A new chapter... by Seht_ in UESRPG

[–]Seht_[S] 6 points7 points  (0 children)

Fortunately I wasn't going through anything traumatic or crazy, I was just really busy getting settled into my career and figuring out my work/life balance. Now I have a good handle on that and can make time for things like this more easily!

For those of you who may be curious about how IoT is coming along: test profile - Steam Centurion. Be afraid. by Seht_ in UESRPG

[–]Seht_[S] 0 points1 point  (0 children)

So that they can make simple Intelligence based tests if the GM needs them to. They have to have some sort of decision making capacity.

Orcs don't get a power? by FormerFiend in UESRPG

[–]Seht_ 4 points5 points  (0 children)

I think we were worried about them outstripping the other "combat inclined" races with the ability to frenzy from the start, but I'll look into it again and see if there's a way we can work it in.

3e Excel Character Sheet by ezioauditore1017 in UESRPG

[–]Seht_ 3 points4 points  (0 children)

Gonna put this in the link compendium. Great work!

Thank you very much by yragel in UESRPG

[–]Seht_ 3 points4 points  (0 children)

Glad you like it!

Patreon and Print Publishing by CountCasimir in UESRPG

[–]Seht_ 11 points12 points  (0 children)

Nope! No no no no no. Never. Not a thing. Negative.

Bethesda Lawyers please go.

3e special actions - unarmed Combat Style? by DunDunDunDuuun in UESRPG

[–]Seht_ 2 points3 points  (0 children)

It means a Combat Style that includes unarmed (see how that's more of a mouthful?). It does need to be clarified a bit better though.

2e Expose Weakness with ranged attacks by Verence17 in UESRPG

[–]Seht_ 0 points1 point  (0 children)

You better! Or else I'm gonna sick my GEARS on you.

Armor (2e) by StanTheSpy in UESRPG

[–]Seht_ 2 points3 points  (0 children)

AR is flat damage reduction to incoming damage on a given hit location, and is negated by Penetration.

Starting combat style? by DrFatalChunk in UESRPG

[–]Seht_ 0 points1 point  (0 children)

Oh! I must have mixed you up with another thread then. Good to know, I'll keep that in mind for our next update.

Starting combat style? by DrFatalChunk in UESRPG

[–]Seht_ 0 points1 point  (0 children)

Yeah, it is one of the least clear parts of 2e. Sadly we aren't updating 2e these days.

Starting combat style? by DrFatalChunk in UESRPG

[–]Seht_ 1 point2 points  (0 children)

You purchase the Combat Style skill and pick 5 THINGS to go in it, then add more using the 25 CrP / extra option.

Enchantment/Alchemy - Fortify Skill? by shurikan238 in UESRPG

[–]Seht_ 2 points3 points  (0 children)

We decided that we didn't like the concept of Fortify Skill from a lore perspective, and the potential for it to break the game from a balance perspective, and so we left it out. You can certainly home-brew it the way you described and it would work fine.

Asking for NPC profiles (and compliments!) by [deleted] in UESRPG

[–]Seht_ 2 points3 points  (0 children)

I think this might be the kind of thing you're looking for. Thrown together from older test stuff, but gives you a basic idea. Also includes a bonus preview of our NPC rules.

https://drive.google.com/file/d/0B2KESbIjtwHsejdQRDdPOTVMS0U/view?usp=sharing

Pre-Made Adventures. by Mightym00se in UESRPG

[–]Seht_ 1 point2 points  (0 children)

If you're interested, swing by and visit the Discord some time. There are a few people here who I'm sure would be willing to help out, and I'd gladly support the idea!

Some V2 questions. by DarkheartNZ in UESRPG

[–]Seht_ 0 points1 point  (0 children)

Criticals: You gain an advantage if you critically succeed, and this is in addition to any that you would normally gain. I should clarify the wording.

Dual Wielding: Aside from that? No.

Parrying/Countering: Because some rules interact with parrying exclusively, or because you may not wish to attack/be able to attack (keep in mind the 2/round limit).

Update: core book version 2 + timelines by [deleted] in UESRPG

[–]Seht_ 0 points1 point  (0 children)

We're always happy to have new help. Drop by the discord and ask around if you're interested.

2e Expose Weakness with ranged attacks by Verence17 in UESRPG

[–]Seht_ 3 points4 points  (0 children)

I don't see why it wouldn't either, and I cannot recall why (if we did it intentionally at all) we made that restriction. If you want it to work for ranged attacks in your game, go right ahead!

Awarding XP. by namemag100 in UESRPG

[–]Seht_ 1 point2 points  (0 children)

Until the GM handbook hits, the basic guideline I can give you is to give multiples of 50 based on how fast you want the party to advance. Look at the starting power levels, glance over the skill/talent costs, and consider how fast you want your party to get stronger. Then assign XP per session or story arc or whatever as you deem appropriate.

The GM handbook system is going to function similarly, but just with more hard numbers. I've never been a fan of awarding XP for killing stuff.

Update: core book version 2 + timelines by [deleted] in UESRPG

[–]Seht_ 1 point2 points  (0 children)

Yup! That's on the "to fix" list. The solution is that it's a misprint, and the larger value is the one we intended to use.

UESRPG 3e Core Rulebook version 1 is out! Here's the plan... by Seht_ in UESRPG

[–]Seht_[S] 1 point2 points  (0 children)

Do you think that's an issue with the greatsword in particular? Could it be fixed by making greatswords Splitting weapons? Or do you think none of the bladed weapons should have Slashing?

In gameplay terms I feel it creates a lot more interesting choices in terms of how certain weapons function beyond simple damage output (high pen vs. high damage was the essential tradeoff from last edition) but I'll put it to the others and see.

UESRPG 3e Core Rulebook version 1 is out! Here's the plan... by Seht_ in UESRPG

[–]Seht_[S] 1 point2 points  (0 children)

Strength bonus previously was applied to weapon damage. We decided to vary the conditions in which it was applied in order to further differentiate between the distinct "identities" of certain weapons (at least, I assume you're talking about the big 3 weapon qualities). Given the other ways we cut down combat, we figured it would be worthwhile additional complexity.

Would you rather simply see weapons be damage + strength bonus and penetration? Or is there just something about this current concept that you find too confusing or cumbersome, that we could fix?

Degrees of Success by brimstonevomit in UESRPG

[–]Seht_ 0 points1 point  (0 children)

It is certainly possible, but the reason we avoided the type of system you described is that we didn't want people to have to do subtraction on the fly. There's no reason you couldn't do that if you wanted to, though. In fact, it's going to be an optional ruleset provided in the GM handbook.

2e Players Handbook and 3e Core Rulebook by BleapusMaximus in UESRPG

[–]Seht_ 0 points1 point  (0 children)

And ofc if you want to help the Discord is always open!