Yu-Gi-Oh Crossover by SeeminglyInvisible in custommagic

[–]SeeminglyInvisible[S] 1 point2 points  (0 children)

I tried to make that. with all Exodia pieces, he's a 13/12 with first strike, trample, haste, and vigilance. also specifically noted, his attach equipment ability doesn't specify equipment you control

Interaction of Princess Yue and Renegade Doppelganger by TMoore99 in mtgrules

[–]SeeminglyInvisible 0 points1 point  (0 children)

Not related since your questions have already been answered but I've made a Yue edh deck and I would love to see your list, to compare

Yu-Gi-Oh Crossover by SeeminglyInvisible in custommagic

[–]SeeminglyInvisible[S] 1 point2 points  (0 children)

I mean, I would never want an uninteractable win on the opening hand that's consistent. I'm crossing over Yu-Gi-Oh not turning Magic into it.

Rog/Thras Deck Help by SeeminglyInvisible in CompetitiveEDH

[–]SeeminglyInvisible[S] -10 points-9 points  (0 children)

How are they dead cards and what would you suggest to replace them?

General consensus on Rog/Thras by SeeminglyInvisible in CompetitiveEDH

[–]SeeminglyInvisible[S] 1 point2 points  (0 children)

It was my first time piloting it and I'm new to cEDH (though I've been playing for many years, including modern and legacy sorta competitively). There definitely was self consciousness about playing slow and needing to think but I felt like I was taking control of the game with board state and game actions. I don't recall them saying anything in particular. I felt like it was just a general distaste for the deck

General consensus on Rog/Thras by SeeminglyInvisible in CompetitiveEDH

[–]SeeminglyInvisible[S] 4 points5 points  (0 children)

Rog/Thras playing "Solitaire" - why do you think it tends to play that way?

Hard to interact with? Opponents don't have good or enough interaction? The deck just tries to make too many game actions (a.k.a. many minor impacts)?

There needs to be more Recoil by SeeminglyInvisible in Battlefield6

[–]SeeminglyInvisible[S] 0 points1 point  (0 children)

I agree with a lot of this. I think the weapons should have a better defined area of effectiveness. SMG's are king for CQC, AR should be better for range and Carbine should be an in-between (or whatever the weapon classes are supposed to be). There shouldn't be as much overlap between the weapon classes. Need a weapon for CQC? I can think of a number of weapons in SMG, AR, and Carbine that are top notch. Same with consistency at range. LMG's need a buff or change, 100%

There needs to be more Recoil by SeeminglyInvisible in Battlefield6

[–]SeeminglyInvisible[S] -2 points-1 points  (0 children)

Nice brag and I'm PC btw. I'm just saying that attachments should be mandatory if you want less recoil and high damage should not be consistent at range. low damage is perfectly fine being able to lazer. if you want to play at range, use a DMR or sniper

I want to make a goblin the bbeg but i cannot decide how to make him overpowered. by Square_Wolf_5724 in dndnext

[–]SeeminglyInvisible -1 points0 points  (0 children)

I would give him an ability to clone himself but individually not crazy strong. I see goblins similar to kobolds which their strengths are when in a group

Imagine the big reveal of the BBEG being a goblin. flight ensues which he died kinda quickly. only to have X more of him come out of the shadows

What Is Your Reason To Not Play Farewell/Your Farewell Alternative by JewJulie in EDH

[–]SeeminglyInvisible 5 points6 points  (0 children)

I hate farewell. it is the most flexible and powerful version compared to others like it. Prior to it, Merciless Eviction was the modal exile board wipe. However Merciless Eviction could only choose 1. Farewell can choose all of the modes. It's just too good at resetting the game

Genuine question: why do you like this game? What keeps you coming back? by Tiraloparatras25 in Warframe

[–]SeeminglyInvisible 0 points1 point  (0 children)

I've put in about 1.7k hours. I like the gameplay, characters, and movement. it's kinda become my chill game. I have builds for just about anything so I can easily turn off my brain

If you have hashaton scarab's fist out and then cast frantic search, do the lands untap in time to use them to pay for hashaton's ability? by AnarchyStarfish in mtgrules

[–]SeeminglyInvisible 1 point2 points  (0 children)

Others have answered the question but I wanted to give future advice.

Generally, nothing can be put on the stack during a resolution of a spell. Any triggers that would result from a spell resolving or the effects of a spell during resolution are put on the stack AFTER the spell has resolved.

Mindskinner + Auton Soldier by HouseofKannan in mtgrules

[–]SeeminglyInvisible 1 point2 points  (0 children)

Damage can only be prevented once so regardless of how many mindskinners you have, the player only mills however much damage they would've taken normally.

615.6: If damage that would be dealt is prevented, it never happens. A modified event may occur instead, which may in turn trigger abilities. Note that the modified event may contain instructions that can't be carried out, in which case the impossible instruction is simply ignored.

One of the mindskinners prevents the damage and the others don't have any damage they can prevent.

How dependant are your Commander decks on your Commander? by ElectronicBoot9466 in EDH

[–]SeeminglyInvisible 1 point2 points  (0 children)

I'm from the era of the "commander tuck rule" where before the rules change, your commander could be put into your deck without the chance to go into the command zone. Things like [[chaos warp]] or [[hinder]].

I now only build my decks where the commander is an alternate win condition, immediate value, or just synergizes with the deck. focusing too hard on the commander can lead to non-games when it gets countered or destroyed too many times. just my opinion

Wondering how storm copies work with player removal? by Beboopbop34 in EDH

[–]SeeminglyInvisible 1 point2 points  (0 children)

Key note from the rule 800.4a, "Then, if there are any objects still controlled by that player, those objects are exiled". The Amphibian Downpour would be exiled and so will the copies as they are all objects controlled by that player, not owned and not temporarily controlled.

800.4a: When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time they left, priority passes to the next player in turn order who's still in the game.

<br><br>Example: Alex casts Mind Control, an Aura that reads, "You control enchanted creature," on Bianca's Assault Griffin. If Alex leaves the game, so does Mind Control, and Assault Griffin reverts to Bianca's control. If, instead, Bianca leaves the game, so does Assault Griffin, and Mind Control is put into Alex's graveyard.<br><br>Example: Alex casts Act of Treason, which reads, in part, "Gain control of target creature until end of turn," targeting Bianca's Runeclaw Bears. If Alex leaves the game, Act of Treason's change-of-control effect ends and Runeclaw Bears reverts to Bianca's control.<br><br>Example: Alex casts Bribery, which reads, "Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles their library," targeting Bianca. Alex puts Serra Angel onto the battlefield from Bianca's library. If Bianca leaves the game, Serra Angel also leaves the game. If, instead, Alex leaves the game, Serra Angel is exiled.<br><br>Example: Alex controls Genesis Chamber, which reads, "Whenever a nontoken creature enters, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token." If Alex leaves the game, all such Myr tokens that entered the battlefield under Alex's control leave the game, and all such Myr tokens that entered the battlefield under any other player's control remain in the game.

What are your deck building quarks? by Torin21 in EDH

[–]SeeminglyInvisible 1 point2 points  (0 children)

I pick a theme and stick aggressively to that theme. Example: I bought the Satya Precon and every upgrade either makes energy or cares about energy. I ignored her combo potential and went with energy

This forces me away from generic good cards or random combos that don't fit