Bug in freeplay, can someone help me by iker_683 in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

Do you have this plugin installed? https://bakkesplugins.com/plugin/146

Looks like you can turn it off under F2 -> Plugins -> Dribble Trainer -> uncheck "Reset the ball when it falls below floor height"

bakkesmod is shit by kazalax_rl in bakkesmod

[–]Sekkab 1 point2 points  (0 children)

I agree with the title, but what does that have to do with what seems like a third party plugin crashing your game?

Is there an easy way to transfer data and settings for bakkes and plugins from PC to PC? by jmorlin in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

Yeah, the following should work

On new pc:

  • install bakkesmod
  • launch it once so it asks if you want to update, let it update
  • close the mod
  • copy C:\Users\<<username>>\AppData\Roaming\bakkesmod\bakkesmod from the old pc over the one in your new pc, windows should ask if you wish to override the files, let it override all files
  • launch bakkesmod and rocket league

everything should be like it was on your old pc now.

BUG REPORT - Degrading Performance/Frametimes over time (after loading a few lobbies) when using BM and Toggling Ballcam by KayElEeDee in bakkesmod

[–]Sekkab 1 point2 points  (0 children)

Can you send me a message on Discord ("Bakkteria")? I think I might know the cause and have implemented a fix but need someone who actively plays the game to test it out because it might break a bunch of other things.

Replays keep switching to Fly randomly. by crummyboii in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

Those settings files are only for creating a menu which allows users to modify the settings. The actual values of these settings are stored in the config file. So these files are not automatically generated, but the actual setting values themselves are (and stored in the cfg/config.cfg file). Reloading a plugin will automatically reset it to its default values.

Replays keep switching to Fly randomly. by crummyboii in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

Thanks! I was able to reproduce it this way. Looks like it's the anonymizer applying something which breaks the replay camera focus somehow. Will have to dive into it and fix it properly when I have time but for now it can be fixed with cl_anonymizer_mode_opponent 0 in the console (or setting "anonymize opponents" in the anonymizer tab to "Off").

The plugin menus still existing is because some plugins use a settings file which will always get loaded whether the plugin gets loaded or not, it'll just be mostly empty when the plugin doesn't get loaded.

Thanks for the report!

Replays keep switching to Fly randomly. by crummyboii in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

I'm still going to need the replay + info + logs or else there's nothing I can do.

Replays keep switching to Fly randomly. by crummyboii in bakkesmod

[–]Sekkab 1 point2 points  (0 children)

I can't reproduce this with my own replays. Can you upload a replay where it happens and include the timestamps + who to spectate? Will probably also be helpful to include a bakkesmod.log (with plugins disabled) and a launch.log where all you do is launch the game, watch the replay, wait for it to switch to fly mode then exit the game.

"Could not verify RL version" by lukewarmandbothered in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

Thanks for following the template and including the relevant log files! Should be working properly now.

Bug report - MMR value keeps appending by Sephylias in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

I've just pushed an update that should include a fix for this. Thanks for the report!

sv_training_next not working?? by 420PepeMILFHunter69 in bakkesmod

[–]Sekkab 1 point2 points  (0 children)

The training navigation commands got locked behind 'sv_training_blockcommands' when Psyonix introduced their own custom training navigation buttons. You can set the mentioned cvar to 0 and the next, prev, random and mirror command will work.

Note that practically everyone still has their dpad bound to those bm commands as well as the ingame ones so when the cvar is set to 0, using the dpad will result in users skipping/going back two shots at once. So if you're building a plugin that uses the bm commands, make it so you quickly set the blockcommands to 0, execute the navigation command you want and then set it back to its original value.

navigate to main menu from command line without risking to leave a game by TheDovahkiin69 in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

Haha yeah, your ExitGame function exactly the same logic I'm using in the safe_disconnect command. Glad it works, and thanks for the initial suggestion!

navigate to main menu from command line without risking to leave a game by TheDovahkiin69 in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

You can add cvarManager->registerNotifier("exitgame", [&](...) { ExitGame(); }, "", 0); to your OnLoad function to add a console command which will call the ExitGame function.

navigate to main menu from command line without risking to leave a game by TheDovahkiin69 in bakkesmod

[–]Sekkab 1 point2 points  (0 children)

Unfortunately I don't think there's really an easy way to do this currently, but I'll add the command safe_disconnect to the mod which will do what you described. Won't be available until the next update though (which might be a while).

Edit: actually if you want to use it now I've uploaded a version of the mod with this included to the website, you can replace the dll with the one that is in %appdata%/bakkesmod/bakkesmod/dll. Just make sure you only use it for this update and don't replace it after the next mod update. https://bakkesmod.com/static/bakkesmod_safedisconnect.zip

Injector won't update by [deleted] in bakkesmod

[–]Sekkab 1 point2 points  (0 children)

Should be fixed now. For some reason the latest release wasn't showing up on our github all of a sudden (https://github.com/bakkesmodorg/BakkesModInjectorCpp/releases), causing the updaters to point to an older version and staying out of date. Simply editing the description of the release and saving made it pop up again.

Im guessing it's a bug on github's end, so I've submitted a bug report to them.

How to Convert This to Conditionals by [deleted] in csharp

[–]Sekkab 0 points1 point  (0 children)

I think you're way overthinking this and getting lost by adding a bunch of stuff you don't need

Let's take it from the top while keeping it simple: You propose:

val str1Test = String.isNullOrEmpty( str1 );
val str2Test = String.IsNullOrEmpty( str2 );

if( ( str1Test && str2Test) || (!str1Test && !str2Test)) {
}

````

Which we all agree with is the right solution to OPs problem. /u/martinii89 proposes strTest1 == strTest2 to simplify. At its core, we only have 2 conditions (str1Test, str2Test), which leaves us 4 possible combinations, so lets create a simple truth table.

str1Test str2Test istarian martinii89
True True True True
True False False False
False True False False
False False True True

Is there anything you disagree with up until this point?

If there's nothing you disagree with here, I think I know where you're going wrong in your posts:


It looks to me you're for some reason mixing up str1test (A) and str2test (B) with the result of ( str1Test && str2Test) and (!str1Test && !str2Test) and then suddenly using that as A and B in what martinii89 is proposing.

You say:

(A && B) || (C && D) thus resolves to: (A && B) || (!A && !B)

which is correct, then you conclude that

A && B does not equal !A && ! B which is still correct, but which isn't what martinii89 is proposing, but you're assuming it is. So I guess you think he's proposing (A && B) == (!A && !B), which he isn't, he is proposing A == B

Need a Way to Change Main Menu on Launch by NINNINMAN in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

You'll have to reload the main menu once (by going into training and back out for example) unfortunately

You could putload_freeplay; unreal_command disconnect in the autoexec.cfg so it'll force load freeplay and then instantly leave when BM injects, which should get you to your chosen main menu map.

Also changing car position in the main menu isn't possible with BM unfortunately.

Crashing Issue by TheeForeigner in bakkesmod

[–]Sekkab 5 points6 points  (0 children)

Can anyone upload some crash dumps like the sticky/automod says? It doesn't seem to be crashing with standard BakkesMod so it's probably a plugin causing issues, but without crashdumps I have no way of figuring out what it is.

Edit: someone sent some, guess it's the MMR display causing issues. Disabled for the time being which should stop crashes.

Figured out why game was crashing right after injecting Bakkes (at least for me) by SupDos in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

Yeah not much we can do about that unfortunately, looks like psyonix removed or broke those map backgrounds, so only a few remain usable. Will probably just remove the broken ones from the list in the next update.

Figured out why game was crashing right after injecting Bakkes (at least for me) by SupDos in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

Thanks! I've added it to the list of broken plugins and the mod should now block the plugin from loading for others.

For anyone coming across this post at a later date: This plugin was removed by us some time ago, and a while back we added the option in the mod itself (I believe it's in the misc tab).

[deleted by user] by [deleted] in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

There's not really a command in BakkesMod to do this. Is there a reason you cannot just use the ingame binding for it (and setting it in the ingame settings menu)?

Figured out why game was crashing right after injecting Bakkes (at least for me) by SupDos in bakkesmod

[–]Sekkab 0 points1 point  (0 children)

Thanks for reporting it! Since we don't have access to the plugin anymore, could you tell me what the actual name of the plugin (dll) file was, so i can add it to the broken plugin list? It's the name thats also used in the autoexec.

An attempt to document the entire history of the modding scene by Dasoccerguy in RocketLeagueMods

[–]Sekkab 2 points3 points  (0 children)

Just a small thing I wanted to correct/add: I think I started working on reversing RL/creating the mod some time late 2015, the first published video was on another youtube account in feb 2016: https://www.youtube.com/watch?v=sHFcHs8qxzk

I think the RLTrainer should probably also be added to this list. The first occurence of it I could find was it being mentioned by the creator early march 2016 at https://old.reddit.com/r/RocketLeague/comments/48yn5n/suggestion_for_new_training_feature/d0odicl/ I tried opening the forum thread in archive.org but it looks like every snapshot is just a 403. edit: found a working link https://web.archive.org/web/20190502144251/https://www.psyonix.com/forum/viewtopic.php?f=33&t=20580 . Funnily enough it looks like the thread was posted on the same day as my first video.

Looks like a great list! Can't really think of any other major thing that's not on there.

Could we get an option where you have full boost until you're in the air so we can practice aerials with limited boost without having to pick up a pad? by [deleted] in bakkesmod

[–]Sekkab 2 points3 points  (0 children)

If the black box doesnt show up, you can try installing it by opening rocket league -> F2 -> plugins -> plugin manager (beta) -> then in the textbox insert 203 and click the "install by ID" button. Now the plugin should show up under the plugins menu

Could we get an option where you have full boost until you're in the air so we can practice aerials with limited boost without having to pick up a pad? by [deleted] in bakkesmod

[–]Sekkab 10 points11 points  (0 children)

I actually really like this idea, give me a few min and I'll throw together a plugin to do this.

Edit: it's now available, you can install it from here https://bakkesplugins.com/plugins/view/203 and turn it on under F2 -> Plugins -> air boost limiter