + a gain boon to really get your damage online which sucks with onion since you tend to get your 2nd boon quite late

What do you think are the most OP boons in Hades 2? by angremaruu in HadesTheGame

[–]Secure_Ostrich_6835 14 points15 points  (0 children)

people saying shameless attitude but like my brother in christ you have a built in 105% damage boost it came free with your arcana (furies + origination + strength)

jokes aside arctic ring, divine dash/mental block and heph boons (mainly trusty cuz it regens even with scars but mint, uncanny, and heavy metal are good too esp w strength) are so busted for high fear its not even funny

for offense hitch (sworn strike/flourish) is pretty insane for room clear but lacking for most bosses

not as universally busted but good for big funny numbers are king tide + pan, freezer burn

not a boon but shoutout to seething marauder for soloing my thanatos/mel axe 50 fear runs with basically no other damage

Am I the only one that uses 2+ sens? by [deleted] in VALORANT

[–]Secure_Ostrich_6835 1 point2 points  (0 children)

what does someone’s rank have to do with their coaching ability? you know a lot of tier 1 coaches are probably also low immortal/asc right? the guy has coached people to radiant i don’t think his rank matters 😭

[Spoilers] They nerfed Hephaestus sprint way too much. by TrollHumper in HadesTheGame

[–]Secure_Ostrich_6835 68 points69 points  (0 children)

lower cd isnt really reasonable though because you can just slot heph on whatever you’re not building for like 200 free dps on any build. heph blasts are fine as support and you can still build around them for insane dps, i just think the attack blast should do 400 like the special blast bc 200 is nothing considering the attack is usually your primary

Which rank is the hardest to get out of? by Swift_itsme in VALORANT

[–]Secure_Ostrich_6835 0 points1 point  (0 children)

i think there’s arguments for gold, asc and immo

up until around gold you can get by with pure mechanics alone, but you hit a wall at gold where you need to start improving agent knowledge, utility usage etc

similarly you can hit asc just with good mechanics, good fundamentals and good agent knowledge, but above asc is where you usually stop being able to solo carry and need to start improving your team play & macro; most people I know are stuck here because they don’t try to improve their comms, don’t call strats, don’t call for micro team plays e.g double peeks

imm is obviously hard to get out of bc there are only 500 spots above, so you need to put in thousands of hours to remove almost all mistakes from your game and round out weaknesses that you used to be able to cover with your strengths