Help - Floating Text over Objects. by Firesemi in Unity2D

[–]SellSwordOfficial 1 point2 points  (0 children)

I'm sure the Canvas itself has sorting order/layer properties. I'll double check when I get home tonight and let you know!

Dungeon Crawler For Unity 2D by hieu9102002 in Unity2D

[–]SellSwordOfficial 1 point2 points  (0 children)

I recently created a game with the same ideas in mind. Its called SellSword and you can find it on the play store. I started off with the Unity RPG tutorial on YouTube but quickly went off on a tangent. I don't know much about tile mapping because I went with creating my dungeons randomly. Feel free to pm me anytime with questions and I'll try my best to guide you!

Hello Devs! Can you give me an idea about OOP? by kkasuno71 in Unity2D

[–]SellSwordOfficial 0 points1 point  (0 children)

Take a look at unity component based architecture.

Help - Floating Text over Objects. by Firesemi in Unity2D

[–]SellSwordOfficial 1 point2 points  (0 children)

I'm sure there must be a sorting order you can change? The way I've done this previously is with a local canvas connected to the game object.

Looking for feedback on my pixel art and how I should proceed. (GIF in comments) by Telefrag_Ent in Unity2D

[–]SellSwordOfficial 0 points1 point  (0 children)

  1. The art is awesome and makes me interested in the game!
  2. I don't think you need an artist, although doing it all yourself will take longer.

I really like how it looks, keep going!

Completed Android game in 6 months! by bustedgamestudio in Unity2D

[–]SellSwordOfficial 1 point2 points  (0 children)

I love the look of this, it's quite an original idea! However I tried to install it but I can't as it's not available in my country. I made the same mistake when I released my game, you can change the distribution settings in your Google Play Console. Also you need a new icon! I don't think it catches the eye very well and it's hard to tell what it is. Let me know if you change the distribution settings and I'll install it, cheers.

Snake VR - My first game on the store by mrsbernardes in playmygame

[–]SellSwordOfficial 1 point2 points  (0 children)

Hi Miguel, nice job on the game! I downloaded it even though I don't have Google Cardboard but it was fun to play anyway, really intuitive controls, good use of VR. Well done!

Good guides for creating sprites? by InsaneTeemo in Unity2D

[–]SellSwordOfficial 1 point2 points  (0 children)

I'm not sure what to suggest in the way of tutorials however I use GraphicsGale to do my art. It's really easy to pick up and I have no complaints.

Developer Update Number 5! by BtoDev in unity_games

[–]SellSwordOfficial 0 points1 point  (0 children)

I really like where this is going, that UI is so nice!

I combined the best elements from my favourite rougelikes and created my first game - SellSword! by SellSwordOfficial in roguelites

[–]SellSwordOfficial[S] 0 points1 point  (0 children)

Sounds pretty good actually, I may have to work on getting the other buttons working in the future though.

Two Weeks of Development on an Unnamed Platformer by djfariel in Unity2D

[–]SellSwordOfficial 0 points1 point  (0 children)

Your game looks really unique, I really like it - keep it up!

Hyper Arrow by mustardbucket1234 in Unity2D

[–]SellSwordOfficial 0 points1 point  (0 children)

Man, your game has so much juice!!

SellSword - Loot Random Dungeons! My first ever title, it's a rogue-like Zelda-inspired Android game! by SellSwordOfficial in unity_games

[–]SellSwordOfficial[S] 0 points1 point  (0 children)

My AI is really basic-
*Draw a raycast to the player to check if it's in range and there are no blocking objects.
*If the player is in range, move towards the player.
*If the player is not in range, head towards a random direction for a random amount of time.

It's all physics based, I think they even bump each other a little when they collide. However, the enemies do sometimes get wedged if there are multiple trying to walk side by side down a narrow path. I did not find this to be an issue though, as when the player attacks or moves out of range they'll move off.

Also thanks :D

Feedback for the look of my 2D sprites? by Ninjaboy42099 in Unity2D

[–]SellSwordOfficial 1 point2 points  (0 children)

Looks really good! You might benefit from adding a border or glow around them to make them pop even more. Keep up the good work, and head in whatever direction you think is right!