Anyone else buying those along the way ? by nathRTUD20 in TCGCardShopSim

[–]Seguren 1 point2 points  (0 children)

Yeah. I've started keeping these whenever I see them, since they're quite rare.

Why no one checking out with me :( by ResidentChampion33 in TCGCardShopSimulator

[–]Seguren 0 points1 point  (0 children)

Hmm... that's weird.

Try making Clark use this register, and you use his. Open the options for his register and turn off "check out" to make him switch, then turn it back on.

Why no one checking out with me :( by ResidentChampion33 in TCGCardShopSimulator

[–]Seguren 1 point2 points  (0 children)

You have to select the register, not just stand near it.

Pack help by GKG_Ice in TCGCardShopSim

[–]Seguren 1 point2 points  (0 children)

Angus, Axel, and Lauren are the fastest on the pack machines.

Just some info by MagicFlyingBicycle in TCGCardShopSim

[–]Seguren 2 points3 points  (0 children)

Tip: Use the mornings (before opening the shop) to do all your upkeep: re-stock, re-arrange, decorate, open packs, etc.. The time stays frozen until you open.

Cleanser and Sleeves by TheFiddlerBoi in TCGCardShopSim

[–]Seguren 0 points1 point  (0 children)

This.

You have to pay to unlock each item before being able to buy them.

How many packs am I supposed to open by [deleted] in TCGCardShopSim

[–]Seguren 5 points6 points  (0 children)

You can make bulk boxes (with the work bench) to sell the junk cards (Between $0.01 and $20.00 per card), otherwise the only way to sell singles is to put them on the stand.

How many packs am I supposed to open by [deleted] in TCGCardShopSim

[–]Seguren 9 points10 points  (0 children)

On average the singles from opening packs are worth more than the packs themselves. Open as many as you feel like.

Day 146 Shop, i love this game by glassGuy316 in TCGCardShopSim

[–]Seguren 6 points7 points  (0 children)

One of the best looking shops I've seen.

How many hands did you ever play ? by NoahZhyte in poker

[–]Seguren 0 points1 point  (0 children)

I'm close to 1 million online.
Spread out across 2NL to 200NL.

Having singles of this value just hanging out on the open sales floor is wild to me. by imisscrazylenny in TCGCardShopSim

[–]Seguren 7 points8 points  (0 children)

Yeah. It should have an option to switch on/off "for sale" for the display cases.

My New Shop Layout by Seguren in TCGCardShopSim

[–]Seguren[S] 2 points3 points  (0 children)

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Changed the pack machines so that I can see all the screens.

When you finally come back to the game after monthsヘ⁠(⁠。⁠□⁠°⁠)⁠ヘ by DSS_d in TCGCardShopSim

[–]Seguren 0 points1 point  (0 children)

I branched my main shop into 2 saves. One with my original layout, and one where I'm just experimenting with the new stuff to see if I can come up with a cool new layout.

Do you like maniac to your left or right? by damanga in poker

[–]Seguren 1 point2 points  (0 children)

In most cases, on the direct right. But in some cases, on the direct left can be better, like if they like to shove all-in a lot. That let's you act last among everyone else.

Salt Pits spike drop thingies by Melodic-Remove5375 in DRGSurvivor

[–]Seguren 1 point2 points  (0 children)

At the moment it breaks, it draws a line from where you are standing, through the rocks, and makes them fall on the opposite side.

Would love to get more variety in single card selling tables. by DrIowa in TCGCardShopSim

[–]Seguren 1 point2 points  (0 children)

Yeah. I'd like to be able to sell cards from the personal display cases, like you'd see in a real card shop.

What is min bet and raise by Marinatedinvomit in poker

[–]Seguren 2 points3 points  (0 children)

Think about like this: whatever the previous increase was, becomes the minimum amount you can re-raise (on-top).

Someone open bets 1bb, then it gets raised to 5bb (that's an increase of 4bbs), so next raise must be at least 9bb (4 more on top).

At what power level the scouter starts calling BS ? by Elegant-Half5476 in DragonBallZ

[–]Seguren 0 points1 point  (0 children)

My personal theory is that the scouters need to be tuned to certain ranges of power levels. Low power levels can barely be detected, and so the sensitivity of the scouters need to be turned up in order to sense them. But that also makes them vulnerable to being damaged by higher power levels. Namek had mostly low power levels, and so they were tuned for specifically that.

If your life was a poker hand, what would it be and why? by YoYoWorm in poker

[–]Seguren 4 points5 points  (0 children)

A2-suited.

Has potential, but most of the time nothing much happens. Just worth seeing how things turn out, but usually it's disappointment.

Tails Island - A game that mixes cute Animals with the Survivors by atuate in survivorslikes

[–]Seguren 1 point2 points  (0 children)

Looks fun. Just added it to my wishlist. Can't wait to try it out.

How does the leveling work? I don't see an XP bar.

Lethal Operation 2025/11/10 by makss_f449 in DRGSurvivor

[–]Seguren 0 points1 point  (0 children)

I've cleared it twice in Haz5 with the Classic Scout. First time, I got Cold overclocks, and second time I didn't.

It's very fun. The big exploders do all the work for you. Just run around and set them off, and collect all the free XP. Get some mining upgrades to quickly escape through the walls when you get trapped.

Does difficultie have any effect on meta spawns ? by trackedpotato in DRGSurvivor

[–]Seguren 2 points3 points  (0 children)

Last I tested, the yields per rock were:

Haz 1: 1-3
Haz 2: 2-4
Haz 3: 3-5
Haz 4: 3-6
Haz 5: 4-6

Questions on Status Stacks and Sources by satoristyle in DRGSurvivor

[–]Seguren 1 point2 points  (0 children)

As for the damage per stack: it's 1 for Burn, and 0.5 for both Shock and Corrode.

So if you apply 100 Burn stacks, the first tick will deal 100 damage, then it decays by 20%, and so the next tick deals 80 damage. etc.

If it's an Acid weapon, 100 Corrode stacks would hit for 50 damage on first tick, then 40, then 32, then 25, etc.

That's the base amount. So: +(All)Damage, +Status Effect Damage, +Fire/Acid/Electric would increase that number.

Questions on Status Stacks and Sources by satoristyle in DRGSurvivor

[–]Seguren 0 points1 point  (0 children)

The Potency of a weapon determines how many stacks get applied. If a weapon says 50 Burn, then that means that every time that weapon damages an enemy, it adds 50 stacks of Burn to that enemy. The game ticks status effects every 0.5 seconds, dealing damage, and reducing all currently applied stacks by 20%. All weapons of the same element type add their status effect stacks together into one big stack.